How to use onChangedWorld method of be.seeseemelk.mockbukkit.entity.PlayerMockTest class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMockTest.onChangedWorld

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...1213 Location to = new Location(new WorldMock(), 0, 80, 0);1214 server.getPluginManager().registerEvents(new Listener()1215 {1216 @EventHandler1217 public void onChangedWorld(@NotNull PlayerChangedWorldEvent event)1218 {1219 assertEquals(to, event.getPlayer().getLocation(), "The location should already have changed when the PlayerChangedWorldEvent is fired");1220 }1221 }, plugin);1222 player.teleport(to);1223 server.getPluginManager().assertEventFired(PlayerTeleportEvent.class);1224 server.getPluginManager().assertEventFired(PlayerChangedWorldEvent.class, event -> event.getFrom() == from);1225 }1226 @Test1227 void testPlayerTeleport_NotCanceled_PlayerTeleported()1228 {1229 Location teleportLocation = player.getLocation().add(10, 10, 10);1230 player.teleport(teleportLocation);1231 player.assertTeleported(teleportLocation, 0);...

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onChangedWorld

Using AI Code Generation

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1public void onChangedWorld()2{3 PlayerMock player = new PlayerMock(server, "Test");4 WorldMock world1 = new WorldMock();5 WorldMock world2 = new WorldMock();6 player.setWorld(world1);7 player.onChangedWorld(world2);8 assertThat(player.getWorld(), is(world2));9}10public void onChangedWorld()11{12 PlayerMock player = new PlayerMock(server, "Test");13 WorldMock world1 = new WorldMock();14 WorldMock world2 = new WorldMock();15 player.setWorld(world1);16 player.onChangedWorld(world2);17 assertThat(player.getWorld(), is(world2));18}19public void onChangedWorld()20{21 PlayerMock player = new PlayerMock(server, "Test");22 WorldMock world1 = new WorldMock();23 WorldMock world2 = new WorldMock();24 player.setWorld(world1);25 player.onChangedWorld(world2);26 assertThat(player.getWorld(), is(world2));27}28public void onChangedWorld()29{30 PlayerMock player = new PlayerMock(server, "Test");31 WorldMock world1 = new WorldMock();32 WorldMock world2 = new WorldMock();33 player.setWorld(world1);34 player.onChangedWorld(world2);35 assertThat(player.getWorld(), is(world2));36}

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