How to use isPlayerTimeRelative method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.isPlayerTimeRelative

Source:PlayerMock.java Github

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...1151 // TODO Auto-generated method stub1152 throw new UnimplementedOperationException();1153 }1154 @Override1155 public boolean isPlayerTimeRelative()1156 {1157 // TODO Auto-generated method stub1158 throw new UnimplementedOperationException();1159 }1160 @Override1161 public void resetPlayerTime()1162 {1163 // TODO Auto-generated method stub1164 throw new UnimplementedOperationException();1165 }1166 @Override1167 public void setPlayerWeather(WeatherType type)1168 {1169 // TODO Auto-generated method stub...

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Source:TestPlayer.java Github

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...47 public long getPlayerTimeOffset() {48 return playerTimeoffset;49 }50 @Override51 public boolean isPlayerTimeRelative() {52 return playerTimeoffset > 0;53 }54 @Override55 public void resetPlayerTime() {56 playerTime = this.getWorld().getTime();57 playerTimeoffset = 0L;58 }59 @Override60 public WeatherType getPlayerWeather() {61 return playerWeather;62 }63 @Override64 public void setPlayerWeather(WeatherType type) {65 playerWeather = type;...

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isPlayerTimeRelative

Using AI Code Generation

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1PlayerMock player = server.addPlayer();2assertTrue(player.isPlayerTimeRelative());3player.setPlayerTime(0, false);4assertFalse(player.isPlayerTimeRelative());5player.setPlayerTime(0, true);6assertTrue(player.isPlayerTimeRelative());7PlayerMock player = server.addPlayer();8assertTrue(player.isPlayerTimeRelative());9player.setPlayerTime(0, false);10assertFalse(player.isPlayerTimeRelative());11player.setPlayerTime(0, true);12assertTrue(player.isPlayerTimeRelative());13PlayerMock player = server.addPlayer();14assertTrue(player.isPlayerTimeRelative());15player.setPlayerTime(0, false);16assertFalse(player.isPlayerTimeRelative());17player.setPlayerTime(0, true);18assertTrue(player.isPlayerTimeRelative());19PlayerMock player = server.addPlayer();20assertTrue(player.isPlayerTimeRelative());21player.setPlayerTime(0, false);22assertFalse(player.isPlayerTimeRelative());23player.setPlayerTime(0, true);24assertTrue(player.isPlayerTimeRelative());25PlayerMock player = server.addPlayer();26assertTrue(player.isPlayerTimeRelative());27player.setPlayerTime(0, false);28assertFalse(player.isPlayerTimeRelative());29player.setPlayerTime(0, true);30assertTrue(player.isPlayerTimeRelative());31PlayerMock player = server.addPlayer();32assertTrue(player.isPlayerTimeRelative());33player.setPlayerTime(0, false);34assertFalse(player.isPlayerTimeRelative());35player.setPlayerTime(0, true);36assertTrue(player.isPlayerTimeRelative());37PlayerMock player = server.addPlayer();38assertTrue(player.isPlayerTimeRelative());39player.setPlayerTime(0, false);40assertFalse(player.isPlayerTimeRelative

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isPlayerTimeRelative

Using AI Code Generation

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1public class PlayerMockTest {2 public void testIsPlayerTimeRelative() {3 PlayerMock player = new PlayerMock();4 player.setPlayerTime(1000, false);5 assertTrue(player.isPlayerTimeRelative());6 }7}8public class PlayerMockTest {9 public void testIsPlayerTimeRelative() {10 PlayerMock player = new PlayerMock();11 player.setPlayerTime(1000, false);12 assertTrue(player.isPlayerTimeRelative());13 }14}

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isPlayerTimeRelative

Using AI Code Generation

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1public class TestPlayerMock {2 private PlayerMock playerMock;3 public void setUp() {4 playerMock = MockBukkit.mockPlayer();5 }6 public void testIsPlayerTimeRelative() {7 playerMock.setPlayerTime(1, true);8 assertEquals(true, playerMock.isPlayerTimeRelative());9 }10}11public class TestPlayerMock {12 private PlayerMock playerMock;13 public void setUp() {14 playerMock = MockBukkit.mockPlayer();15 }16 public void testIsPlayerTimeRelative() {17 playerMock.setPlayerTime(1, true);18 assertEquals(true, playerMock.isPlayerTimeRelative());19 }20}21public class TestPlayerMock {22 private PlayerMock playerMock;23 public void setUp() {24 playerMock = MockBukkit.mockPlayer();25 }26 public void testIsPlayerTimeRelative() {27 playerMock.setPlayerTime(1, true);28 assertEquals(true, playerMock.isPlayerTimeRelative());29 }30}31public class TestPlayerMock {32 private PlayerMock playerMock;33 public void setUp() {34 playerMock = MockBukkit.mockPlayer();35 }36 public void testIsPlayerTimeRelative() {37 playerMock.setPlayerTime(1, true);38 assertEquals(true, playerMock.isPlayerTimeRelative());39 }40}41public class TestPlayerMock {42 private PlayerMock playerMock;43 public void setUp() {44 playerMock = MockBukkit.mockPlayer();45 }46 public void testIsPlayerTimeRelative() {47 playerMock.setPlayerTime(1, true);48 assertEquals(true, playerMock.isPlayerTimeRelative());49 }50}

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isPlayerTimeRelative

Using AI Code Generation

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1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.World;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import static org.junit.Assert.assertFalse;10import static org.junit.Assert.assertTrue;11public class TestPlayerTimeRelative {12 private ServerMock server;13 private PlayerMock player;14 public void setUp()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 }19 public void tearDown()20 {21 MockBukkit.unmock();22 }23 public void testPlayerTimeRelative()24 {25 World world = player.getWorld();26 world.setGameRuleValue("doDaylightCycle", "false");27 assertFalse(player.isPlayerTimeRelative());28 world.setGameRuleValue("doDaylightCycle", "true");29 assertTrue(player.isPlayerTimeRelative());30 }31}32package com.example.test;33import be.seeseemelk.mockbukkit.MockBukkit;34import be.seeseemelk.mockbukkit.ServerMock;35import be.seeseemelk.mockbukkit.entity.PlayerMock;36import org.bukkit.World;37import org.junit.After;38import org.junit.Before;39import org.junit.Test;40import static org.junit.Assert.assertFalse;41import static org.junit.Assert.assertTrue;42public class TestPlayerTimeRelative {43 private ServerMock server;44 private PlayerMock player;45 public void setUp()46 {47 server = MockBukkit.mock();48 player = server.addPlayer();49 }50 public void tearDown()51 {52 MockBukkit.unmock();53 }54 public void testPlayerTimeRelative()55 {56 World world = player.getWorld();57 world.setGameRuleValue("doDaylightCycle", "false");58 assertFalse(player.isPlayerTimeRelative());59 world.setGameRuleValue("doDaylightCycle", "true");60 assertTrue(player.isPlayerTimeRelative());61 }62}

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isPlayerTimeRelative

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.assertFalse;3import static org.junit.Assert.assertTrue;4import org.bukkit.Location;5import org.bukkit.World;6import org.bukkit.entity.Player;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.WorldMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12{13 public void isPlayerTimeRelativeTest()14 {15 ServerMock server = MockBukkit.mock();16 WorldMock world = new WorldMock();17 Player player = new PlayerMock(server, "timmy");18 world.setTime(1000);19 player.teleport(new Location(world, 0, 0, 0));20 assertTrue(player.isPlayerTimeRelative());21 world.setTime(2000);22 assertFalse(player.isPlayerTimeRelative());23 }24}25package be.seeseemelk.mockbukkit.entity;26import static org.junit.Assert.assertFalse;27import static org.junit.Assert.assertTrue;28import org.bukkit.Location;29import org.bukkit.World;30import org.bukkit.entity.Player;31import org.junit.Test;32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.ServerMock;34import be.seeseemelk.mockbukkit.WorldMock;35import be.seeseemelk.mockbukkit.entity.PlayerMock;36{37 public void isPlayerTimeRelativeTest()38 {39 ServerMock server = MockBukkit.mock();40 WorldMock world = new WorldMock();41 Player player = new PlayerMock(server, "timmy");42 world.setTime(1000);43 player.teleport(new Location(world, 0, 0, 0));44 assertTrue(player.isPlayerTimeRelative());45 world.setTime(2000);46 assertFalse(player.isPlayerTimeRelative());47 }48}

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isPlayerTimeRelative

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.Player;3import org.junit.Assert;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8public class PlayerMockTest {9 public void testIsPlayerTimeRelative() {10 ServerMock server = MockBukkit.mock();11 Player player = server.addPlayer();12 Assert.assertTrue(player.isPlayerTimeRelative());13 MockBukkit.unmock();14 }15}16package com.example;17import org.bukkit.entity.Player;18import org.junit.Assert;19import org.junit.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23public class PlayerMockTest {24 public void testIsPlayerTimeRelative() {

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