Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.sendOpLevel
Source:PlayerMock.java
...2540 // TODO Auto-generated method stub2541 throw new UnimplementedOperationException();2542 }2543 @Override2544 public void sendOpLevel(byte level)2545 {2546 // TODO Auto-generated method stub2547 throw new UnimplementedOperationException();2548 }2549 @Override2550 public @Nullable String getClientBrandName()2551 {2552 // TODO Auto-generated method stub2553 throw new UnimplementedOperationException();2554 }2555 @Override2556 public void attack(@NotNull Entity target)2557 {2558 // TODO Auto-generated method stub...
sendOpLevel
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8{9 private ServerMock server;10 public void setUp()11 {12 server = MockBukkit.mock();13 }14 public void tearDown()15 {16 MockBukkit.unmock();17 }18 public void testSendOpLevel()19 {20 PlayerMock player = server.addPlayer();21 player.sendOpLevel(4);22 }23}24package com.example;25import be.seeseemelk.mockbukkit.MockBukkit;26import be.seeseemelk.mockbukkit.ServerMock;27import be.seeseemelk.mockbukkit.entity.PlayerMock;28import org.junit.After;29import org.junit.Before;30import org.junit.Test;31{32 private ServerMock server;33 public void setUp()34 {35 server = MockBukkit.mock();36 }37 public void tearDown()38 {39 MockBukkit.unmock();40 }41 public void testSendOpLevel()42 {43 PlayerMock player = server.addPlayer();44 player.sendOpLevel(4);45 }46}
sendOpLevel
Using AI Code Generation
1PlayerMock player = server.addPlayer();2player.sendOpLevel(1);3player.setGameMode(GameMode.CREATIVE);4PlayerMock player = server.addPlayer();5player.sendOpLevel(1);6player.setGameMode(GameMode.SURVIVAL);7PlayerMock player = server.addPlayer();8player.sendOpLevel(1);9player.setGameMode(GameMode.ADVENTURE);10PlayerMock player = server.addPlayer();11player.sendOpLevel(1);12player.setGameMode(GameMode.SPECTATOR);13PlayerMock player = server.addPlayer();14player.sendOpLevel(1);15player.setGameMode(GameMode.CREATIVE);16PlayerMock player = server.addPlayer();17player.sendOpLevel(1);18player.setGameMode(GameMode.SURVIVAL);19PlayerMock player = server.addPlayer();20player.sendOpLevel(1);21player.setGameMode(GameMode.ADVENTURE);22PlayerMock player = server.addPlayer();23player.sendOpLevel(1);24player.setGameMode(GameMode.SPECTATOR);25PlayerMock player = server.addPlayer();26player.sendOpLevel(
sendOpLevel
Using AI Code Generation
1PlayerMock player = server.addPlayer();2player.sendOpLevel(4);3int opLevel = player.getOpLevel();4boolean isOp = player.isOp();5player.setOp(true);6Set<PermissionAttachmentInfo> effectivePermissions = player.getEffectivePermissions();7Set<PermissionAttachment> effectivePermissionAttachments = player.getEffectivePermissionAttachments();8Set<PermissionAttachmentInfo> effectivePermissions = player.getEffectivePermissions();9PermissionAttachment permissionAttachment = player.addAttachment(plugin);10PermissionAttachment permissionAttachment = player.addAttachment(plugin, "permission
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