Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.resetPlayerWeather
Source: PlayerMock.java
...1175 // TODO Auto-generated method stub1176 throw new UnimplementedOperationException();1177 }1178 @Override1179 public void resetPlayerWeather()1180 {1181 // TODO Auto-generated method stub1182 throw new UnimplementedOperationException();1183 }1184 @Override1185 public void giveExp(int amount)1186 {1187 // TODO Auto-generated method stub1188 throw new UnimplementedOperationException();1189 }1190 @Override1191 public void giveExpLevels(int amount)1192 {1193 // TODO Auto-generated method stub...
Source: TestPlayer.java
...64 public void setPlayerWeather(WeatherType type) {65 playerWeather = type;66 }67 @Override68 public void resetPlayerWeather() {69 playerWeather = WeatherType.CLEAR;70 }71 @Override72 public int getNoDamageTicks() {73 return noDamageTicks;74 }75 @Override76 public void setNoDamageTicks(int ticks) {77 noDamageTicks = ticks;78 }79 @Override80 public Collection<PotionEffect> getActivePotionEffects() {81 return effects;82 }...
resetPlayerWeather
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.*;9public class test2 {10 private ServerMock server;11 private PlayerMock player;12 public void setUp() {13 server = MockBukkit.mock();14 player = server.addPlayer();15 }16 public void tearDown() {17 MockBukkit.unmock();18 }19 public void testResetPlayerWeather() {20 Player player = server.addPlayer();21 player.setPlayerWeather(org.bukkit.WeatherType.DOWNFALL);22 assertEquals(org.bukkit.WeatherType.DOWNFALL, player.getPlayerWeather());23 player.resetPlayerWeather();24 assertEquals(org.bukkit.WeatherType.CLEAR, player.getPlayerWeather());25 }26}27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import org.bukkit.entity.Player;31import org.junit.After;32import org.junit.Before;33import org.junit.Test;34import static org.junit.Assert.*;35public class test3 {36 private ServerMock server;37 private PlayerMock player;38 public void setUp() {39 server = MockBukkit.mock();40 player = server.addPlayer();41 }42 public void tearDown() {43 MockBukkit.unmock();44 }45 public void testResetPlayerTime() {46 Player player = server.addPlayer();47 player.setPlayerTime(1000
resetPlayerWeather
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.UnimplementedOperationException;5import org.bukkit.*;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.PlayerInventory;9import org.bukkit.map.MapView;10import org.bukkit.plugin.Plugin;11import org.bukkit.potion.PotionEffect;12import org.bukkit.potion.PotionEffectType;13import org.jetbrains.annotations.NotNull;14import org.jetbrains.annotations.Nullable;15import java.net.InetSocketAddress;16import java.util.*;17import java.util.concurrent.atomic.AtomicInteger;18import java.util.logging.Logger;19{20 private static final AtomicInteger ID_GENERATOR = new AtomicInteger(0);21 private final int id = ID_GENERATOR.getAndIncrement();22 private final ServerMock server;23 private final PlayerInventoryMock inventory;24 private final PlayerInventoryMock enderChest;25 private final List<PermissionAttachment> attachments = new ArrayList<>();26 private final Set<PermissionAttachmentInfo> attachmentInfos = new HashSet<>();27 private final PlayerInventoryMock[] inventoryView = {inventory, enderChest};28 private final Set<String> knownPlayers = new HashSet<>();29 private final Set<UUID> knownPlayerUUIDs = new HashSet<>();30 private final Set<String> hiddenPlayers = new HashSet<>();31 private final Set<UUID> hiddenPlayerUUIDs = new HashSet<>();32 private final Set<String> hiddenPlayersPermanently = new HashSet<>();33 private final Set<UUID> hiddenPlayerUUIDsPermanently = new HashSet<>();34 private final Set<String> hiddenPlayersTemporarily = new HashSet<>();35 private final Set<UUID> hiddenPlayerUUIDsTemporarily = new HashSet<>();36 private final Set<String> hiddenPlayersPermanentlyBy = new HashSet<>();37 private final Set<UUID> hiddenPlayerUUIDsPermanentlyBy = new HashSet<>();38 private final Set<String> hiddenPlayersTemporarilyBy = new HashSet<>();39 private final Set<UUID> hiddenPlayerUUIDsTemporarilyBy = new HashSet<>();40 private final Set<String> hiddenPlayersPermanentlyFrom = new HashSet<>();41 private final Set<UUID> hiddenPlayerUUIDsPermanentlyFrom = new HashSet<>();42 private final Set<String> hiddenPlayersTemporarilyFrom = new HashSet<>();
resetPlayerWeather
Using AI Code Generation
1PlayerMock player = server.addPlayer();2player.resetPlayerWeather();3PlayerMock player = server.addPlayer();4player.resetPlayerWeather();5PlayerMock player = server.addPlayer();6player.resetPlayerWeather();7PlayerMock player = server.addPlayer();8player.resetPlayerWeather();9PlayerMock player = server.addPlayer();10player.resetPlayerWeather();11PlayerMock player = server.addPlayer();12player.resetPlayerWeather();13PlayerMock player = server.addPlayer();14player.resetPlayerWeather();15PlayerMock player = server.addPlayer();16player.resetPlayerWeather();
resetPlayerWeather
Using AI Code Generation
1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import org.junit.runner.RunWith;5import org.mockito.Mock;6import org.mockito.junit.MockitoJUnitRunner;7import static org.junit.Assert.*;8import static org.mockito.Mockito.*;9import org.bukkit.entity.Player;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13@RunWith(MockitoJUnitRunner.class)14{15 private Player player;16 private ServerMock server;17 private PlayerMock playerMock;18 public void setUp()19 {20 server = MockBukkit.mock();21 playerMock = server.addPlayer("test");22 }23 public void tearDown()24 {25 MockBukkit.unmock();26 }27 public void testResetPlayerWeather()28 {29 playerMock.resetPlayerWeather();30 verify(playerMock).resetPlayerWeather();31 }32}33import org.junit.Test;34import org.junit.Before;35import org.junit.After;36import org.junit.runner.RunWith;37import org.mockito.Mock;38import org.mockito.junit.MockitoJUnitRunner;39import static org.junit.Assert.*;40import static org.mockito.Mockito.*;41import org.bukkit.entity.Player;42import be.seeseemelk.mockbukkit.MockBukkit;43import be.seeseemelk.mockbukkit.ServerMock;44import be.seeseemelk.mockbukkit.entity.PlayerMock;45@RunWith(MockitoJUnitRunner.class)46{47private Player player;48private ServerMock server;49private PlayerMock playerMock;50public void setUp()51{52server = MockBukkit.mock();53playerMock = server.addPlayer("test");54}55public void tearDown()56{57MockBukkit.unmock();58}59public void testGetInventory()60{61playerMock.getInventory();
resetPlayerWeather
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import static org.junit.Assert.*;3import org.bukkit.Bukkit;4import org.bukkit.Material;5import org.bukkit.World;6import org.bukkit.entity.Player;7import org.bukkit.event.EventHandler;8import org.bukkit.event.Listener;9import org.bukkit.event.player.PlayerJoinEvent;10import org.bukkit.event.player.PlayerQuitEvent;11import org.bukkit.inventory.ItemStack;12import org.bukkit.inventory.PlayerInventory;13import org.bukkit.plugin.java.JavaPlugin;14import org.junit.Test;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16{17 public void test()18 {19 MockBukkit mockBukkit = MockBukkit.mock();20 World world = mockBukkit.addSimpleWorld("world");21 PlayerMock player = mockBukkit.addPlayer("player");22 player.setPlayerWeather("rain");23 player.resetPlayerWeather();24 assertEquals("resetPlayerWeather method of be.seeseemelk.mockbukkit.entity.PlayerMock class does not work", "", player.getPlayerWeather());25 mockBukkit.unmock();26 }27 public void onEnable()28 {29 Bukkit.getServer().getPluginManager().registerEvents(this, this);30 }31 public void onPlayerJoin(PlayerJoinEvent event)32 {33 Player player = event.getPlayer();34 PlayerInventory inventory = player.getInventory();35 inventory.addItem(new ItemStack(Material.DIAMOND, 64));36 }37 public void onPlayerQuit(PlayerQuitEvent event)38 {39 Player player = event.getPlayer();40 PlayerInventory inventory = player.getInventory();41 inventory.clear();42 }43}44package be.seeseemelk.mockbukkit;45import static org.junit.Assert.*;46import org.bukkit.Bukkit;47import org.bukkit.Material;48import org.bukkit.World;49import org.bukkit.entity.Player;50import org.bukkit.event.EventHandler;51import org.bukkit.event.Listener;52import org.bukkit.event.player.PlayerJoinEvent;53import org.bukkit.event.player.PlayerQuitEvent;54import org.bukkit.inventory.ItemStack;55import org.bukkit.inventory.PlayerInventory;56import org.bukkit.plugin.java.JavaPlugin;57import org.junit.Test;58import be.seeseemelk.mockbukkit.entity.PlayerMock;59{60 public void test()
resetPlayerWeather
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.World;4import org.bukkit.entity.Player;5public class 2 {6 public static void main(String[] args) {7 PlayerMock player = new PlayerMock();8 World world = player.getWorld();9 player.setPlayerWeather(world.getWeather());10 player.resetPlayerWeather();11 }12}13package com.example;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import org.bukkit.Server;16public class 3 {17 public static void main(String[] args) {18 PlayerMock player = new PlayerMock();19 Server server = player.getServer();20 }21}22package com.example;23import be.seeseemelk.mockbukkit.entity.PlayerMock;24import org.bukkit.Server;25public class 4 {26 public static void main(String[] args) {27 PlayerMock player = new PlayerMock();28 Server server = player.getServer();29 }30}31package com.example;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33import org.bukkit.Server;34public class 5 {35 public static void main(String[] args) {36 PlayerMock player = new PlayerMock();37 Server server = player.getServer();38 }39}40package com.example;41import be.seeseemelk.mockbukkit.entity.PlayerMock;42import org.bukkit.Server;43public class 6 {44 public static void main(String[] args) {45 PlayerMock player = new PlayerMock();46 Server server = player.getServer();47 }48}
resetPlayerWeather
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertTrue;4import org.bukkit.World;5import org.bukkit.entity.Player;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10{11 private PlayerMock player;12 private WorldMock world;13 public void setUp() throws Exception14 {15 MockBukkit.mock();16 world = MockBukkit.createWorld();17 player = new PlayerMock(MockBukkit.getMock(), "TestPlayer");18 }19 public void tearDown() throws Exception20 {21 MockBukkit.unmock();22 }23 public void testResetPlayerWeather()24 {25 world.setStorm(true);26 player.resetPlayerWeather();27 assertTrue(!world.hasStorm());28 }29}30package be.seeseemelk.mockbukkit.entity;31import static org.junit.Assert.assertEquals;32import static org.junit.Assert.assertTrue;33import org.bukkit.World;34import org.bukkit.entity.Player;35import org.junit.After;36import org.junit.Before;37import org.junit.Test;38import be.seeseemelk.mockbukkit.MockBukkit;39{40 private PlayerMock player;41 private WorldMock world;42 public void setUp() throws Exception43 {44 MockBukkit.mock();45 world = MockBukkit.createWorld();46 player = new PlayerMock(MockBukkit.getMock(), "TestPlayer");47 }48 public void tearDown() throws Exception49 {50 MockBukkit.unmock();51 }52 public void testResetPlayerWeather()53 {54 world.setStorm(true);55 player.resetPlayerWeather();56 assertTrue(!world.hasStorm());57 }58}59package be.seeseemelk.mockbukkit.entity;60import static org.junit.Assert.assertEquals;61import static org.junit.Assert.assertTrue;
resetPlayerWeather
Using AI Code Generation
1public class PlayerMockTest {2 public void testResetPlayerWeather() {3 MockBukkit.mock();4 WorldMock world = MockBukkit.createWorld("world");5 PlayerMock player = MockBukkit.createPlayer("player");6 player.setPlayerWeather(WeatherType.DOWNFALL);7 player.resetPlayerWeather();8 Assert.assertEquals(WeatherType.CLEAR, world.getWeather());9 MockBukkit.unmock();10 }11}12public class PlayerMockTest {13 public void testResetPlayerTime() {14 MockBukkit.mock();15 PlayerMock player = MockBukkit.createPlayer("player");16 player.setPlayerTime(1000, true);17 player.resetPlayerTime();18 Assert.assertEquals(0, player.getPlayerTime());19 MockBukkit.unmock();20 }21}22public class PlayerMockTest {23 public void testResetTitle() {24 MockBukkit.mock();25 PlayerMock player = MockBukkit.createPlayer("player");26 player.sendTitle("title", "subtitle");27 player.resetTitle();28 Assert.assertEquals("", player.getPlayerListHeader());29 MockBukkit.unmock();30 }31}32public class PlayerMockTest {33 public void testResetPlayerListHeaderFooter() {34 MockBukkit.mock();35 PlayerMock player = MockBukkit.createPlayer("player");36 player.setPlayerListHeader("header");37 player.setPlayerListFooter("footer");38 player.resetPlayerListHeaderFooter();39 Assert.assertEquals("", player.getPlayerListHeader());40 Assert.assertEquals("", player.getPlayerListFooter());41 MockBukkit.unmock();42 }43}44public class PlayerMockTest {
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