Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.swingOffHand
Source:LivingEntityMock.java
...596 {597 // Pretend packet gets sent.598 }599 @Override600 public void swingOffHand()601 {602 // Pretend packet gets sent.603 }604 @Override605 public void setCollidable(boolean collidable)606 {607 this.collidable = collidable;608 }609 @Override610 public boolean isCollidable()611 {612 return this.collidable;613 }614 @NotNull...
Source:ArmorStandMock.java
...257 // TODO Auto-generated method stub258 throw new UnimplementedOperationException();259 }260 @Override261 public void swingOffHand()262 {263 // TODO Auto-generated method stub264 throw new UnimplementedOperationException();265 }266 @Override267 public Set<UUID> getCollidableExemptions()268 {269 // TODO Auto-generated method stub270 throw new UnimplementedOperationException();271 }272 @Override273 public <T> T getMemory(MemoryKey<T> memoryKey)274 {275 // TODO Auto-generated method stub...
swingOffHand
Using AI Code Generation
1import org.bukkit.entity.Player;2import org.bukkit.inventory.ItemStack;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.LivingEntityMock;7{8 public void testSwingOffHand()9 {10 ServerMock server = MockBukkit.mock();11 Player player = server.addPlayer();12 LivingEntityMock entity = new LivingEntityMock(server, player);13 ItemStack item = new ItemStack(Material.STICK);14 entity.swingOffHand();15 entity.swingOffHand(item);16 MockBukkit.unmock();17 }18}19import org.bukkit.entity.Player;20import org.bukkit.inventory.ItemStack;21import org.junit.Test;22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.ServerMock;24import be.seeseemelk.mockbukkit.entity.PlayerMock;25{26 public void testSwingOffHand()27 {28 ServerMock server = MockBukkit.mock();29 Player player = server.addPlayer();30 PlayerMock entity = new PlayerMock(server, player);31 ItemStack item = new ItemStack(Material.STICK);32 entity.swingOffHand();33 entity.swingOffHand(item);34 MockBukkit.unmock();35 }36}
swingOffHand
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.event.player.PlayerInteractEvent;6import org.bukkit.inventory.EquipmentSlot;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.PlayerInventory;9import org.bukkit.inventory.meta.ItemMeta;10import org.bukkit.plugin.java.JavaPlugin;11import be.seeseemelk.mockbukkit.entity.LivingEntityMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13public class Main extends JavaPlugin {14 public void onEnable() {15 PlayerMock player = new PlayerMock("TestPlayer", new LivingEntityMock(EntityType.PLAYER));16 ItemStack item = new ItemStack(Material.DIAMOND_AXE);17 ItemMeta meta = item.getItemMeta();18 meta.setDisplayName("Test Axe");19 item.setItemMeta(meta);20 PlayerInventory inv = player.getInventory();21 inv.setItem(0, item);22 inv.setItemInMainHand(item);23 inv.setItemInOffHand(item);24 player.swingOffHand();25 player.swingMainHand();26 }27 public void onDisable() {28 }29}30package com.example;31import org.bukkit.Material;32import org.bukkit.entity.EntityType;33import org.bukkit.entity.Player;34import org.bukkit.event.player.PlayerInteractEvent;35import org.bukkit.inventory.EquipmentSlot;36import org.bukkit.inventory.ItemStack;37import org.bukkit.inventory.PlayerInventory;38import org.bukkit.inventory.meta.ItemMeta;39import org.bukkit.plugin.java.JavaPlugin;40import be.seeseemelk.mockbukkit.entity.LivingEntityMock;41import be.seeseemelk.mockbukkit.entity.PlayerMock;42public class Main extends JavaPlugin {43 public void onEnable() {44 PlayerMock player = new PlayerMock("TestPlayer", new LivingEntityMock(EntityType.PLAYER));45 ItemStack item = new ItemStack(Material.DIAMOND_AXE);46 ItemMeta meta = item.getItemMeta();47 meta.setDisplayName("Test Axe");48 item.setItemMeta(meta);49 PlayerInventory inv = player.getInventory();50 inv.setItem(0, item);51 inv.setItemInMainHand(item);52 inv.setItemInOffHand(item);53 player.swingOffHand();54 player.swingMainHand();
swingOffHand
Using AI Code Generation
1public void testSwingOffHand() {2LivingEntityMock livingEntity = new LivingEntityMock();3livingEntity.swingOffHand();4assertTrue(livingEntity.isSwingingOffHand());5}6public void testSwingOffHand() {7LivingEntityMock livingEntity = new LivingEntityMock();8livingEntity.swingOffHand();9assertTrue(livingEntity.isSwingingOffHand());10}11public void testSwingOffHand() {12LivingEntityMock livingEntity = new LivingEntityMock();13livingEntity.swingOffHand();14assertTrue(livingEntity.isSwingingOffHand());15}16public void testSwingOffHand() {17LivingEntityMock livingEntity = new LivingEntityMock();18livingEntity.swingOffHand();19assertTrue(livingEntity.isSwingingOffHand());20}21public void testSwingOffHand() {22LivingEntityMock livingEntity = new LivingEntityMock();23livingEntity.swingOffHand();24assertTrue(livingEntity.isSwingingOffHand());25}26public void testSwingOffHand() {27LivingEntityMock livingEntity = new LivingEntityMock();28livingEntity.swingOffHand();29assertTrue(livingEntity.isSwingingOffHand());30}31public void testSwingOffHand() {32LivingEntityMock livingEntity = new LivingEntityMock();33livingEntity.swingOffHand();34assertTrue(livingEntity.isSwingingOffHand());35}
swingOffHand
Using AI Code Generation
1LivingEntityMock livingEntityMock = new LivingEntityMock(server, new LocationMock());2livingEntityMock.swingOffHand();3Player player = new PlayerMock(server, "Player");4player.swingOffHand();5LivingEntityMock livingEntityMock = new LivingEntityMock(server, new LocationMock());6livingEntityMock.swingOffHand();7Player player = new PlayerMock(server, "Player");8player.swingOffHand();9LivingEntityMock livingEntityMock = new LivingEntityMock(server, new LocationMock());10livingEntityMock.swingOffHand();11Player player = new PlayerMock(server, "Player");12player.swingOffHand();13LivingEntityMock livingEntityMock = new LivingEntityMock(server, new LocationMock());14livingEntityMock.swingOffHand();15Player player = new PlayerMock(server, "Player");16player.swingOffHand();17LivingEntityMock livingEntityMock = new LivingEntityMock(server, new LocationMock());18livingEntityMock.swingOffHand();19Player player = new PlayerMock(server, "Player");20player.swingOffHand();21LivingEntityMock livingEntityMock = new LivingEntityMock(server, new LocationMock());22livingEntityMock.swingOffHand();23Player player = new PlayerMock(server, "Player");24player.swingOffHand();
swingOffHand
Using AI Code Generation
1import org.bukkit.entity.Player;2import org.bukkit.event.player.PlayerInteractEvent;3import org.bukkit.inventory.EquipmentSlot;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.entity.LivingEntityMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class PlayerShieldTest {8 public static void main(String[] args) {9 PlayerMock player = new PlayerMock(null, "Player1");10 ItemStack shield = new ItemStack(Material.SHIELD);11 PlayerInventory inventory = player.getInventory();12 inventory.setItemInMainHand(shield);13 player.setInventory(inventory);14 LivingEntityMock entity = player.getEntity();15 entity.swingOffHand();16 entity.swingMainHand();17 PlayerInteractEvent event = new PlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, shield, null, EquipmentSlot.HAND);18 player.callEvent(event);19 }20}21import org.bukkit.entity.Player;22import org.bukkit.event.player.PlayerInteractEvent;23import org.bukkit.inventory.EquipmentSlot;24import org.bukkit.inventory.ItemStack;25import be.seeseemelk.mockbukkit.entity.LivingEntityMock;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27public class PlayerShieldTest {28 public static void main(String[] args) {29 PlayerMock player = new PlayerMock(null, "Player1");30 ItemStack shield = new ItemStack(Material.SHIELD);31 PlayerInventory inventory = player.getInventory();
swingOffHand
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4{5 public static void main(String[] args)6 {7 LivingEntityMock entity = new LivingEntityMock();8 ItemStack item = new ItemStack(Material.DIAMOND_AXE);9 entity.swingOffHand();10 System.out.println("Swung off hand item: " + entity.getOffHandItem());11 entity.swingOffHand(item);12 System.out.println("Swung off hand item: " + entity.getOffHandItem());13 }14}15import org.bukkit.Material;16import org.bukkit.inventory.ItemStack;17import be.seeseemelk.mockbukkit.entity.LivingEntityMock;18{19 public static void main(String[] args)20 {21 LivingEntityMock entity = new LivingEntityMock();22 ItemStack item = new ItemStack(Material.DIAMOND_AXE);23 entity.swingOffHand();24 System.out.println("Swung off hand item: " + entity.getOffHandItem());25 entity.swingOffHand(item);26 System.out.println("Swung off hand item: " + entity.getOffHandItem());27 }28}29import org.bukkit.Material;30import org.bukkit.inventory.ItemStack;31import be.seeseemelk.mockbukkit.entity.LivingEntityMock;32{33 public static void main(String[] args)34 {35 LivingEntityMock entity = new LivingEntityMock();36 ItemStack item = new ItemStack(Material.DIAMOND_AXE);37 entity.swingOffHand();38 System.out.println("Swung off hand item: " + entity.getOffHandItem());39 entity.swingOffHand(item);40 System.out.println("Swung off hand item: " + entity.getOffHandItem());41 }42}
swingOffHand
Using AI Code Generation
1LivingEntityMock livingEntity = new LivingEntityMock();2livingEntity.swingOffHand();3ItemStack item = new ItemStack(Material.WRITABLE_BOOK);4livingEntity.getInventory().setItemInOffHand(item);5LivingEntityMock livingEntity = new LivingEntityMock();6livingEntity.swingOffHand();7ItemStack item = new ItemStack(Material.WRITABLE_BOOK);8livingEntity.getInventory().setItemInOffHand(item);9LivingEntityMock livingEntity = new LivingEntityMock();10livingEntity.swingOffHand();11ItemStack item = new ItemStack(Material.WRITABLE_BOOK);12livingEntity.getInventory().setItemInOffHand(item);13LivingEntityMock livingEntity = new LivingEntityMock();14livingEntity.swingOffHand();15ItemStack item = new ItemStack(Material.WRITABLE_BOOK);16livingEntity.getInventory().setItemInOffHand(item);17LivingEntityMock livingEntity = new LivingEntityMock();18livingEntity.swingOffHand();19ItemStack item = new ItemStack(Material.WRITABLE_BOOK);20livingEntity.getInventory().setItemInOffHand(item);21LivingEntityMock livingEntity = new LivingEntityMock();22livingEntity.swingOffHand();23ItemStack item = new ItemStack(Material.WRITABLE_BOOK);24livingEntity.getInventory().setItemInOffHand(item);
swingOffHand
Using AI Code Generation
1public void testSwingOffHandItem()2{3LivingEntityMock entityMock = new LivingEntityMock(plugin, EntityType.ZOMBIE);4entityMock.swingOffHand();5assertNull(entityMock.getEquipment().getItemInOffHand());6}7public void testSwingOffHandItem()8{9LivingEntityMock entityMock = new LivingEntityMock(plugin, EntityType.ZOMBIE);10entityMock.swingOffHand();11assertNull(entityMock.getEquipment().getItemInOffHand());12}13public void testSwingOffHandItem()14{15LivingEntityMock entityMock = new LivingEntityMock(plugin, EntityType.ZOMBIE);16entityMock.swingOffHand();17assertNull(entityMock.getEquipment().getItemInOffHand());18}19public void testSwingOffHandItem()20{21LivingEntityMock entityMock = new LivingEntityMock(plugin, EntityType.ZOMBIE);22entityMock.swingOffHand();23assertNull(entityMock.getEquipment().getItemInOffHand());24}25public void testSwingOffHandItem()26{27LivingEntityMock entityMock = new LivingEntityMock(plugin, EntityType.ZOMBIE);28entityMock.swingOffHand();29assertNull(entityMock.getEquipment().getItemInOffHand());30}31public void testSwingOffHandItem()32{33LivingEntityMock entityMock = new LivingEntityMock(plugin, EntityType.ZOMBIE);
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