Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.setRemainingAir
Source:LivingEntityMock.java
...225 {226 return remainingAirTicks;227 }228 @Override229 public void setRemainingAir(int ticks)230 {231 this.remainingAirTicks = ticks;232 }233 @Override234 public int getMaximumAir()235 {236 return maxAirTicks;237 }238 @Override239 public void setMaximumAir(int ticks)240 {241 this.maxAirTicks = ticks;242 }243 @Override...
setRemainingAir
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3PlayerMock playerMock = server.addPlayer();4LivingEntityMock livingEntityMock = playerMock.asLivingEntity();5livingEntityMock.setRemainingAir(1);6System.out.println(livingEntityMock.getRemainingAir());
setRemainingAir
Using AI Code Generation
1public void testRemainingAir()2{3 ServerMock server = MockBukkit.mock();4 PlayerMock player = server.addPlayer();5 player.setRemainingAir(1);6 assertEquals(player.getRemainingAir(), 1);7 player.setRemainingAir(0);8 assertEquals(player.getRemainingAir(), 0);9 player.setRemainingAir(-1);10 assertEquals(player.getRemainingAir(), -1);11}12public void testRemainingAir()13{14 ServerMock server = MockBukkit.mock();15 LivingEntityMock mob = server.addSimpleWorld("world").spawnEntity(new Location(server.getWorld("world"), 0, 0, 0), EntityType.ZOMBIE);16 mob.setRemainingAir(1);17 assertEquals(mob.getRemainingAir(), 1);18 mob.setRemainingAir(0);19 assertEquals(mob.getRemainingAir(), 0);20 mob.setRemainingAir(-1);21 assertEquals(mob.getRemainingAir(), -1);22}23public void testRemainingAir()24{25 ServerMock server = MockBukkit.mock();26 PlayerMock player = server.addPlayer();27 player.setRemainingAir(1);28 assertEquals(player.getRemainingAir(), 1);29 player.setRemainingAir(0);30 assertEquals(player.getRemainingAir(), 0);31 player.setRemainingAir(-1);32 assertEquals(player.getRemainingAir(), -1);33}34public void testRemainingAir()35{36 ServerMock server = MockBukkit.mock();37 LivingEntityMock mob = server.addSimpleWorld("world").spawnEntity(new Location(server.getWorld("world"), 0, 0, 0), EntityType.ZOMBIE);38 mob.setRemainingAir(1);39 assertEquals(mob.getRemainingAir(), 1);40 mob.setRemainingAir(0);41 assertEquals(mob.getRemainingAir(), 0);42 mob.setRemainingAir(-1);43 assertEquals(mob.getRemainingAir
setRemainingAir
Using AI Code Generation
1MockBukkit mockBukkit = MockBukkit.mock();2Player player = mockBukkit.addPlayer();3player.setRemainingAir(200);4int remainingAir = player.getRemainingAir();5assert remainingAir == 200;6mockBukkit.unmock();7MockBukkit mockBukkit = MockBukkit.mock();8Player player = mockBukkit.addPlayer();9player.setRemainingAir(200);10int remainingAir = player.getRemainingAir();11assert remainingAir == 200;12mockBukkit.unmock();13public boolean onCommand(CommandSender sender, Command command, String label, String[] args) 14{ 15if (sender instanceof Player) 16{ 17Player player = (Player) sender; 18int remainingAir = player.getRemainingAir(); 19if (remainingAir == 0) 20{ 21player.sendMessage("You are already out of air!"); 22return true; 23} 24{ 25player.setRemainingAir(0); 26player.sendMessage("You are now out of air!"); 27return true; 28} 29} 30{ 31sender.sendMessage("Only a player can execute this command!"); 32return true; 33} 34}
setRemainingAir
Using AI Code Generation
1import static org.junit.Assert.*;2import static org.hamcrest.CoreMatchers.*;3import org.junit.*;4import org.junit.runner.*;5import org.junit.runners.*;6import org.junit.runners.Parameterized.*;7import org.junit.runner.notification.*;8import org.junit.runners.model.*;9import org.bukkit.*;10import org.bukkit.entity.*;11import org.bukkit.inventory.*;12import org.bukkit.inventory.meta.*;13import org.bukkit.potion.*;14import org.bukkit.block.*;15import org.bukkit.block.data.*;16import org.bukkit.util.*;17import org.bukkit.material.*;18import org.bukkit.enchantments.*;19import org.bukkit.event.*;20import org.bukkit.event.entity.*;21import org.bukkit.event.inventory.*;22import org.bukkit.event.player.*;23import org.bukkit.event.block.*;24import org.bukkit.event.block.BlockBreakEvent;25import org.bukkit.event.block.BlockPlaceEvent;26import org.bukkit.event.entity.*;27import org.bukkit.event.entity.EntityDeathEvent;28import org.bukkit.event.entity.EntityDamageEvent;29import org.bukkit.event.entity.EntityDamageEvent.DamageCause;30import org.bukkit.event.inventory.*;31import org.bukkit.event.player.*;32import org.bukkit.event.player.AsyncPlayerChatEvent;33import org.bukkit.event.player.PlayerBedEnterEvent;34import org.bukkit.event.player.PlayerBedLeaveEvent;35import org.bukkit.event.player.PlayerJoinEvent;36import org.bukkit.event.player.PlayerMoveEvent;37import org.bukkit.event.player.PlayerQuitEvent;38import org.bukkit.event.server.*;39import org.bukkit.event.server.ServerListPingEvent;40import org.bukkit.event.vehicle.*;41import org.bukkit.event.vehicle.VehicleEnterEvent;42import org.bukkit.event.vehicle.VehicleExitEvent;43import org.bukkit.event.vehicle.VehicleMoveEvent;44import org.bukkit.event.weather.*;45import org.bukkit.event.weather.WeatherChangeEvent;46import org.bukkit.event.world.*;47import org.bukkit.event.world.WorldInitEvent;48import org.bukkit.event.world.WorldLoadEvent;49import org.bukkit.event.world.WorldSaveEvent;50import org.bukkit.event.world.WorldUnloadEvent;51import org.bukkit.plugin.*;52import org.bukkit.plugin.java.*;53import org.bukkit.plugin.java.JavaPlugin;54import org.bukkit.plugin.java
setRemainingAir
Using AI Code Generation
1package com.example.test;2import static org.junit.Assert.assertEquals;3import org.bukkit.Bukkit;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.entity.LivingEntityMock;10{11 private Player player;12 public void setUp() throws Exception13 {14 MockBukkit.mock();15 player = MockBukkit.createPlayer();16 }17 public void tearDown() throws Exception18 {19 MockBukkit.unmock();20 }21 public void testRemainingAir()22 {23 LivingEntityMock livingEntityMock = (LivingEntityMock) player;24 livingEntityMock.setRemainingAir(20);25 assertEquals(livingEntityMock.getRemainingAir(), 20);26 }27}
setRemainingAir
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.assertEquals;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.LivingEntityMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7{8 private ServerMock server;9 private PlayerMock player;10 public void setRemainingAirTest()11 {12 server = MockBukkit.mock();13 player = server.addPlayer();14 player.setRemainingAir(1);15 assertEquals(1, player.getRemainingAir());16 assertEquals(20, player.getMaximumAir());17 MockBukkit.unmock();18 }19}20package com.example;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.LivingEntityMock;23import org.junit.jupiter.api.AfterEach;24import org.junit.jupiter.api.BeforeEach;25import org.junit.jupiter.api.Test;26import static org.junit.jupiter.api.Assertions.assertEquals;27{28 private ServerMock server;29 private LivingEntityMock livingEntity;30 public void setUp()31 {
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