Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.sendBlockDamage
Source:PlayerMock.java
...1817 // TODO Auto-generated method stub1818 throw new UnimplementedOperationException();1819 }1820 @Override1821 public void sendBlockDamage(@NotNull Location loc, float progress)1822 {1823 // TODO Auto-generated method stub1824 throw new UnimplementedOperationException();1825 }1826 @Override1827 public int getSaturatedRegenRate()1828 {1829 // TODO Auto-generated method stub1830 throw new UnimplementedOperationException();1831 }1832 @Override1833 public void setSaturatedRegenRate(int ticks)1834 {1835 // TODO Auto-generated method stub...
Source:PlayerMockTest.java
...1326 {1327 Location loc = player.getLocation();1328 assertDoesNotThrow(() ->1329 {1330 player.sendBlockDamage(loc, 0.5f);1331 });1332 }1333 @Test1334 void testPlayerSendEquipmentChange()1335 {1336 assertDoesNotThrow(() ->1337 {1338 player.sendEquipmentChange(player, EquipmentSlot.CHEST, new ItemStack(Material.DIAMOND_CHESTPLATE));1339 });1340 }1341 @Test1342 void testPlayerSendActionBar()1343 {1344 assertDoesNotThrow(() ->...
sendBlockDamage
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5class TestPlayerMock {6 void test() {7 ServerMock server = MockBukkit.mock();8 PlayerMock player = server.addPlayer();9 player.sendBlockDamage(0, 0, 0, 0, 0, 0);10 }11}12import org.junit.jupiter.api.Test;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16class TestPlayerMock {17 void test() {18 ServerMock server = MockBukkit.mock();19 PlayerMock player = server.addPlayer();20 player.sendBlockChange(0, 0, 0, 0);21 }22}23import org.junit.jupiter.api.Test;24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.ServerMock;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27class TestPlayerMock {28 void test() {29 ServerMock server = MockBukkit.mock();30 PlayerMock player = server.addPlayer();31 player.sendBlockChange(0, 0, 0, 0, 0);32 }33}34import org.junit.jupiter.api.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.entity.PlayerMock;38class TestPlayerMock {39 void test() {40 ServerMock server = MockBukkit.mock();41 PlayerMock player = server.addPlayer();42 player.sendBlockChange(0, 0, 0,
sendBlockDamage
Using AI Code Generation
1import org.junit.Test;2import org.junit.runner.RunWith;3import org.mockito.junit.MockitoJUnitRunner;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7@RunWith(MockitoJUnitRunner.class)8{9 public void testMockBukkit()10 {11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer("TestPlayer");13 player.sendBlockDamage(0, 0, 0, 0, 0);14 MockBukkit.unmock();15 }16}17import org.junit.Test;18import org.junit.runner.RunWith;19import org.mockito.junit.MockitoJUnitRunner;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23@RunWith(MockitoJUnitRunner.class)24{25 public void testMockBukkit()26 {27 ServerMock server = MockBukkit.mock();28 PlayerMock player = server.addPlayer("TestPlayer");29 player.sendBlockDamage(0, 0, 0, 0, 0);30 MockBukkit.unmock();31 }32}33import org.junit.Test;34import org.junit.runner.RunWith;35import org.mockito.junit.MockitoJUnitRunner;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39@RunWith(MockitoJUnitRunner.class)40{41 public void testMockBukkit()42 {43 ServerMock server = MockBukkit.mock();44 PlayerMock player = server.addPlayer("TestPlayer");45 player.sendBlockDamage(0, 0, 0, 0, 0);46 MockBukkit.unmock();47 }48}
sendBlockDamage
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockFace;6import org.bukkit.inventory.ItemStack;7import org.junit.Test;8public class TestClass {9 public void testMethod() {10 PlayerMock player = new PlayerMock();11 Block block = new BlockMock(Material.STONE, (byte) 0, 1, 1, 1);12 ItemStack itemInHand = new ItemStackBuilder(Material.STONE_SWORD).build();13 player.sendBlockDamage(block, BlockFace.UP, itemInHand, 0.5f);14 }15}16import be.seeseemelk.mockbukkit.entity.PlayerMock;17import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;18import org.bukkit.Material;19import org.bukkit.block.Block;20import org.bukkit.block.BlockFace;21import org.bukkit.inventory.ItemStack;22import org.junit.Test;23public class TestClass {24 public void testMethod() {25 PlayerMock player = new PlayerMock();26 Block block = new BlockMock(Material.STONE, (byte) 0, 1, 1, 1);27 ItemStack itemInHand = new ItemStackBuilder(Material.STONE_SWORD).build();28 player.sendBlockDamage(block, BlockFace.UP, itemInHand, 0.5f);29 }30}31import be.seeseemelk.mockbukkit.entity.PlayerMock;32import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;33import org.bukkit.Material;34import org.bukkit.block.Block;35import org.bukkit.block.BlockFace;36import org.bukkit.inventory.ItemStack;37import org.junit.Test;38public class TestClass {39 public void testMethod() {40 PlayerMock player = new PlayerMock();41 Block block = new BlockMock(Material.STONE, (byte) 0, 1, 1, 1);42 ItemStack itemInHand = new ItemStackBuilder(Material.STONE_SWORD).build();43 player.sendBlockDamage(block, BlockFace.UP, itemInHand,
sendBlockDamage
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.block.Block;3import org.bukkit.entity.Player;4import org.bukkit.event.block.BlockDamageEvent;5import org.bukkit.event.block.BlockPlaceEvent;6import org.bukkit.inventory.EquipmentSlot;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.PlayerInventory;9import org.bukkit.plugin.java.JavaPlugin;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;14public class Test extends JavaPlugin {15 private ServerMock server;16 private PlayerMock player;17 private PlayerInventoryMock inventory;18 public void onEnable() {19 server = MockBukkit.mock();20 player = server.addPlayer();21 inventory = player.getInventory();22 inventory.setItemInMainHand(new ItemStack(Material.DIAMOND_PICKAXE));23 Block block = player.getTargetBlock(null, 100);24 BlockDamageEvent damageEvent = new BlockDamageEvent(player, block, inventory.getItemInMainHand(), true);25 server.getPluginManager().callEvent(damageEvent);26 BlockPlaceEvent placeEvent = new BlockPlaceEvent(block, block.getState(), block.getRelative(1, 0, 0), inventory.getItemInMainHand(), player, true, EquipmentSlot.HAND);27 server.getPluginManager().callEvent(placeEvent);28 }29}30import org.bukkit.Material;31import org.bukkit.block.Block;32import org.bukkit.entity.Player;33import org.bukkit.event.block.BlockDamageEvent;34import org.bukkit.event.block.BlockPlaceEvent;35import org.bukkit.inventory.EquipmentSlot;36import org.bukkit.inventory.ItemStack;37import org.bukkit.inventory.PlayerInventory;38import org.bukkit.plugin.java.JavaPlugin;39import be.seeseemelk.mockbukkit.MockBukkit;40import be.seeseemelk.mockbukkit.ServerMock;41import be.seeseemelk.mockbukkit.entity.PlayerMock;42import be.seeseemelk.mockbukkit.inventory
sendBlockDamage
Using AI Code Generation
1{2 private PlayerMock player;3 private Block block;4 private BlockFace face;5 public void setUp()6 {7 player = new PlayerMock();8 block = new BlockMock(Material.STONE);9 face = BlockFace.UP;10 }11 public void sendBlockDamageTest()12 {13 player.sendBlockDamage(block, face, 0.5f);14 assertEquals(player.getDamage(), 0.5f, 0.0f);15 assertEquals(player.getDamageFace(), face);16 assertEquals(player.getDamageBlock(), block);17 }18}19{20 private PlayerMock player;21 private Block block;22 private BlockFace face;23 public void setUp()24 {25 player = new PlayerMock();26 block = new BlockMock(Material.STONE);27 face = BlockFace.UP;28 }29 public void sendBlockDamageTest()30 {31 player.sendBlockDamage(block, face, 0.5f);32 assertEquals(player.getDamage(), 0.5f, 0.0f);33 assertEquals(player.getDamageFace(), face);34 assertEquals(player.getDamageBlock(), block);35 }36}37{38 private PlayerMock player;39 private Block block;40 private BlockFace face;41 public void setUp()42 {43 player = new PlayerMock();44 block = new BlockMock(Material.STONE);45 face = BlockFace.UP;46 }47 public void sendBlockDamageTest()48 {49 player.sendBlockDamage(block, face, 0.5f);50 assertEquals(player.getDamage(), 0.5f, 0.0f);51 assertEquals(player.getDamageFace(), face);52 assertEquals(player.getDamageBlock(), block);53 }54}55{56 private PlayerMock player;57 private Block block;
sendBlockDamage
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5public class BlockDamage {6 public static void main(String[] args) {7 PlayerMock playerMock = new PlayerMock();8 Block block = playerMock.getTargetBlock(null, 100);9 BlockFace blockFace = playerMock.getTargetBlockFace(null, 100);10 playerMock.sendBlockDamage(block, blockFace, 5);11 }12}13import be.seeseemelk.mockbukkit.entity.PlayerMock;14import org.bukkit.Material;15import org.bukkit.block.Block;16public class BlockDamage {17 public static void main(String[] args) {18 PlayerMock playerMock = new PlayerMock();19 Block block = playerMock.getTargetBlock(null, 100);20 playerMock.sendBlockDamage(block, 5);21 }22}23import be.seeseemelk.mockbukkit.entity.PlayerMock;24import org.bukkit.Material;25import org.bukkit.block.Block;26public class BlockDamage {27 public static void main(String[] args) {28 PlayerMock playerMock = new PlayerMock();29 Block block = playerMock.getTargetBlock(null, 100);30 playerMock.sendBlockDamage(block, 5);31 }32}
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