Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.setGliding
Source:LivingEntityMock.java
...410 {411 return this.gliding;412 }413 @Override414 public void setGliding(boolean gliding)415 {416 this.gliding = gliding;417 }418 @Override419 public boolean isSwimming()420 {421 // TODO Auto-generated method stub422 throw new UnimplementedOperationException();423 }424 @Override425 public void setSwimming(boolean swimming)426 {427 // TODO Auto-generated method stub428 throw new UnimplementedOperationException();...
setGliding
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.LivingEntity;4import org.junit.Test;5import static org.junit.Assert.*;6{7 public void testSetGliding()8 {9 LivingEntity entity = new LivingEntityMock(EntityType.PLAYER);10 entity.setGliding(true);11 assertTrue(entity.isGliding());12 }13}14LivingEntityMockTest > testSetGliding() PASSED
setGliding
Using AI Code Generation
1LivingEntityMock entity = new LivingEntityMock(server, EntityType.BEE);2entity.setGliding(true);3assertTrue(entity.isGliding());4Bee bee = (Bee) entity;5bee.setGliding(true);6assertTrue(bee.isGliding());7Bee bee = mock(Bee.class);8bee.setGliding(true);9verify(bee).setGliding(true);10Bee bee = mock(Bee.class);11bee.setGliding(true);12verify(bee, times(1)).setGliding(true);13Bee bee = mock(Bee.class);14bee.setGliding(true);15verify(bee, atLeastOnce()).setGliding(true);16Bee bee = mock(Bee.class);17bee.setGliding(true);18verify(bee, atLeast(1)).setGliding(true);19Bee bee = mock(Bee.class);20bee.setGliding(true);21verify(bee, atMost(1)).setGliding(true);22Bee bee = mock(Bee.class);23bee.setGliding(true);24verify(bee, never()).setGliding(true);25Bee bee = mock(Bee.class);26bee.setGliding(true);27verify(bee, timeout(100)).setGliding(true);28Bee bee = mock(Bee.class);29bee.setGliding(true);30verify(bee, timeout(100).times(1)).setGliding(true);31Bee bee = mock(Bee.class);32bee.setGliding(true);33verify(bee, timeout(100).atLeastOnce()).setGliding(true);34Bee bee = mock(Bee.class);35bee.setGliding(true);
setGliding
Using AI Code Generation
1public void testGliding()2{3 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());4 entity.setGliding(true);5 assertTrue(entity.isGliding());6}7public void testGliding()8{9 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());10 entity.setGliding(true);11 assertTrue(entity.isGliding());12}13public void testGliding()14{15 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());16 entity.setGliding(true);17 assertTrue(entity.isGliding());18}19public void testGliding()20{21 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());22 entity.setGliding(true);23 assertTrue(entity.isGliding());24}25public void testGliding()26{27 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());28 entity.setGliding(true);29 assertTrue(entity.isGliding());30}31public void testGliding()32{33 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());34 entity.setGliding(true);35 assertTrue(entity.isGliding());36}37public void testGliding()38{39 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());40 entity.setGliding(true);41 assertTrue(entity.isGliding());42}43public void testGliding()44{45 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());46 entity.setGliding(true);47 assertTrue(entity.isGliding());48}
setGliding
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.LivingEntity;4import org.junit.Test;5import static org.junit.Assert.*;6{7 public void testSetGliding()8 {9 LivingEntity entity = new LivingEntityMock(EntityType.PLAYER);10 entity.setGliding(true);11 assertTrue(entity.isGliding());12 }13}14LivingEntityMockTest > testSetGliding() PASSED
setGliding
Using AI Code Generation
1public void testGliding()2{3 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());4 entity.setGliding(true);5 assertTrue(entity.isGliding());6}7public void testGliding()8{9 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());10 entity.setGliding(true);11 assertTrue(entity.isGliding());12}13public void testGliding()14{15 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());16 entity.setGliding(true);17 assertTrue(entity.isGliding());18}19public void testGliding()20{21 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());22 entity.setGliding(true);23 assertTrue(entity.isGliding());24}25public void testGliding()26{27 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());28 entity.setGliding(true);29 assertTrue(entity.isGliding());30}31public void testGliding()32{33 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());34 entity.setGliding(true);35 assertTrue(entity.isGliding());36}37public void testGliding()38{39 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());40 entity.setGliding(true);41 assertTrue(entity.isGliding());42}43public void testGliding()44{45 LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());46 entity.setGliding(true);47 assertTrue(entity.isGliding());48}
setGliding
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2LivingEntityMock player = server.addPlayer();3player.setGliding(true);4player.setGliding(false);5import be.seeseemelk.mockbukkit.entity.PlayerMock;6PlayerMock player = server.addPlayer();7player.setGliding(true);8player.setGliding(false);9import be.seeseemelk.mockbukkit.entity.PlayerMock;10PlayerMock player = server.addPlayer();11player.setGliding(true);12player.setGliding(false);13import be.seeseemelk.mockbukkit.entity.PlayerMock;
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