Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.loadData
Source: PlayerMock.java
...880 // TODO Auto-generated method stub881 throw new UnimplementedOperationException();882 }883 @Override884 public void loadData()885 {886 // TODO Auto-generated method stub887 throw new UnimplementedOperationException();888 }889 @Override890 public void setSleepingIgnored(boolean isSleeping)891 {892 // TODO Auto-generated method stub893 throw new UnimplementedOperationException();894 }895 @Override896 public boolean isSleepingIgnored()897 {898 // TODO Auto-generated method stub...
loadData
Using AI Code Generation
1public void loadData() {2 PlayerData data = new PlayerData();3 data.loadData();4 player.setPlayerTime(data.getTime(), false);5 player.setSaturation(data.getSaturation());6 player.setFoodLevel(data.getFoodLevel());7 player.setHealth(data.getHealth());8 player.setExp(data.getExp());9 player.setLevel(data.getLevel());10 player.setAllowFlight(data.isAllowFlight());11 player.setFlying(data.isFlying());12 player.setGameMode(data.getGameMode());13}14public void saveData() {15 PlayerData data = new PlayerData();16 data.setTime(player.getPlayerTime());17 data.setSaturation(player.getSaturation());18 data.setFoodLevel(player.getFoodLevel());19 data.setHealth(player.getHealth());20 data.setExp(player.getExp());21 data.setLevel(player.getLevel());22 data.setAllowFlight(player.getAllowFlight());23 data.setFlying(player.isFlying());24 data.setGameMode(player.getGameMode());25 data.saveData();26}27public class PlayerData {28 private long time;29 private float saturation;30 private int foodLevel;31 private double health;32 private float exp;33 private int level;34 private boolean allowFlight;35 private boolean flying;36 private GameMode gameMode;37 public void loadData() {38 }39 public void saveData() {40 }41 public long getTime() {42 return time;43 }44 public void setTime(long time) {45 this.time = time;46 }47 public float getSaturation() {48 return saturation;49 }50 public void setSaturation(float saturation) {51 this.saturation = saturation;52 }53 public int getFoodLevel() {54 return foodLevel;55 }56 public void setFoodLevel(int foodLevel) {57 this.foodLevel = foodLevel;58 }59 public double getHealth() {60 return health;61 }62 public void setHealth(double health) {63 this.health = health;64 }65 public float getExp() {66 return exp;67 }68 public void setExp(float exp) {69 this.exp = exp;70 }
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