Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.disconnect
Source:SaveServerTest.java
...92 configureFor(connectionType);93 assertThatCode(() -> {94 player.performCommand("saveserver connect");95 player.performCommand("saveserver connect");96 player.performCommand("saveserver disconnect");97 player.performCommand("saveserver disconnect");98 }).doesNotThrowAnyException();99 }100 @Test101 void testMissingSubcommand() {102 assertThat(player.performCommand("saveserver")).isFalse();103 }104 @Test105 void testUnsupportedSubcommand() {106 assertThat(player.performCommand("saveserver unknownSubcommand")).isFalse();107 }108 private enum ConnectionType {109 SSH, HTTPS;110 }111 private void configureFor(ConnectionType connectionType) {...
Source:EventsTest.java
1package au.com.mineauz.minigames;2import java.util.logging.Level;3import java.util.logging.Logger;4import au.com.mineauz.minigames.commands.JoinCommand;5import au.com.mineauz.minigames.gametypes.MinigameType;6import au.com.mineauz.minigames.helpers.TestHelper;7import au.com.mineauz.minigames.mechanics.GameMechanics;8import au.com.mineauz.minigames.minigame.Minigame;9import au.com.mineauz.minigames.objects.MinigamePlayer;10import au.com.mineauz.minigames.objects.TestPlayer;11import au.com.mineauz.minigames.objects.TestWorld;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.WorldMock;15import be.seeseemelk.mockbukkit.command.ConsoleCommandSenderMock;16import be.seeseemelk.mockbukkit.entity.PlayerMock;17import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;18import org.bukkit.Location;19import org.bukkit.event.player.*;20import org.junit.Before;21import org.junit.Test;22import static org.junit.Assert.*;23/**24 * Created for the AddstarMC Project. Created by Narimm on 6/02/2019.25 */26public class EventsTest {27 private ServerMock server;28 private Minigames plugin;29 private Minigame game;30 @Before31 public void setUp() throws Exception {32 try {33 server = MockBukkit.mock();34 } catch (IllegalStateException e) {35 server = MockBukkit.getMock();36 }37 PlayerMockFactory<TestPlayer> factory = new PlayerMockFactory<>(server,TestPlayer.class);38 server.setPlayerFactory(factory);39 ((ConsoleCommandSenderMock) server.getConsoleSender()).setOutputOnSend(true);40 plugin = MockBukkit.load(Minigames.class);41 Minigames.getPlugin().getConfig().set("saveInventory", true);42 TestWorld testworld = new TestWorld();43 testworld.setName("GAMES");44 MockBukkit.getMock().addWorld(testworld);45 Logger log = Logger.getAnonymousLogger();46 log.setLevel(Level.ALL);47 plugin.toggleDebug();48 plugin.setLog(log);49 WorldMock world = (WorldMock) MockBukkit.getMock().getWorld("GAMES");50 game = TestHelper.createMinigame(plugin, world, MinigameType.MULTIPLAYER, GameMechanics.MECHANIC_NAME.KILLS);51 }52 public void onPlayerDisconnect() {53 PlayerMock mock = server.addPlayer();54 mock.setLocation(server.getWorld("GAMES").getSpawnLocation());55 PlayerJoinEvent event = new PlayerJoinEvent(mock, "Joined the Server");56 server.getPluginManager().callEvent(event);57 MinigamePlayer player = plugin.getPlayerManager().getMinigamePlayer(mock);58 JoinCommand command = new JoinCommand();59 String[] args = {game.getName(false)};60 command.onCommand(mock, game, "", args);61 assertTrue(player.isInMinigame());62 PlayerQuitEvent event2 = new PlayerQuitEvent(mock, "has left the game");63 server.getPluginManager().callEvent(event2);64 assertFalse(player.isInMinigame());65 assertFalse(plugin.getPlayerManager().hasMinigamePlayer(player.getUUID()));66 }67 public void onPlayerConnect() {68 PlayerMock mock = server.addPlayer();69 PlayerJoinEvent event = new PlayerJoinEvent(mock, "Joined the Server");70 server.getPluginManager().callEvent(event);71 assertTrue(plugin.getPlayerManager().hasMinigamePlayer(mock.getUniqueId()));72 }73}...
disconnect
Using AI Code Generation
1import org.junit.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5public class TestDisconnect {6 public void testDisconnect() {7 ServerMock server = MockBukkit.mock();8 PlayerMock player = server.addPlayer();9 player.disconnect();10 }11}12import org.junit.Test;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16public class TestDisconnect {17 public void testDisconnect() {18 ServerMock server = MockBukkit.mock();19 PlayerMock player = server.addPlayer();20 player.disconnect("You have been disconnected");21 }22}23import org.junit.Test;24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.ServerMock;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27public class TestDisconnect {28 public void testDisconnect() {29 ServerMock server = MockBukkit.mock();30 PlayerMock player = server.addPlayer();31 player.disconnect("You have been disconnected", "You have been disconnected");32 }33}34import org.junit.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.entity.PlayerMock;38public class TestDisconnect {39 public void testDisconnect() {40 ServerMock server = MockBukkit.mock();41 PlayerMock player = server.addPlayer();42 player.disconnect("You have been disconnected", "You have been disconnected", "You have been disconnected");43 }44}45import
disconnect
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertFalse;3import static org.junit.Assert.assertTrue;4import java.util.ArrayList;5import org.bukkit.ChatColor;6import org.bukkit.Location;7import org.bukkit.Material;8import org.bukkit.entity.Player;9import org.bukkit.event.player.PlayerJoinEvent;10import org.bukkit.event.player.PlayerLoginEvent;11import org.bukkit.event.player.PlayerQuitEvent;12import org.bukkit.inventory.ItemStack;13import org.junit.After;14import org.junit.Before;15import org.junit.Test;16import be.seeseemelk.mockbukkit.MockBukkit;17import be.seeseemelk.mockbukkit.ServerMock;18import be.seeseemelk.mockbukkit.entity.PlayerMock;19{20 private ServerMock server;21 private PlayerMock player;22 public void setUp() throws Exception23 {24 server = MockBukkit.mock();25 player = server.addPlayer();26 }27 public void tearDown() throws Exception28 {29 MockBukkit.unmock();30 }31 public void testGetServer()32 {33 assertEquals(server, player.getServer());34 }35 public void testIsOp()36 {37 assertFalse(player.isOp());38 player.setOp(true);39 assertTrue(player.isOp());40 }41 public void testSetOp()42 {43 assertFalse(player.isOp());44 player.setOp(true);45 assertTrue(player.isOp());46 }47 public void testIsOnline()48 {49 assertTrue(player.isOnline());50 }51 public void testIsBanned()52 {53 assertFalse(player.isBanned());54 }55 public void testIsWhitelisted()56 {57 assertTrue(player.isWhitelisted());58 }59 public void testSetWhitelisted()60 {61 assertTrue(player.isWhitelisted());62 player.setWhitelisted(false);63 assertFalse(player.isWhitelisted());64 }65 public void testGetPlayerListName()66 {67 assertEquals(null, player.getPlayerListName());68 }69 public void testSetPlayerListName()70 {71 assertEquals(null, player.getPlayerListName());72 player.setPlayerListName("Test");73 assertEquals("Test", player.getPlayerListName());74 }75 public void testGetPlayerTime()76 {77 assertEquals(0, player.getPlayerTime());78 }79 public void testSetPlayerTime()80 {81 assertEquals(0, player
disconnect
Using AI Code Generation
1import org.junit.jupiter.api.AfterAll;2import org.junit.jupiter.api.BeforeAll;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.TestInstance;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8@TestInstance(TestInstance.Lifecycle.PER_CLASS)9public class DisconnectPlayerMockTest {10 private ServerMock server;11 public void setUp() {12 server = MockBukkit.mock();13 }14 public void tearDown() {15 MockBukkit.unmock();16 }17 public void testDisconnect() {18 PlayerMock player = server.addPlayer();19 player.disconnect();20 }21}22 at be.seeseemelk.mockbukkit.entity.PlayerMock.disconnect(PlayerMock.java:163)23 at DisconnectPlayerMockTest.testDisconnect(DisconnectPlayerMockTest.java:31)24 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)25 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)26 at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)27 at java.base/java.lang.reflect.Method.invoke(Method.java:566)28 at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:688)29 at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60)30 at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131)31 at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:149)32 at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestableMethod(TimeoutExtension.java:140)33 at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestMethod(TimeoutExtension.java:84)34 at org.junit.jupiter.engine.execution.ExecutableInvoker$ReflectiveInterceptorCall.lambda$ofVoidMethod$0(ExecutableInvoker.java:115)35 at org.junit.jupiter.engine.execution.ExecutableInvoker.lambda$invoke$0(ExecutableInvoker.java:105)36 at org.junit.jupiter.engine.execution.InvocationInterceptorChain$InterceptedInvocation.proceed(InvocationInterceptorChain.java:106)
disconnect
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.junit.Test;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4{5 public void playerDisconnectTest()6 {7 ServerMock server = MockBukkit.mock();8 PlayerMock player = server.addPlayer();9 player.disconnect();10 server.unloadWorlds();11 MockBukkit.unmock();12 }13}14package be.seeseemelk.mockbukkit;15import org.junit.Test;16import be.seeseemelk.mockbukkit.entity.PlayerMock;17{18 public void playerGetServerTest()19 {20 ServerMock server = MockBukkit.mock();21 PlayerMock player = server.addPlayer();22 player.getServer();23 server.unloadWorlds();24 MockBukkit.unmock();25 }26}27package be.seeseemelk.mockbukkit;28import org.junit.Test;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30{31 public void playerGetUniqueIdTest()32 {33 ServerMock server = MockBukkit.mock();34 PlayerMock player = server.addPlayer();35 player.getUniqueId();36 server.unloadWorlds();37 MockBukkit.unmock();38 }39}40package be.seeseemelk.mockbukkit;41import org.junit.Test;42import be.seeseemelk.mockbukkit.entity.PlayerMock;43{44 public void playerIsOnlineTest()45 {46 ServerMock server = MockBukkit.mock();47 PlayerMock player = server.addPlayer();48 player.isOnline();49 server.unloadWorlds();50 MockBukkit.unmock();51 }52}
disconnect
Using AI Code Generation
1public class Test {2 public void testDisconnect() {3 final ServerMock server = MockBukkit.mock();4 final PlayerMock player = server.addPlayer();5 player.disconnect();6 assertFalse(player.isOnline());7 }8}9public class Test {10 public void testDisconnect() {11 final ServerMock server = MockBukkit.mock();12 final PlayerMock player = server.addPlayer();13 player.disconnect();14 assertFalse(player.isOnline());15 }16}17public class Test {18 public void testDisconnect() {19 final ServerMock server = MockBukkit.mock();20 final PlayerMock player = server.addPlayer();21 player.disconnect();22 assertFalse(player.isOnline());23 }24}25public class Test {26 public void testDisconnect() {27 final ServerMock server = MockBukkit.mock();28 final PlayerMock player = server.addPlayer();29 player.disconnect();30 assertFalse(player.isOnline());31 }32}33public class Test {34 public void testDisconnect() {35 final ServerMock server = MockBukkit.mock();36 final PlayerMock player = server.addPlayer();37 player.disconnect();38 assertFalse(player.isOnline());39 }40}
disconnect
Using AI Code Generation
1package org.bukkit.entity;2import org.bukkit.Bukkit;3import org.bukkit.Location;4import org.bukkit.Server;5import org.bukkit.World;6import org.bukkit.command.CommandSender;7import org.bukkit.command.ConsoleCommandSender;8import org.bukkit.permissions.Permissible;9import org.bukkit.permissions.Permission;10import org.bukkit.permissions.PermissionAttachment;11import org.bukkit.permissions.PermissionAttachmentInfo;12import org.bukkit.plugin.Plugin;13import org.jetbrains.annotations.NotNull;14import org.jetbrains.annotations.Nullable;15import java.net.InetSocketAddress;16import java.util.Set;17public class PlayerMock implements Player {18 public String getDisplayName() {19 return null;20 }21 public void setDisplayName(String s) {22 }23 public String getPlayerListName() {24 return null;25 }26 public void setPlayerListName(String s) {27 }28 public void setCompassTarget(Location location) {29 }30 public Location getCompassTarget() {31 return null;32 }33 public InetSocketAddress getAddress() {34 return null;35 }36 public void sendRawMessage(String s) {37 }38 public void kickPlayer(String s) {39 }40 public void chat(String s) {41 }42 public boolean performCommand(String s) {43 return false;44 }45 public boolean isSneaking() {46 return false;47 }48 public void setSneaking(boolean b) {49 }50 public boolean isSprinting() {51 return false;52 }53 public void setSprinting(boolean b) {54 }55 public void saveData() {56 }57 public void loadData() {58 }59 public void setSleepingIgnored(boolean b) {60 }61 public boolean isSleepingIgnored() {62 return false;63 }64 public void playEffect(EntityEffect entityEffect) {65 }66 public <T> void playEffect(EntityEffect entityEffect, T t) {67 }68 public void sendBlockChange(Location location, Material material, byte b) {69 }70 public boolean sendChunkChange(Location location, int
disconnect
Using AI Code Generation
1package org.bukkit.entity;2import org.junit.Test;3import org.junit.Before;4import org.junit.After;5import static org.junit.Assert.*;6import org.bukkit.Location;7import org.bukkit.Server;8import org.bukkit.World;9import org.bukkit.plugin.PluginManager;10import org.bukkit.event.player.PlayerJoinEvent;11import org.bukkit.event.player.PlayerQuitEvent;12import org.bukkit.event.player.PlayerMoveEvent;13import org.bukkit.event.player.PlayerTeleportEvent;14import org.bukkit.event.player.PlayerInteractEvent;15import org.bukkit.event.player.PlayerInteractEntityEvent;16import org.bukkit.event.player.PlayerInteractAtEntityEvent;17import org.bukkit.event.player.PlayerDropItemEvent;18import org.bukkit.event.player.PlayerPickupItemEvent;19import org.bukkit.event.player.PlayerToggleSneakEvent;20import org.bukkit.event.player.PlayerToggleSprintEvent;21import org.bukkit.event.player.PlayerChatEvent;22import org.bukkit.event.player.PlayerCommandPreprocessEvent;23import org.bukkit.event.player.PlayerGameModeChangeEvent;24import org.bukkit.event.player.PlayerRespawnEvent;25import org.bukkit.event.player.PlayerBedEnterEvent;26import org.bukkit.event.player.PlayerBedLeaveEvent;27import org.bukkit.event.player.PlayerExpChangeEvent;28import org.bukkit.event.player.PlayerLevelChangeEvent;29import org.bukkit.event.player.PlayerPickupArrowEvent;30import org.bukkit.event.player.PlayerAnimationEvent;31import org.bukkit.event.player.PlayerVelocityEvent;32import org.bukkit.event.player.PlayerPortalEvent;33import org.bukkit.event.player.PlayerItemHeldEvent;34import org.bukkit.event.player.PlayerItemBreakEvent;35import org.bukkit.event.player.PlayerBucketEmptyEvent;36import org.bukkit.event.player.PlayerBucketFillEvent;37import org.bukkit.event.player.PlayerShearEntityEvent;38import org.bukkit.event.player.PlayerFishEvent;39import org.bukkit.event.player.PlayerEggThrowEvent;40import org.bukkit.event.player.PlayerInteractEntityEvent;41import org.bukkit.event.player.PlayerInteractAtEntityEvent;42import org.bukkit.event.player.PlayerExpChangeEvent;43import org.bukkit.event.player.PlayerLevelChangeEvent;44import org.bukkit.event.player.PlayerPickupArrowEvent;45import org.bukkit.event.player.PlayerAnimationEvent;46import org.bukkit.event.player.PlayerVelocityEvent;47import org.bukkit.event.player.PlayerPortalEvent;48import org.bukkit.event.player.PlayerItemHeldEvent;49import org.bukkit.event.player.PlayerItemBreakEvent;50import org.bukkit.event.player.PlayerBucketEmptyEvent;51import org.bukkit.event.player.PlayerBucketFillEvent;52import org.bukkit.event.player.PlayerShearEntityEvent;53import org.bukkit.event.player.PlayerFishEvent;54import org.bukkit.event.player.PlayerEgg
disconnect
Using AI Code Generation
1public class Example {2 public void testDisconnect() {3 PlayerMock player = MockBukkit.mockPlayer();4 player.disconnect("hello");5 assertTrue(player.isDisconnected());6 }7}8public class Example {9 public void testDisconnect() {10 PlayerMock player = MockBukkit.mockPlayer();11 player.disconnect("hello");12 assertTrue(player.isDisconnected());13 }14}15public class Example {16 public void testOpenInventory() {17 PlayerMock player = MockBukkit.mockPlayer();18 InventoryMock inventory = new InventoryMock();19 player.openInventory(inventory);20 assertEquals(inventory, player.getOpenInventory().getTopInventory());21 }22}23public class Example {24 public void testOpenInventory() {25 PlayerMock player = MockBukkit.mockPlayer();26 InventoryMock inventory = new InventoryMock();27 player.openInventory(inventory);28 assertEquals(inventory, player.getOpenInventory().getTopInventory());29 }30}31public class Example {32 public void testInventory() {33 PlayerMock player = MockBukkit.mockPlayer();34 InventoryMock inventory = new InventoryMock();35 player.setInventory(inventory);36 assertEquals(inventory, player.getInventory());37 }38}39public class Example {40 public void testInventory() {41 PlayerMock player = MockBukkit.mockPlayer();42 InventoryMock inventory = new InventoryMock();43 player.setInventory(inventory);44 assertEquals(inventory, player.getInventory());45 }46}47public class Example {48 public void testEnderChest() {49 PlayerMock player = MockBukkit.mockPlayer();50 InventoryMock inventory = new InventoryMock();
disconnect
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4public class DisconnectPlayer {5 public static void main(String[] args) {6 ServerMock server = MockBukkit.mock();7 PlayerMock player = server.addPlayer();8 player.disconnect("You have been disconnected from the server");9 }10}
disconnect
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.entity.EntityMock;6import org.bukkit.entity.Player;7import org.bukkit.entity.Entity;8public class 2 {9 public static void main(String[] args) {10 ServerMock server = MockBukkit.mock();11 PlayerMock player = server.addPlayer();12 player.disconnect();13 MockBukkit.unmock();14 }15}
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