How to use getEquipment method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.getEquipment

Source:PlayerMock.java Github

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...637 // TODO Auto-generated method stub638 throw new UnimplementedOperationException();639 }640 @Override641 public EntityEquipment getEquipment()642 {643 // TODO Auto-generated method stub644 throw new UnimplementedOperationException();645 }646 @Override647 public void setCanPickupItems(boolean pickup)648 {649 // TODO Auto-generated method stub650 throw new UnimplementedOperationException();651 }652 @Override653 public boolean getCanPickupItems()654 {655 // TODO Auto-generated method stub...

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Source:PlayerMockTest.java Github

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...127 {128 assertSame(player.getInventory(), player.getInventory());129 }130 @Test131 void getInventory_getEquipment_SameInventory()132 {133 assertSame(player.getInventory(), player.getEquipment());134 }135 @Test136 void getEquipment_DropChance()137 {138 assertEquals(1, player.getEquipment().getHelmetDropChance());139 assertEquals(1, player.getEquipment().getChestplateDropChance());140 assertEquals(1, player.getEquipment().getLeggingsDropChance());141 assertEquals(1, player.getEquipment().getBootsDropChance());142 assertEquals(1, player.getEquipment().getItemInMainHandDropChance());143 assertEquals(1, player.getEquipment().getItemInOffHandDropChance());144 }145 @Test146 void getEquipment_SetDropChance()147 {148 assertThrows(UnsupportedOperationException.class, () -> player.getEquipment().setHelmetDropChance(0));149 assertThrows(UnsupportedOperationException.class, () -> player.getEquipment().setChestplateDropChance(0));150 assertThrows(UnsupportedOperationException.class, () -> player.getEquipment().setLeggingsDropChance(0));151 assertThrows(UnsupportedOperationException.class, () -> player.getEquipment().setBootsDropChance(0));152 assertThrows(UnsupportedOperationException.class, () -> player.getEquipment().setItemInMainHandDropChance(0));153 assertThrows(UnsupportedOperationException.class, () -> player.getEquipment().setItemInOffHandDropChance(0));154 }155 @Test156 void getName_Default_CorrectName()157 {158 assertEquals("player", player.getName());159 }160 @Test161 void getUniqueId_Default_CorrectUuid()162 {163 assertEquals(uuid, player.getUniqueId());164 }165 @Test166 void getGameMode_Default_Survival()167 {...

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getEquipment

Using AI Code Generation

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1import java.util.logging.Logger;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5public class 2 {6 public static void main(String[] args) {7 ServerMock server = MockBukkit.mock();8 PlayerMock player = server.addPlayer();9 Logger logger = Logger.getLogger("Minecraft");10 logger.info(player.getEquipment().toString());11 server.shutdown();12 }13}14[11:08:25 INFO]: {offHand=[], helmet=[], chestplate=[], leggings=[], boots=[]}15import java.util.logging.Logger;16import be.seeseemelk.mockbukkit.MockBukkit;17import be.seeseemelk.mockbukkit.ServerMock;18import be.seeseemelk.mockbukkit.entity.PlayerMock;19public class 3 {20 public static void main(String[] args) {21 ServerMock server = MockBukkit.mock();22 PlayerMock player = server.addPlayer();23 Logger logger = Logger.getLogger("Minecraft");24 logger.info(player.getInventory().toString());25 server.shutdown();26 }27}28[11:10:50 INFO]: {offHand=[], helmet=[], chestplate=[], leggings=[], boots=[]}29import java.util.logging.Logger;30import be.seeseemelk.mockbukkit.MockBukkit;31import be.seeseemelk.mockbukkit.ServerMock;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33import be.seeseemelk.mockbukkit.inventory.InventoryMock;34public class 4 {35 public static void main(String[] args) {36 ServerMock server = MockBukkit.mock();37 PlayerMock player = server.addPlayer();38 Logger logger = Logger.getLogger("Minecraft");39 InventoryMock inventory = player.getInventory();40 logger.info(inventory.getEquipment().toString());41 server.shutdown();42 }43}44[11:12:30 INFO]: {offHand=[], helmet=[], chestplate=[], leggings=[], boots=[]}

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getEquipment

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.DisplayName;5import org.junit.jupiter.api.Assertions;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.junit.jupiter.MockitoExtension;8import org.mockito.junit.jupiter.MockitoSettings;9import org.mockito.quality.Strictness;10import org.bukkit.Material;11import org.bukkit.inventory.ItemStack;12import org.bukkit.inventory.PlayerInventory;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15@ExtendWith(MockitoExtension.class)16@MockitoSettings(strictness = Strictness.LENIENT)17public class MockBukkitTest {18 private PlayerMock player;19 public void setUp() {20 MockBukkit.mock();21 player = MockBukkit.createMockPlayer();22 }23 public void tearDown() {24 MockBukkit.unmock();25 }26 @DisplayName("Test PlayerMock getEquipment Method")27 public void testGetEquipment() {28 PlayerInventory inventory = player.getInventory();29 inventory.setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));30 Assertions.assertEquals(Material.DIAMOND_SWORD, player.getEquipment().getItemInMainHand().getType());31 }32}33import org.junit.jupiter.api.Test;34import org.junit.jupiter.api.BeforeEach;35import org.junit.jupiter.api.AfterEach;36import org.junit.jupiter.api.DisplayName;37import org.junit.jupiter.api.Assertions;38import org.junit.jupiter.api.extension.ExtendWith;39import org.mockito.junit.jupiter.MockitoExtension;40import org.mockito.junit.jupiter.MockitoSettings;41import org.mockito.quality.Strictness;42import org.bukkit.Material;43import org.bukkit.inventory.ItemStack;44import org.bukkit.inventory.PlayerInventory;45import be.seeseemelk.mockbukkit.MockBukkit;46import be.seeseemelk.mockbukkit.entity.PlayerMock;47@ExtendWith(MockitoExtension.class)48@MockitoSettings(strictness = Strictness.LENIENT)49public class MockBukkitTest {50 private PlayerMock player;51 public void setUp() {52 MockBukkit.mock();53 player = MockBukkit.createMockPlayer();54 }55 public void tearDown() {56 MockBukkit.unmock();57 }

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getEquipment

Using AI Code Generation

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1import static org.junit.Assert.*;2import org.junit.*;3import org.junit.runner.*;4import org.junit.runners.*;5import org.junit.runners.Parameterized.Parameters;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import be.seeseemelk.mockbukkit.inventory.InventoryMock;10import org.bukkit.Material;11import org.bukkit.inventory.ItemStack;12@RunWith(Parameterized.class)13{14 private static ServerMock server;15 private static PlayerMock player;16 private static InventoryMock inventory;17 public static void setUp()18 {19 server = MockBukkit.mock();20 player = server.addPlayer();21 inventory = player.getInventory();22 }23 public static void tearDown()24 {25 MockBukkit.unmock();26 }27 public int slot;28 @Parameterized.Parameter(1)29 public Material material;30 @Parameterized.Parameters(name = "Slot {0}")31 public static Object[][] data()32 {33 {34 { 0, Material.DIAMOND_HELMET },35 { 1, Material.DIAMOND_CHESTPLATE },36 { 2, Material.DIAMOND_LEGGINGS },37 { 3, Material.DIAMOND_BOOTS },38 { 4, Material.DIAMOND_SWORD },39 { 5, Material.DIAMOND_PICKAXE },40 { 6, Material.DIAMOND_SHOVEL },41 { 7, Material.DIAMOND_AXE },42 { 8, Material.DIAMOND_HOE },43 { 9, Material.DIAMOND_SWORD },44 { 10, Material.DIAMOND_PICKAXE },45 { 11, Material.DIAMOND_SHOVEL },46 { 12, Material.DIAMOND_AXE },47 { 13, Material.DIAMOND_HOE },48 { 14, Material.DIAMOND_SWORD },49 { 15, Material.DIAMOND_PICKAXE },50 { 16, Material.DIAMOND_SHOVEL },51 { 17, Material.DIAMOND_AXE },52 { 18, Material.DIAMOND_HOE },53 { 19, Material.DIAMOND_SWORD },54 { 20, Material.DIAMOND

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getEquipment

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import org.bukkit.Material;3import org.bukkit.inventory.EquipmentSlot;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import static org.junit.Assert.assertEquals;7{8 public void getEquipmentTest()9 {10 PlayerMock player = new PlayerMock();11 ItemStack item = new ItemStack(Material.STONE_SWORD);12 player.getInventory().setItemInMainHand(item);13 assertEquals(item, player.getEquipment(EquipmentSlot.HAND));14 }15}16import be.seeseemelk.mockbukkit.entity.PlayerMock;17import org.bukkit.Material;18import org.bukkit.inventory.EquipmentSlot;19import org.bukkit.inventory.ItemStack;20import org.junit.Test;21import static org.junit.Assert.assertEquals;22{23 public void setItemInMainHandTest()24 {25 PlayerMock player = new PlayerMock();26 ItemStack item = new ItemStack(Material.STONE_SWORD);27 player.setItemInMainHand(item);28 assertEquals(item, player.getEquipment(EquipmentSlot.HAND));29 }30}31import be.seeseemelk.mockbukkit.entity.PlayerMock;32import org.bukkit.Material;33import org.bukkit.inventory.EquipmentSlot;34import org.bukkit.inventory.ItemStack;35import org.junit.Test;36import static org.junit.Assert.assertEquals;37{38 public void setItemInOffHandTest()39 {40 PlayerMock player = new PlayerMock();41 ItemStack item = new ItemStack(Material.STONE_SWORD);42 player.setItemInOffHand(item);43 assertEquals(item, player.getEquipment(EquipmentSlot.OFF_HAND));44 }45}46import be.seeseemelk.mockbukkit.entity

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getEquipment

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import java.util.Map;3import org.bukkit.inventory.EquipmentSlot;4import org.bukkit.inventory.ItemStack;5import org.bukkit.inventory.PlayerInventory;6public class GetEquipmentTest {7 public static void main(String[] args) {8 PlayerMock player = new PlayerMock(null, "test");9 PlayerInventory inventory = player.getInventory();10 inventory.setItem(EquipmentSlot.CHEST, new ItemStack(Material.DIAMOND_CHESTPLATE));11 Map<EquipmentSlot, ItemStack> equipment = player.getEquipment();12 System.out.println(equipment.get(EquipmentSlot.CHEST).getType());13 }14}

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getEquipment

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 PlayerMock player = server.addPlayer();5 ItemStack item = player.getEquipment().getItemInMainHand();6 System.out.println(item.getType());7 MockBukkit.unmock();8 }9}

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getEquipment

Using AI Code Generation

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1item = player.getEquipment().getItemInMainHand();2item = player.getEquipment().getItemInOffHand();3item = player.getEquipment().getHelmet();4item = player.getEquipment().getChestplate();5item = player.getEquipment().getLeggings();6item = player.getEquipment().getBoots();7player.getEquipment().setItemInMainHand(item);8player.getEquipment().setItemInOff

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getEquipment

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class PlayerMockTest {8 public void testGetEquipment() {9 PlayerMock player = new PlayerMock();10 player.setHealth(10);11 player.setFoodLevel(20);12 player.setSaturation(5);13 player.setExhaustion(0);14 player.setSleepingIgnored(true);15 player.setResourcePack("pack.zip", "hash");16 player.setWalkSpeed(0.5f);17 player.setFlySpeed(0.5f);18 player.setAllowFlight(true);19 player.setFlying(true);20 player.setHealthScale(20);21 player.setHealthScaled(true);22 player.getInventory().addItem(new ItemStack(Material.DIAMOND_SWORD));23 player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET));24 player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));25 player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));26 player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS));27 player.getEquipment();28 }29}30package be.seeseemelk.mockbukkit;31import org.bukkit.Material;32import org.bukkit.entity.Player;33import org.bukkit.inventory.ItemStack;34import org.junit.jupiter.api.Test;35import be.seeseemelk.mockbukkit.entity.PlayerMock;36public class PlayerMockTest {37 public void testGetEquipment() {38 PlayerMock player = new PlayerMock();39 player.setHealth(10);40 player.setFoodLevel(20);41 player.setSaturation(5);42 player.setExhaustion(0);43 player.setSleepingIgnored(true);44 player.setResourcePack("pack.zip", "hash");45 player.setWalkSpeed(0.5f);

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