How to use sendEquipmentChange method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.sendEquipmentChange

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...2630 /​/​TODO Auto-generated method stub2631 throw new UnimplementedOperationException();2632 }2633 @Override2634 public void sendEquipmentChange(@NotNull LivingEntity entity, @NotNull EquipmentSlot slot,2635 @NotNull ItemStack item)2636 {2637 /​/​ TODO Auto-generated method stub2638 throw new UnimplementedOperationException();2639 }2640 @Override2641 public int getSaturatedRegenRate()2642 {2643 /​/​ TODO Auto-generated method stub2644 throw new UnimplementedOperationException();2645 }2646 @Override2647 public void setSaturatedRegenRate(int ticks)2648 {...

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...1334 void testPlayerSendEquipmentChange()1335 {1336 assertDoesNotThrow(() ->1337 {1338 player.sendEquipmentChange(player, EquipmentSlot.CHEST, new ItemStack(Material.DIAMOND_CHESTPLATE));1339 });1340 }1341 @Test1342 void testPlayerSendActionBar()1343 {1344 assertDoesNotThrow(() ->1345 {1346 player.sendActionBar("Action!");1347 });1348 }1349 @Test1350 void testPlayerSendHealthUpdate()1351 {1352 assertDoesNotThrow(() ->...

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sendEquipmentChange

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import static org.junit.Assert.*;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7{8 private ServerMock server;9 private PlayerMock player;10 public void setUp()11 {12 server = MockBukkit.mock();13 player = server.addPlayer();14 }15 public void test()16 {17 player.sendEquipmentChange(0);18 }19}20import org.junit.Test;21import org.junit.Before;22import static org.junit.Assert.*;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.ServerMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26{27 private ServerMock server;28 private PlayerMock player;29 public void setUp()30 {31 server = MockBukkit.mock();32 player = server.addPlayer();33 }34 public void test()35 {36 player.sendEquipmentChange(0);37 }38}39import org.junit.Test;40import org.junit.Before;41import static org.junit.Assert.*;42import be.seeseemelk.mockbukkit.MockBukkit;43import be.seeseemelk.mockbukkit.ServerMock;44import be.seeseemelk.mockbukkit.entity.PlayerMock;45{46 private ServerMock server;47 private PlayerMock player;48 public void setUp()49 {50 server = MockBukkit.mock();51 player = server.addPlayer();52 }53 public void test()54 {55 player.sendEquipmentChange(0);56 }57}58import org.junit.Test;59import org.junit.Before;60import static org.junit.Assert.*;61import be.seeseemelk.mockbukkit.MockBukkit;

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sendEquipmentChange

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6import org.junit.jupiter.api.Test;7public class ExampleTest {8 public void testEquipmentChange() {9 PlayerMock player = new PlayerMock();10 player.sendEquipmentChange(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));11 }12}13package com.example;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import org.bukkit.Material;16import org.bukkit.inventory.EquipmentSlot;17import org.bukkit.inventory.ItemStack;18import org.junit.jupiter.api.Test;19public class ExampleTest {20 public void testEquipmentChange() {21 PlayerMock player = new PlayerMock();22 player.sendEquipmentChange(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));23 }24}25package com.example;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27import org.bukkit.Material;28import org.bukkit.inventory.EquipmentSlot;29import org.bukkit.inventory.ItemStack;30import org.junit.jupiter.api.Test;31public class ExampleTest {32 public void testEquipmentChange() {33 PlayerMock player = new PlayerMock();34 player.sendEquipmentChange(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));35 }36}37package com.example;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39import org.bukkit.Material;40import org.bukkit.inventory.EquipmentSlot;41import org.bukkit.inventory.ItemStack;42import org.junit.jupiter.api.Test;43public class ExampleTest {44 public void testEquipmentChange() {45 PlayerMock player = new PlayerMock();46 player.sendEquipmentChange(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));47 }48}49package com.example;50import be

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sendEquipmentChange

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.*;3import org.bukkit.*;4import org.bukkit.entity.*;5import org.bukkit.inventory.*;6import org.bukkit.inventory.meta.*;7{8 public static void main(String[] args)9 {10 ServerMock server = MockBukkit.mock();11 PlayerMock player = server.addPlayer();12 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);13 ItemMeta meta = helmet.getItemMeta();14 meta.setDisplayName("Test helmet");15 helmet.setItemMeta(meta);16 player.getInventory().setHelmet(helmet);17 player.sendEquipmentChange(EquipmentSlot.HEAD);18 }19}20package com.example;21import be.seeseemelk.mockbukkit.*;22import org.bukkit.*;23import org.bukkit.entity.*;24import org.bukkit.inventory.*;25import org.bukkit.inventory.meta.*;26{27 public static void main(String[] args)28 {29 ServerMock server = MockBukkit.mock();30 PlayerMock player = server.addPlayer();31 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);32 ItemMeta meta = helmet.getItemMeta();33 meta.setDisplayName("Test helmet");34 helmet.setItemMeta(meta);35 player.getInventory().setHelmet(helmet);36 player.sendEquipmentChange(EquipmentSlot.HEAD);37 }38}39package com.example;40import be.seeseemelk.mockbukkit.*;41import org.bukkit.*;42import org.bukkit.entity.*;43import org.bukkit.inventory.*;44import org.bukkit.inventory.meta.*;45{46 public static void main(String[] args)47 {48 ServerMock server = MockBukkit.mock();49 PlayerMock player = server.addPlayer();50 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);51 ItemMeta meta = helmet.getItemMeta();52 meta.setDisplayName("Test helmet");53 helmet.setItemMeta(meta);54 player.getInventory().setHelmet(helmet);55 player.sendEquipmentChange(EquipmentSlot.HEAD);56 }57}58package com.example;59import be.seeseemelk.mock

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sendEquipmentChange

Using AI Code Generation

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1{2 private PlayerMock player;3 private Inventory inventory;4 private ItemStack item;5 public void setUp()6 {7 MockitoAnnotations.initMocks(this);8 }9 public void test()10 {11 player.sendEquipmentChange(EquipmentSlot.HAND, item);12 assertEquals(item, player.getInventory().getItemInMainHand());13 }14}15{16 private PlayerMock player;17 private Inventory inventory;18 private ItemStack item;19 public void setUp()20 {21 MockitoAnnotations.initMocks(this);22 }23 public void test()24 {25 player.sendEquipmentChange(EquipmentSlot.HAND, item);26 assertEquals(item, player.getInventory().getItemInMainHand());27 }28}29{30 private PlayerMock player;31 private Inventory inventory;32 private ItemStack item;33 public void setUp()34 {35 MockitoAnnotations.initMocks(this);36 }37 public void test()38 {39 player.sendEquipmentChange(EquipmentSlot.HAND, item);40 assertEquals(item, player.getInventory().getItemInMainHand());41 }42}43{44 private PlayerMock player;45 private Inventory inventory;46 private ItemStack item;47 public void setUp()48 {49 MockitoAnnotations.initMocks(this);50 }51 public void test()52 {53 player.sendEquipmentChange(EquipmentSlot.HAND, item);54 assertEquals(item, player.getInventory().getItemInMainHand());55 }56}57{58 private PlayerMock player;

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sendEquipmentChange

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5{6 public static void main(String[] args)7 {8 PlayerMock player = new PlayerMock();9 ItemStack item = new ItemStack(Material.STONE);10 player.sendEquipmentChange(item);11 }12}13package com.example;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15{16 public static void main(String[] args)17 {18 PlayerMock player = new PlayerMock();19 player.sendPlayerAbilities();20 }21}22package com.example;23import org.bukkit.ChatColor;24import be.seeseemelk.mockbukkit.entity.PlayerMock;25{26 public static void main(String[] args)27 {28 PlayerMock player = new PlayerMock();29 player.sendPlayerListHeaderFooter(ChatColor.GREEN + "Header", ChatColor.RED + "Footer");30 }31}32package com.example;33import org.bukkit.ChatColor;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35{36 public static void main(String[] args)37 {38 PlayerMock player = new PlayerMock();

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sendEquipmentChange

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5import org.bukkit.Material;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.PlayerInventory;9import org.bukkit.plugin.java.JavaPlugin;10public final class Main extends JavaPlugin {11 public void onEnable() {12 PlayerMock playerMock = new PlayerMock(this, "PlayerMock");13 PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock(playerMock);14 playerMock.setInventory(playerInventoryMock);15 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND));16 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_AXE));17 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));18 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_PICKAXE));19 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_HOE));20 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SHOVEL));21 }22 public void onDisable() {23 }24}25package com.example;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27import org.bukkit.Material;28import org.bukkit.inventory.ItemStack;29import org.bukkit.plugin.java.JavaPlugin;30public final class Main extends JavaPlugin {31 public void onEnable() {32 PlayerMock playerMock = new PlayerMock(this, "PlayerMock");33 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND));34 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_AXE));35 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));36 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAM

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sendEquipmentChange

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1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.PlayerInventory;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5{6 public static void main(String[] args)7 {8 PlayerMock player = new PlayerMock();9 PlayerInventory inventory = player.getInventory();10 inventory.setItemInMainHand(new ItemStack(Material.IRON_SWORD));11 player.sendEquipmentChange(PlayerMock.EquipmentSlot.HAND);12 }13}14import org.bukkit.Material;15import org.bukkit.inventory.ItemStack;16import org.bukkit.inventory.PlayerInventory;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18{19 public static void main(String[] args)20 {21 PlayerMock player = new PlayerMock();22 PlayerInventory inventory = player.getInventory();23 inventory.setItemInMainHand(new ItemStack(Material.IRON_SWORD));24 player.sendEquipmentChange(PlayerMock.EquipmentSlot.HAND);25 }26}27import org.bukkit.Material;28import org.bukkit.inventory.ItemStack;29import org.bukkit.inventory.PlayerInventory;30import be.seeseemelk.mockbukkit.entity.PlayerMock;31{32 public static void main(String[] args)33 {34 PlayerMock player = new PlayerMock();35 PlayerInventory inventory = player.getInventory();36 inventory.setItemInMainHand(new ItemStack(Material.IRON_SWORD));37 player.sendEquipmentChange(PlayerMock.EquipmentSlot.HAND);38 }39}

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