Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ProjectileMock.getShooter
Source:ProjectileMock.java
...20 super(server, uuid);21 }22 @Override23 @Nullable24 public ProjectileSource getShooter()25 {26 return source;27 }28 @Override29 public void setShooter(@Nullable ProjectileSource source)30 {31 this.source = source;32 }33 @Override34 public boolean doesBounce()35 {36 return bounce;37 }38 @Override...
getShooter
Using AI Code Generation
1ProjectileMock projectileMock = new ProjectileMock();2Entity shooter = projectileMock.getShooter();3ProjectileMock projectileMock = new ProjectileMock();4projectileMock.setShooter(playerMock);5Entity shooter = projectileMock.getShooter();6ProjectileMock projectileMock = new ProjectileMock();7Entity shooter = projectileMock.getShooter();8ProjectileMock projectileMock = new ProjectileMock();9projectileMock.setShooter(playerMock);10Entity shooter = projectileMock.getShooter();11ProjectileMock projectileMock = new ProjectileMock();12Entity shooter = projectileMock.getShooter();13ProjectileMock projectileMock = new ProjectileMock();14projectileMock.setShooter(playerMock);15Entity shooter = projectileMock.getShooter();16ProjectileMock projectileMock = new ProjectileMock();17Entity shooter = projectileMock.getShooter();18ProjectileMock projectileMock = new ProjectileMock();19projectileMock.setShooter(playerMock);20Entity shooter = projectileMock.getShooter();21ProjectileMock projectileMock = new ProjectileMock();22Entity shooter = projectileMock.getShooter();23ProjectileMock projectileMock = new ProjectileMock();24projectileMock.setShooter(playerMock);
getShooter
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ProjectileMock;2import org.bukkit.entity.Player;3import org.bukkit.entity.Projectile;4import org.junit.jupiter.api.Test;5import static org.junit.jupiter.api.Assertions.assertEquals;6public class TestProjectileMock {7 public void testGetShooter() {8 ProjectileMock projectile = new ProjectileMock();9 Player shooter = new PlayerMock();10 projectile.setShooter(shooter);11 assertEquals(shooter, projectile.getShooter());12 }13}
getShooter
Using AI Code Generation
1{2 private Player player;3 private World world;4 private Projectile projectile;5 public void testGetShooter()6 {7 when(projectile.getShooter()).thenReturn(player);8 assertEquals(player, projectile.getShooter());9 }10}11{12 private Player player;13 private World world;14 private Projectile projectile;15 public void testGetShooter()16 {17 when(projectile.getShooter()).thenReturn(player);18 assertEquals(player, projectile.getShooter());19 }20}21{22 private Player player;23 private World world;24 private Projectile projectile;25 public void testGetShooter()26 {27 when(projectile.getShooter()).thenReturn(player);28 assertEquals(player, projectile.getShooter());29 }30}31{32 private Player player;33 private World world;34 private Projectile projectile;35 public void testGetShooter()36 {37 when(projectile.getShooter()).thenReturn(player);38 assertEquals(player, projectile.getShooter());39 }40}41{42 private Player player;43 private World world;44 private Projectile projectile;45 public void testGetShooter()46 {47 when(projectile.getShooter()).thenReturn(player);48 assertEquals(player, projectile.getShooter());49 }50}51{52 private Player player;53 private World world;54 private Projectile projectile;55 public void testGetShooter()56 {57 when(projectile.getShooter()).thenReturn(player);58 assertEquals(player, projectile.getShooter());59 }60}
getShooter
Using AI Code Generation
1public void testShooter()2{3 Player player = server.addPlayer();4 Arrow arrow = server.addArrow();5 arrow.setShooter(player);6 assertEquals(player, arrow.getShooter());7}8Test case 2: testArrowDamage()
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