Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.getAffectsSpawning
Source:PlayerMock.java
...2119 // TODO Auto-generated method stub2120 throw new UnimplementedOperationException();2121 }2122 @Override2123 public boolean getAffectsSpawning()2124 {2125 // TODO Auto-generated method stub2126 throw new UnimplementedOperationException();2127 }2128 @Override2129 public void setAffectsSpawning(boolean affects)2130 {2131 // TODO Auto-generated method stub2132 throw new UnimplementedOperationException();2133 }2134 @Override2135 public int getViewDistance()2136 {2137 // TODO Auto-generated method stub...
getAffectsSpawning
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.ServerMock;3import org.bukkit.entity.Player;4import org.junit.Test;5import static org.junit.Assert.assertEquals;6import static org.junit.Assert.assertFalse;7import static org.junit.Assert.assertTrue;8{9 public void testGetAffectsSpawning()10 {11 ServerMock server = new ServerMock();12 PlayerMock player = server.addPlayer();13 player.setAffectsSpawning(false);14 assertFalse(player.getAffectsSpawning());15 player.setAffectsSpawning(true);16 assertTrue(player.getAffectsSpawning());17 }18}
getAffectsSpawning
Using AI Code Generation
1import org.junit.Before;2import org.junit.Test;3import org.junit.runner.RunWith;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.ZombieMock;8import static org.junit.Assert.*;9{10 private ServerMock server;11 private PlayerMock player;12 private ZombieMock zombie;13 public void setUp() throws Exception14 {15 server = MockBukkit.mock();16 player = server.addPlayer();17 zombie = new ZombieMock(server);18 }19 public void testGetAffectsSpawning()20 {21 assertTrue(player.getAffectsSpawning());22 player.setAffectsSpawning(false);23 assertFalse(player.getAffectsSpawning());24 player.setAffectsSpawning(true);25 assertTrue(player.getAffectsSpawning());26 zombie.spawn(player.getLocation());27 assertTrue(player.getAffectsSpawning());28 }29}
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