Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.StatisticsMock
Source:PlayerMock.java
1package be.seeseemelk.mockbukkit.entity;2import static org.junit.jupiter.api.Assertions.assertEquals;3import static org.junit.jupiter.api.Assertions.fail;4import be.seeseemelk.mockbukkit.statistic.StatisticsMock;5import java.net.InetSocketAddress;6import java.nio.charset.StandardCharsets;7import java.util.ArrayList;8import java.util.Arrays;9import java.util.Collection;10import java.util.Collections;11import java.util.HashSet;12import java.util.LinkedList;13import java.util.List;14import java.util.Map;15import java.util.Set;16import java.util.UUID;17import java.util.HashMap;18import java.util.function.Predicate;19import org.apache.commons.lang.Validate;20import org.bukkit.BanList;21import org.bukkit.Bukkit;22import org.bukkit.DyeColor;23import org.bukkit.Effect;24import org.bukkit.FluidCollisionMode;25import org.bukkit.GameMode;26import org.bukkit.GameRule;27import org.bukkit.Instrument;28import org.bukkit.Location;29import org.bukkit.Material;30import org.bukkit.NamespacedKey;31import org.bukkit.Note;32import org.bukkit.Particle;33import org.bukkit.Sound;34import org.bukkit.SoundCategory;35import org.bukkit.Statistic;36import org.bukkit.WeatherType;37import org.bukkit.World;38import org.bukkit.advancement.Advancement;39import org.bukkit.advancement.AdvancementProgress;40import org.bukkit.attribute.Attribute;41import org.bukkit.block.Block;42import org.bukkit.block.BlockFace;43import org.bukkit.block.data.BlockData;44import org.bukkit.conversations.Conversation;45import org.bukkit.conversations.ConversationAbandonedEvent;46import org.bukkit.entity.Entity;47import org.bukkit.entity.EntityType;48import org.bukkit.entity.Player;49import org.bukkit.entity.Pose;50import org.bukkit.entity.Villager;51import org.bukkit.entity.memory.MemoryKey;52import org.bukkit.event.Event;53import org.bukkit.event.block.BlockBreakEvent;54import org.bukkit.event.block.BlockDamageEvent;55import org.bukkit.event.block.BlockPlaceEvent;56import org.bukkit.event.entity.PlayerDeathEvent;57import org.bukkit.event.inventory.InventoryCloseEvent;58import org.bukkit.event.inventory.InventoryType;59import org.bukkit.event.player.AsyncPlayerChatEvent;60import org.bukkit.event.player.PlayerMoveEvent;61import org.bukkit.event.player.PlayerLevelChangeEvent;62import org.bukkit.event.player.PlayerRespawnEvent;63import org.bukkit.event.player.PlayerTeleportEvent;64import org.bukkit.event.player.PlayerToggleFlightEvent;65import org.bukkit.event.player.PlayerToggleSneakEvent;66import org.bukkit.event.player.PlayerToggleSprintEvent;67import org.bukkit.inventory.EntityEquipment;68import org.bukkit.inventory.Inventory;69import org.bukkit.inventory.InventoryView;70import org.bukkit.inventory.InventoryView.Property;71import org.bukkit.inventory.ItemStack;72import org.bukkit.inventory.MainHand;73import org.bukkit.inventory.Merchant;74import org.bukkit.inventory.PlayerInventory;75import org.bukkit.map.MapView;76import org.bukkit.plugin.Plugin;77import org.bukkit.scoreboard.Scoreboard;78import org.bukkit.util.BoundingBox;79import org.bukkit.util.RayTraceResult;80import org.jetbrains.annotations.NotNull;81import org.jetbrains.annotations.Nullable;82import be.seeseemelk.mockbukkit.MockBukkit;83import be.seeseemelk.mockbukkit.ServerMock;84import be.seeseemelk.mockbukkit.UnimplementedOperationException;85import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;86import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;87import be.seeseemelk.mockbukkit.inventory.PlayerInventoryViewMock;88import be.seeseemelk.mockbukkit.inventory.SimpleInventoryViewMock;89import be.seeseemelk.mockbukkit.sound.AudioExperience;90import be.seeseemelk.mockbukkit.sound.SoundReceiver;91import net.md_5.bungee.api.ChatMessageType;92import net.md_5.bungee.api.chat.BaseComponent;93public class PlayerMock extends LivingEntityMock implements Player, SoundReceiver94{95 private boolean online;96 private PlayerInventoryMock inventory = null;97 private EnderChestInventoryMock enderChest = null;98 private GameMode gamemode = GameMode.SURVIVAL;99 private String displayName = null;100 private String playerListName = null;101 private int expTotal = 0;102 private float exp = 0;103 private int foodLevel = 20;104 private float saturation = 5.0F;105 private int expLevel = 0;106 private boolean sneaking = false;107 private boolean sprinting = false;108 private boolean flying = false;109 private boolean whitelisted = true;110 private InventoryView inventoryView;111 private Location compassTarget;112 private Location bedSpawnLocation;113 private ItemStack cursor = null;114 private long firstPlayed = 0;115 private long lastPlayed = 0;116 private final PlayerSpigotMock playerSpigotMock = new PlayerSpigotMock();117 private final List<AudioExperience> heardSounds = new LinkedList<>();118 private final Map<UUID, Set<Plugin>> hiddenPlayers = new HashMap<>();119 private final Set<UUID> hiddenPlayersDeprecated = new HashSet<>();120 private final StatisticsMock statistics = new StatisticsMock();121 public PlayerMock(ServerMock server, String name)122 {123 this(server, name, UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(StandardCharsets.UTF_8)));124 this.online = false;125 }126 public PlayerMock(ServerMock server, String name, UUID uuid)127 {128 super(server, uuid);129 setName(name);130 setDisplayName(name);131 this.online = true;132 if (Bukkit.getWorlds().isEmpty())133 {134 MockBukkit.getMock().addSimpleWorld("world");...
StatisticsMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.entity.StatisticsMock;3PlayerMock player = server.addPlayer();4StatisticsMock statistics = player.getStatistics();5statistics.set(Statistic.MINE_BLOCK, Material.DIAMOND_BLOCK, 10);6StatisticsMock statistics = player.getStatistics();7statistics.set(Statistic.MINE_BLOCK, Material.DIAMOND_BLOCK, 10);8public StatisticsMock()9public void reset()10public void clear()11public int get(Statistic statistic)12public int get(Statistic statistic,13public int get(Statistic statistic,14public void set(Statistic statistic,15public void set(Statistic statistic,16public void set(Statistic statistic,17public int increment(Statistic statistic)18public int increment(Statistic statistic,19public int increment(Statistic statistic,20public int decrement(Statistic statistic)21public int decrement(Statistic statistic,22public int decrement(Statistic statistic,23public int getDefaultValue(Statistic statistic)24public int getDefaultValue(Statistic statistic,25public int getDefaultValue(Statistic statistic,26public boolean isSupported(Statistic statistic)27public boolean isSupported(Statistic statistic,28public boolean isSupported(Statistic statistic,
StatisticsMock
Using AI Code Generation
1PlayerMock player = mockPlayer("TestPlayer");2player.setStatistic(Statistic.PLAY_ONE_TICK, 100);3PlayerMock player = mockPlayer("TestPlayer");4player.setStatistic(Statistic.PLAY_ONE_TICK, 100);5PlayerMock player = mockPlayer("TestPlayer");6player.setStatistic(Statistic.PLAY_ONE_TICK, 100);7PlayerMock player = mockPlayer("TestPlayer");8player.setStatistic(Statistic.PLAY_ONE_TICK, 100);9PlayerMock player = mockPlayer("TestPlayer");10player.setStatistic(Statistic.PLAY_ONE_TICK, 100);11PlayerMock player = mockPlayer("TestPlayer");12player.setStatistic(Statistic.PLAY_ONE_TICK, 100);13PlayerMock player = mockPlayer("TestPlayer");14player.setStatistic(Statistic.PLAY_ONE_TICK, 100);15PlayerMock player = mockPlayer("TestPlayer");16player.setStatistic(Statistic.PLAY_ONE_TICK, 100);
StatisticsMock
Using AI Code Generation
1public void getStatistics() {2 Map<Statistic, Integer> stats = player.getStatistics();3 Map<Statistic, Integer> stats = player.getStatistics(Statistic.PLAY_ONE_TICK);4 Map<Statistic, Integer> stats = player.getStatistics(Statistic.PLAY_ONE_TICK, Material.STONE);5}6public void hasStatistic() {7 boolean has = player.hasStatistic(Statistic.PLAY_ONE_TICK);8 boolean has = player.hasStatistic(Statistic.PLAY_ONE_TICK, Material.STONE);9}10public void setStatistics() {11 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);12 player.setStatistic(Statistic.PLAY_ONE_TICK, Material.STONE, 100);13}14public void removeStatistics() {15 player.removeStatistic(Statistic.PLAY_ONE_TICK);16 player.removeStatistic(Statistic.PLAY_ONE_TICK, Material.STONE);17}18public void resetStatistics() {19 player.resetStatistics();20 player.resetStatistics(Statistic.PLAY_ONE_TICK);21 player.resetStatistics(Statistic.PLAY_ONE_TICK, Material.STONE);22}23public void getStatistic() {24 int stat = player.getStatistic(Statistic.PLAY_ONE_TICK);25 int stat = player.getStatistic(Statistic.PLAY_ONE_TICK, Material.STONE);26}27public void setStatistic() {28 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);
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