Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.setSwimming
Source: LivingEntityMock.java
...421 // TODO Auto-generated method stub422 throw new UnimplementedOperationException();423 }424 @Override425 public void setSwimming(boolean swimming)426 {427 // TODO Auto-generated method stub428 throw new UnimplementedOperationException();429 }430 @Override431 public boolean isRiptiding()432 {433 // TODO Auto-generated method stub434 throw new UnimplementedOperationException();435 }436 @Override437 public boolean isClimbing()438 {439 // TODO Auto-generated method stub...
setSwimming
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.DisplayName;4import org.junit.jupiter.api.AfterEach;5import static org.junit.jupiter.api.Assertions.*;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.LivingEntityMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10{11 private ServerMock server;12 private PlayerMock player;13 private LivingEntityMock entity;14 public void setUp()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 entity = new LivingEntityMock(server, null);19 }20 public void tearDown()21 {22 MockBukkit.unmock();23 }24 @DisplayName("Test if entity is swimming")25 public void testIsSwimming()26 {27 assertFalse(entity.isSwimming());28 entity.setSwimming(true);29 assertTrue(entity.isSwimming());30 }31 @DisplayName("Test if player is swimming")32 public void testPlayerIsSwimming()33 {34 assertFalse(player.isSwimming());35 player.setSwimming(true);36 assertTrue(player.isSwimming());37 }38}
setSwimming
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.DisplayName;5import org.junit.jupiter.api.Nested;6import org.junit.jupiter.api.extension.ExtendWith;7import static org.junit.jupiter.api.Assertions.*;8import static org.junit.jupiter.api.Assertions.assertEquals;9import static org.junit.jupiter.api.Assertions.assertTrue;10import static org.junit.jupiter.api.Assertions.assertFalse;11import static org.junit.jupiter.api.Assertions.assertThrows;12import static org.junit.jupiter.api.Assertions.assertNotNull;13import static org.junit.jupiter.api.Assertions.assertNull;14import static org.junit.jupiter.api.Assertions.assertAll;15import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;16import org.junit.jupiter.api.function.Executable;17import org.mockito.Mock;18import org.mockito.junit.jupiter.MockitoExtension;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.ServerMock;21import be.seeseemelk.mockbukkit.entity.LivingEntityMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import be.seeseemelk.mockbukkit.entity.VehicleMock;24import be.seeseemelk.mockbukkit.inventory.InventoryMock;25import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;26import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;27import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;28import be.seeseemelk.mockbukkit.inventory.meta.PotionMetaMock;29import be.seeseemelk.mockbukkit.inventory.meta.BookMetaMock;30import be.seeseemelk.mockbukkit.inventory.meta.FireworkMetaMock;31import be.seeseemelk.mockbukkit.inventory.meta.FireworkEffectMetaMock;
setSwimming
Using AI Code Generation
1LivingEntityMock entity = new LivingEntityMock();2entity.setSwimming(true);3entity.setSwimming(false);4LivingEntity entity = mock(LivingEntity.class);5entity.setSwimming(true);6entity.setSwimming(false);7Slime entity = mock(Slime.class);8entity.setSwimming(true);9entity.setSwimming(false);10Squid entity = mock(Squid.class);11entity.setSwimming(true);12entity.setSwimming(false);13WaterMob entity = mock(WaterMob.class);14entity.setSwimming(true);15entity.setSwimming(false);16Ambient entity = mock(Ambient.class);17entity.setSwimming(true);18entity.setSwimming(false);19Phantom entity = mock(Phantom.class);20entity.setSwimming(true);21entity.setSwimming(false);22Bat entity = mock(Bat.class);23entity.setSwimming(true);24entity.setSwimming(false);25Bee entity = mock(Bee.class);26entity.setSwimming(true);27entity.setSwimming(false);28Cat entity = mock(Cat.class);29entity.setSwimming(true);30entity.setSwimming(false);31Chicken entity = mock(Chicken.class);32entity.setSwimming(true);33entity.setSwimming(false);34Cod entity = mock(Cod.class);35entity.setSwimming(true);36entity.setSwimming(false);37Cow entity = mock(Cow.class);38entity.setSwimming(true);39entity.setSwimming(false);40Dolphin entity = mock(Dolphin.class
setSwimming
Using AI Code Generation
1import static org.junit.Assert.*;2import org.junit.*;3import be.seeseemelk.mockbukkit.*;4import be.seeseemelk.mockbukkit.entity.*;5import org.bukkit.entity.*;6{7 private MockBukkit mockBukkit;8 private ServerMock server;9 private PlayerMock player;10 public void setUp()11 {12 mockBukkit = MockBukkit.mock();13 server = mockBukkit.getServer();14 player = server.addPlayer();15 }16 public void tearDown()17 {18 MockBukkit.unmock();19 }20 public void testSwimming()21 {22 LivingEntityMock entity = new LivingEntityMock(server, EntityType.COW);23 entity.setSwimming(true);24 assertTrue(entity.isSwimming());25 }26}
setSwimming
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2LivingEntityMock mock = new LivingEntityMock(server, EntityType.SKELETON);3mock.setSwimming(true);4assertEquals(true, mock.isSwimming());5import be.seeseemelk.mockbukkit.entity.PlayerMock;6PlayerMock mock = new PlayerMock(server, "Player");7mock.setSwimming(true);8assertEquals(true, mock.isSwimming());9import be.seeseemelk.mockbukkit.entity.VillagerMock;10VillagerMock mock = new VillagerMock(server, Villager.Profession.BUTCHER);11mock.setSwimming(true);12assertEquals(true, mock.isSwimming());13import be.seeseemelk.mockbukkit.entity.WaterMobMock;14WaterMobMock mock = new WaterMobMock(server, EntityType.COD);15mock.setSwimming(true);16assertEquals(true, mock.isSwimming());17import be.seeseemelk.mockbukkit.entity.WaterAnimalMock;18WaterAnimalMock mock = new WaterAnimalMock(server, EntityType.SQUID);19mock.setSwimming(true);20assertEquals(true, mock.isSwimming());21import be.seeseemelk.mockbukkit.entity.WolfMock;22WolfMock mock = new WolfMock(server);23mock.setSwimming(true);24assertEquals(true, mock.isSwimming());25import be.seeseemelk.mockbukkit.entity.ZombieMock;26ZombieMock mock = new ZombieMock(server);27mock.setSwimming(true);28assertEquals(true, mock.isSwimming());29import be.seeseemelk.mockbukkit.entity.ZombieVillagerMock;
setSwimming
Using AI Code Generation
1public void testAddPotionEffect()2{3 PotionEffect effect = new PotionEffect(PotionEffectType.ABSORPTION, 100, 1);4 player.addPotionEffect(effect);5 assertTrue(player.hasPotionEffect(PotionEffectType.ABSORPTION));6}7player = server.addPlayer()
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