How to use simulateBlockDamage method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.simulateBlockDamage

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...335 block.assertType(Material.AIR);336 }337 338 @Test339 public void simulateBlockDamage_Survival_BlockDamaged()340 {341 player.setGameMode(GameMode.SURVIVAL);342 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);343 assertTrue(player.simulateBlockDamage(block));344 }345 346 @Test347 public void simulateBlockDamage_NotSurvival_BlockNotDamaged()348 {349 for (GameMode gm : new GameMode[]{GameMode.CREATIVE, GameMode.ADVENTURE, GameMode.SPECTATOR})350 {351 player.setGameMode(gm);352 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);353 assertFalse("Block was damaged while in gamemode " + gm.name(), player.simulateBlockDamage(block));354 }355 }356 357 @Test358 public void simulateBlockDamage_NotInstaBreak_NotBroken()359 {360 TestPlugin plugin = MockBukkit.load(TestPlugin.class);361 player.setGameMode(GameMode.SURVIVAL);362 AtomicBoolean wasBroken = new AtomicBoolean();363 Bukkit.getPluginManager().registerEvents(new Listener()364 {365 @EventHandler366 public void onBlockDamage(BlockDamageEvent event)367 {368 event.setInstaBreak(false);369 }370 371 @EventHandler372 public void onBlockBreak(BlockBreakEvent event)373 {374 wasBroken.set(true);375 }376 }, plugin);377 378 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);379 block.setType(Material.STONE);380 assumeTrue(player.simulateBlockDamage(block));381 assertFalse("BlockBreakEvent was fired", wasBroken.get());382 block.assertType(Material.STONE);383 }384 385 @Test386 public void simulateBlockDamage_InstaBreak_Broken()387 {388 TestPlugin plugin = MockBukkit.load(TestPlugin.class);389 player.setGameMode(GameMode.SURVIVAL);390 AtomicInteger brokenCount = new AtomicInteger();391 Bukkit.getPluginManager().registerEvents(new Listener()392 {393 @EventHandler394 public void onBlockDamage(BlockDamageEvent event)395 {396 event.setInstaBreak(true);397 }398 399 @EventHandler400 public void onBlockBreak(BlockBreakEvent event)401 {402 brokenCount.incrementAndGet();403 }404 }, plugin);405 406 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);407 block.setType(Material.STONE);408 assumeTrue(player.simulateBlockDamage(block));409 assertEquals("BlockBreakEvent was not fired only once", 1, brokenCount.get());410 block.assertType(Material.AIR);411 }412 413 @Test414 public void simulateBlockBreak_InstaBreak_BreakEventOnlyFiredOnce()415 {416 TestPlugin plugin = MockBukkit.load(TestPlugin.class);417 player.setGameMode(GameMode.SURVIVAL);418 AtomicInteger brokenCount = new AtomicInteger();419 Bukkit.getPluginManager().registerEvents(new Listener()420 {421 @EventHandler422 public void onBlockDamage(BlockDamageEvent event)...

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simulateBlockDamage

Using AI Code Generation

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1PlayerMock playerMock = mockServer.addPlayer();2Block block = new BlockMock(Material.STONE);3playerMock.simulateBlockDamage(block);4PlayerMock playerMock = mockServer.addPlayer();5Block block = new BlockMock(Material.STONE);6playerMock.simulateBlockBreak(block);

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simulateBlockDamage

Using AI Code Generation

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1@DisplayName("Test simulateBlockDamage method of PlayerMock class")2class PlayerMockTest {3 @DisplayName("Test simulateBlockDamage method")4 void testSimulateBlockDamage() {5 BukkitMock mock = new BukkitMock();6 ServerMock server = mock.getServer();7 WorldMock world = new WorldMock();8 PlayerMock player = new PlayerMock(server, "TestPlayer");9 Location location = new Location(world, 0, 0, 0);10 Block block = world.getBlockAt(location);11 BlockState blockState = block.getState();12 player.simulateBlockDamage(block, blockState, 1, true);13 assertEquals(1, player.getRemainingBlockDamageTicks());14 assertTrue(player.isBreakingBlock());15 }16}

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simulateBlockDamage

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;3import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;4import org.bukkit.Material;5import org.bukkit.block.Block;6import org.bukkit.block.BlockFace;7import org.bukkit.inventory.ItemStack;8import org.junit.jupiter.api.BeforeEach;9import org.junit.jupiter.api.Test;10import org.junit.jupiter.api.extension.ExtendWith;11import org.mockito.junit.jupiter.MockitoExtension;12import org.mockito.junit.jupiter.MockitoSettings;13import org.mockito.quality.Strictness;14import static org.junit.jupiter.api.Assertions.assertEquals;15@ExtendWith(MockitoExtension.class)16@MockitoSettings(strictness = Strictness.LENIENT)17{18 private PlayerMock player;19 private Block block;20 private ItemStack item;21 void setUp()22 {23 player = new PlayerMock(server, "test");24 block = server.addSimpleWorld("world").getBlockAt(1, 1, 1);25 item = new ItemStackBuilder(Material.DIAMOND_PICKAXE).build();26 PlayerInventoryMock inventory = new PlayerInventoryMock(player);27 inventory.setItemInMainHand(item);28 player.setInventory(inventory);29 }30 void testDamage()31 {32 player.simulateBlockDamage(block, BlockFace.UP, item);33 assertEquals(0.5, block.getDamage());34 }35}

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