Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.rayTraceBlocks
Source:LivingEntityMock.java
...208 // TODO Auto-generated method stub209 throw new UnimplementedOperationException();210 }211 @Override212 public RayTraceResult rayTraceBlocks(double maxDistance)213 {214 // TODO Auto-generated method stub215 throw new UnimplementedOperationException();216 }217 @Override218 public RayTraceResult rayTraceBlocks(double maxDistance, FluidCollisionMode fluidCollisionMode)219 {220 // TODO Auto-generated method stub221 throw new UnimplementedOperationException();222 }223 @Override224 public int getRemainingAir()225 {226 return remainingAirTicks;227 }228 @Override229 public void setRemainingAir(int ticks)230 {231 this.remainingAirTicks = ticks;232 }...
rayTraceBlocks
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.entity.Player;6public boolean isBlockVisible(Player player, Block block) {7 LivingEntityMock entity = (LivingEntityMock) player;8 Location location = block.getLocation();9 return entity.rayTraceBlocks(location, 100) != null;10}
rayTraceBlocks
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.Location;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.entity.Player;6import org.bukkit.util.Vector;7import java.util.HashSet;8import java.util.Set;9import static be.seeseemelk.mockbukkit.entity.LivingEntityMock.rayTraceBlocks;10{11 private final Set<Player> players = new HashSet<>();12 public void onEnable()13 {14 getServer().getPluginManager().registerEvents(new Listener()15 {16 public void onPlayerJoin(PlayerJoinEvent event)17 {18 players.add(event.getPlayer());19 }20 }, this);21 getCommand("test").setExecutor((sender, command, label, args) ->22 {23 if (!(sender instanceof Player))24 return false;25 Player player = (Player) sender;26 LivingEntityMock entity = new LivingEntityMock(getServer(), player.getLocation());27 entity.setEyeLocation(player.getLocation());28 entity.setEyeHeight(player.getEyeHeight());29 entity.setEyeHeight(false, player.getEyeHeight());30 entity.setVelocity(player.getVelocity());31 Block block = rayTraceBlocks(entity, 5, FluidCollisionMode.NEVER);32 if (block == null)33 return false;34 BlockFace face = block.getFace(player.getLocation());35 if (face == null)36 return false;37 Location location = block.getLocation();38 switch (face)39 {40 location.add(0.5, 0, 0.5);41 break;42 location.add(0.5, 1, 0.5);43 break;44 location.add(0.5, 0.5, 0);45 break;46 location.add(0.5, 0.5, 1);47 break;48 location.add(0, 0.5, 0.5);49 break;50 location.add(1, 0.5, 0.5);51 break;52 return false;53 }54 player.teleport(location);55 return true;
rayTraceBlocks
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.BlockMock;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.block.BlockFace;6import org.bukkit.util.Vector;7public class RayTrace {8 public static void main(String[] args) {9 LivingEntityMock entity = new LivingEntityMock();10 entity.setEyeLocation(new Location(null, 0, 0, 0));11 entity.setEyeHeight(0.0);12 entity.setVelocity(new Vector(0, 0, 0));13 BlockMock block = entity.rayTraceBlocks(10);14 System.out.println(block.getType());15 System.out.println(block.getX());16 System.out.println(block.getY());17 System.out.println(block.getZ());18 }19}20import be.seeseemelk.mockbukkit.block.BlockMock;21import be.seeseemelk.mockbukkit.entity.LivingEntityMock;22import org.bukkit.Location;23import org.bukkit.Material;24import org.bukkit.block.BlockFace;25import org.bukkit.util.Vector;26public class RayTrace {27 public static void main(String[] args) {28 LivingEntityMock entity = new LivingEntityMock();29 entity.setEyeLocation(new Location(null, 0, 0, 0));30 entity.setEyeHeight(0.0);31 entity.setVelocity(new Vector(0, 0, 0));32 BlockFace blockFace = entity.rayTraceBlocksFace(10);33 System.out.println(blockFace);34 }35}36import be.seeseemelk.mockb
rayTraceBlocks
Using AI Code Generation
1Block block = player.rayTraceBlocks(100).getHitBlock();2Location location = block.getLocation();3Material material = block.getType();4BlockData blockData = block.getBlockData();5BlockState blockState = block.getState();6Biome biome = block.getBiome();7int lightLevel = block.getLightLevel();8int lightFromSky = block.getLightFromSky();9int lightFromBlocks = block.getLightFromBlocks();10double temperature = block.getTemperature();11double humidity = block.getHumidity();12Material material = block.getType();13BlockData blockData = block.getBlockData();14BlockState blockState = block.getState();15Biome biome = block.getBiome();16int lightLevel = block.getLightLevel();17int lightFromSky = block.getLightFromSky();18int lightFromBlocks = block.getLightFromBlocks();
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