How to use simulatePlayerMove method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.simulatePlayerMove

Source:ParkourPluginTest.java Github

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...36 private void createParkour(){37 parkourStartBlockLocation.clone().add(0, -1, 0).getBlock().setType(Material.LIME_WOOL);38 parkourStopBlockLocation.clone().add(0, -1, 0).getBlock().setType(Material.RED_WOOL);39 parkourBackBlock.clone().add(0,-1,0).getBlock().setType(Material.OAK_LOG);40 player.simulatePlayerMove(parkourSpawn);41 player.performCommand("apk add pk1");42 player.nextMessage();43 player.performCommand("apk addbb OAK_LOG");44 player.nextMessage();45 player.assertTeleported(player.getLocation(), 1);46 }47 @After48 public void tearDown() {49 MockBukkit.unmock();50 }51 @Test52 public void gameplayTest(){53 long time = Math.abs((random.nextInt() % 10) * 1000 + 500);54 stepOnGreenWool();55 try {56 Thread.sleep(time);57 }58 catch (InterruptedException e) {59 e.printStackTrace();60 }61 stepOnRedWool();62 //TODO: Find out why this line doesn't work on MockBukkit63 //player.assertTeleported(parkourSpawn, 1);64 //assertThat(player.nextMessage(),startsWith("Your time: "+time/1000+":"));65 }66 @Test67 public void backBlockTest(){68 player.simulatePlayerMove(parkourBackBlock);69 //TODO: Find out why this line doesn't work on MockBukkit70 //player.assertTeleported(parkourSpawn, 1);71 }72 private void stepOnGreenWool(){73 player.simulatePlayerMove(parkourStartBlockLocation);74 }75 private void stepOnRedWool(){76 player.simulatePlayerMove(parkourStopBlockLocation);77 }78}...

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Source:AddCommandTest.java Github

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...29 @Test30 public void addParkour(){31 Location parkour1 = player.getLocation().clone().add(300, 0, 400);32 Location parkour2 = player.getLocation().clone().add(600, 0, 200);33 player.simulatePlayerMove(parkour1);34 player.performCommand("apk add addpk1");35 assertEquals("Parkour with name \"addpk1\" added!", player.nextMessage());36 player.simulatePlayerMove(parkour2);37 player.performCommand("apk add addpk2");38 assertEquals("Parkour with name \"addpk2\" added!", player.nextMessage());39 player.performCommand("pk addpk1");40 player.assertTeleported(parkour1, 1);41 player.performCommand("pk addpk2");42 player.assertTeleported(parkour2, 1);43 }44 @Test45 public void nameAlreadyUsed(){46 player.performCommand("apk add abc");47 player.nextMessage();48 player.performCommand("apk add abc");49 assertEquals("Parkour with name \"abc\" already exists!", player.nextMessage());50 }...

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Source:SetSpawnCommandTest.java Github

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...34 player.performCommand("apk add sets1");35 player.nextMessage();36 player.assertTeleported(player.getLocation(), 1); // Clear last teleport37 Location newSpawnLocation = player.getLocation().clone().add(100,0,0);38 player.simulatePlayerMove(newSpawnLocation);39 player.performCommand("apk setspawn");40 assertEquals("Parkour spawn moved!", player.nextMessage());41 player.performCommand("pk sets1");42 player.assertTeleported(newSpawnLocation, 1);43 }44}

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simulatePlayerMove

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Location;3import org.bukkit.World;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9public class PlayerMockTest {10 private ServerMock server;11 private PlayerMock player;12 public void setUp() throws Exception {13 server = MockBukkit.mock();14 player = server.addPlayer();15 }16 public void tearDown() throws Exception {17 MockBukkit.unmock();18 }19 public void testSimulatePlayerMove() {20 World world = server.addSimpleWorld("test");21 Location loc1 = new Location(world, 10, 10, 10);22 Location loc2 = new Location(world, 20, 20, 20);23 player.simulatePlayerMove(loc1);24 player.simulatePlayerMove(loc2);25 }26}27package be.seeseemelk.mockbukkit;28import org.bukkit.Location;29import org.bukkit.World;30import org.bukkit.entity.Player;31import org.junit.After;32import org.junit.Before;33import org.junit.Test;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35public class PlayerMockTest {36 private ServerMock server;37 private PlayerMock player;38 public void setUp() throws Exception {39 server = MockBukkit.mock();40 player = server.addPlayer();41 }42 public void tearDown() throws Exception {43 MockBukkit.unmock();44 }45 public void testSimulatePlayerMove() {46 World world = server.addSimpleWorld("test");47 Location loc1 = new Location(world, 10, 10, 10);48 Location loc2 = new Location(world, 20, 20, 20);49 player.simulatePlayerMove(loc1);50 player.simulatePlayerMove(loc2);51 }52}53package be.seeseemelk.mockbukkit;54import org.bukkit.Location;55import org.bukkit.World;56import org.bukkit.entity.Player;57import org.junit.After;

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simulatePlayerMove

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.UnimplementedOperationException;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Location;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.BlockFace;8import org.bukkit.entity.Player;9import org.bukkit.inventory.ItemStack;10import org.bukkit.util.Vector;11public class PlayerMockTest {12 public static void main(String[] args) {13 WorldMock world = new WorldMock();14 PlayerMock player = new PlayerMock(world, "PlayerName");15 Location location = new Location(world, 0, 0, 0);16 player.teleport(location);17 player.setCompassTarget(new Location(world, 0, 0, 0));18 player.setGameMode(org.bukkit.GameMode.SURVIVAL);19 player.setHealth(20);20 player.setFoodLevel(20);21 player.setSaturation(10);22 player.setAllowFlight(true);23 player.setFlying(true);24 player.setFlySpeed(0.5f);25 player.setWalkSpeed(0.5f);26 player.setSprinting(true);27 player.setSneaking(true);28 player.setBedSpawnLocation(new Location(world, 0, 0, 0));29 player.setExhaustion(10);30 player.setExp(10);31 player.setLevel(10);32 player.setTotalExperience(10);33 player.setFireTicks(10);34 player.setMaximumNoDamageTicks(10);35 player.setRemainingAir(10);36 player.setTicksLived(10);37 player.setVelocity(new Vector(0, 0, 0));38 player.setSleepingIgnored(true);39 player.setOp(true);40 player.setPlayerListName("PlayerName");41 player.setDisplayName("PlayerName");42 player.setPlayerTime(10, true);43 player.setPlayerWeather(org.bukkit.WeatherType.DOWNFALL);44 player.setSleepingIgnored(true);45 player.setSleeping(true);46 player.setWhitelisted(true);47 player.setPlayerListHeaderFooter("Header", "Footer");48 player.setPlayerProfile(new org.bukkit.craftbukkit.v1_16_R3.profile.CraftPlayerProfile(new GameProfile(UUID.randomUUID(), "PlayerName")));49 player.setPlayerProfile(new org.bukkit

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simulatePlayerMove

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import org.bukkit.Location;3import org.bukkit.World;4import org.bukkit.util.Vector;5public class 2 {6public static void main(String[] args) {7PlayerMock player = new PlayerMock(server, "Player");8World world = player.getWorld();9Location location = new Location(world, 0, 0, 0);10player.setLocation(location);11Vector vector = new Vector(1, 1, 1);12player.simulatePlayerMove(vector);13}14}15import be.seeseemelk.mockbukkit.entity.PlayerMock;16import org.bukkit.Location;17import org.bukkit.World;18import org.bukkit.util.Vector;19public class 3 {20public static void main(String[] args) {21PlayerMock player = new PlayerMock(server, "Player");22World world = player.getWorld();23Location location = new Location(world, 0, 0, 0);24player.setLocation(location);25Vector vector = new Vector(1, 1, 1);26player.simulatePlayerMove(vector);27}28}29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import org.bukkit.Location;31import org.bukkit.World;32import org.bukkit.util.Vector;33public class 4 {34public static void main(String[] args) {35PlayerMock player = new PlayerMock(server, "Player");36World world = player.getWorld();

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simulatePlayerMove

Using AI Code Generation

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1package com.example;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertTrue;4import static org.junit.Assert.assertFalse;5import org.junit.Test;6import org.junit.Before;7import org.junit.After;8import org.junit.runner.RunWith;9import org.mockito.Mock;10import org.mockito.Mockito;11import org.mockito.MockitoAnnotations;12import org.mockito.junit.MockitoJUnitRunner;13import org.bukkit.Location;14import org.bukkit.entity.Player;15import org.bukkit.event.player.PlayerMoveEvent;16import org.bukkit.plugin.Plugin;17import be.seeseemelk.mockbukkit.MockBukkit;18import be.seeseemelk.mockbukkit.ServerMock;19import be.seeseemelk.mockbukkit.entity.PlayerMock;20@RunWith(MockitoJUnitRunner.class)21{22 private ServerMock server;23 private Plugin plugin;24 private PlayerMock player;25 private PlayerMoveEvent event;26 private Location loc1;27 private Location loc2;28 private Location loc3;29 Player player1;30 public void setUp()31 {32 server = MockBukkit.mock();33 plugin = MockBukkit.load(TestPlayerMoveEvent.class);34 player = server.addPlayer();35 event = new PlayerMoveEvent(player, loc1, loc2);36 loc1 = new Location(player.getWorld(), 0, 0, 0);37 loc2 = new Location(player.getWorld(), 1, 1, 1);38 loc3 = new Location(player.getWorld(), 2, 2, 2);39 MockitoAnnotations.initMocks(this);40 }41 public void tearDown()42 {43 MockBukkit.unmock();44 }45 public void testPlayerMoveEvent()46 {47 player.simulatePlayerMove(loc2);48 assertEquals(loc2, player.getLocation());49 player.simulatePlayerMove(loc3);50 assertEquals(loc3, player.getLocation

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