Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.setRemoveWhenFarAway
Source: LivingEntityMock.java
...369 // TODO Auto-generated method stub370 throw new UnimplementedOperationException();371 }372 @Override373 public void setRemoveWhenFarAway(boolean remove)374 {375 // TODO Auto-generated method stub376 throw new UnimplementedOperationException();377 }378 @Override379 public void setCanPickupItems(boolean pickup)380 {381 // TODO Auto-generated method stub382 throw new UnimplementedOperationException();383 }384 @Override385 public boolean getCanPickupItems()386 {387 // TODO Auto-generated method stub...
setRemoveWhenFarAway
Using AI Code Generation
1Player player = server.addPlayer();2Zombie zombie = server.addSimpleZombie();3zombie.setRemoveWhenFarAway(true);4player.teleport(zombie.getLocation());5player.setHealth(0);6assertTrue(zombie.isDead());7assertFalse(zombie.isValid());8zombie.setRemoveWhenFarAway(false);9player.teleport(zombie.getLocation());10player.setHealth(0);11assertFalse(zombie.isDead());12assertTrue(zombie.isValid());13zombie.setRemoveWhenFarAway(true);14player.teleport(zombie.getLocation());15player.setHealth(0);16assertTrue(zombie.isDead());17assertFalse(zombie.isValid());18zombie.setRemoveWhenFarAway(false);19player.teleport(zombie.getLocation());20player.setHealth(0);21assertFalse(zombie.isDead());22assertTrue(zombie.isValid());23Player player = server.addPlayer();24Zombie zombie = server.addSimpleZombie();25zombie.setRemoveWhenFarAway(true);26player.teleport(zombie.getLocation());27player.setHealth(0);28assertTrue(zombie.isDead());29assertFalse(zombie.isValid());30zombie.setRemoveWhenFarAway(false);31player.teleport(zombie.getLocation());32player.setHealth(0);33assertFalse(zombie.isDead());34assertTrue(zombie.isValid());35zombie.setRemoveWhenFarAway(true);36player.teleport(zombie.getLocation());
setRemoveWhenFarAway
Using AI Code Generation
1LivingEntityMock entity = mockServer.addSimpleWorld("world").spawn(0, 0, 0, LivingEntity.class);2entity.setRemoveWhenFarAway(true);3assertTrue(entity.getRemoveWhenFarAway());4LivingEntityMock entity = mockServer.addSimpleWorld("world").spawn(0, 0, 0, LivingEntity.class);5entity.setRemoveWhenFarAway(true);6assertTrue(entity.getRemoveWhenFarAway());7LivingEntityMock entity = mockServer.addSimpleWorld("world").spawn(0, 0, 0, LivingEntity.class);8entity.setRemoveWhenFarAway(true);9assertTrue(entity.getRemoveWhenFarAway());10LivingEntityMock entity = mockServer.addSimpleWorld("world").spawn(0, 0, 0, LivingEntity.class);11entity.setRemoveWhenFarAway(true);12assertTrue(entity.getRemoveWhenFarAway());13LivingEntityMock entity = mockServer.addSimpleWorld("world").spawn(0, 0, 0, LivingEntity.class);14entity.setRemoveWhenFarAway(true);15assertTrue(entity.getRemoveWhenFarAway());16LivingEntityMock entity = mockServer.addSimpleWorld("world").spawn(0, 0, 0, LivingEntity.class);17entity.setRemoveWhenFarAway(true);18assertTrue(entity.getRemoveWhenFarAway());19LivingEntityMock entity = mockServer.addSimpleWorld("world").spawn(0, 0, 0, LivingEntity.class);20entity.setRemoveWhenFarAway(true);21assertTrue(entity.getRemoveWhenFarAway
setRemoveWhenFarAway
Using AI Code Generation
1 public void testRemoveWhenFarAway()2 {3 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ARMOR_STAND);4 entity.setRemoveWhenFarAway(true);5 assertTrue(entity.removeWhenFarAway());6 }7 public void testRemoveWhenFarAway2()8 {9 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ARMOR_STAND);10 entity.setRemoveWhenFarAway(false);11 assertFalse(entity.removeWhenFarAway());12 }13 public void testRemoveWhenFarAway3()14 {15 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ARMOR_STAND);16 assertFalse(entity.removeWhenFarAway());17 }18 public void testRemoveWhenFarAway4()
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