Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.launchProjectile
Source: LivingEntityMock.java
...148 else149 throw new UnimplementedOperationException();150 }151 @Override152 public <T extends Projectile> T launchProjectile(Class<? extends T> projectile)153 {154 // TODO Auto-generated method stub155 throw new UnimplementedOperationException();156 }157 @Override158 public <T extends Projectile> T launchProjectile(Class<? extends T> projectile, Vector velocity)159 {160 T entity = launchProjectile(projectile);161 entity.setVelocity(velocity);162 return entity;163 }164 @Override165 public double getEyeHeight()166 {167 // TODO Auto-generated method stub168 throw new UnimplementedOperationException();169 }170 @Override171 public double getEyeHeight(boolean ignorePose)172 {173 // TODO Auto-generated method stub174 throw new UnimplementedOperationException();...
launchProjectile
Using AI Code Generation
1import org.junit.Test;2import org.junit.runner.RunWith;3import org.mockito.Mock;4import org.mockito.junit.MockitoJUnitRunner;5import be.seeseemelk.mockbukkit.entity.LivingEntityMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7@RunWith(MockitoJUnitRunner.class)8{9 private PlayerMock player;10 public void test()11 {12 LivingEntityMock entity = new LivingEntityMock(player.getServer(), player.getLocation());13 entity.launchProjectile(ExampleProjectile.class);14 }15}16import org.junit.Test;17import org.junit.runner.RunWith;18import org.mockito.Mock;19import org.mockito.junit.MockitoJUnitRunner;20import be.seeseemelk.mockbukkit.entity.LivingEntityMock;21import be.seeseemelk.mockbukkit.entity.PlayerMock;22@RunWith(MockitoJUnitRunner.class)23{24 private PlayerMock player;25 public void test()26 {27 LivingEntityMock entity = new LivingEntityMock(player.getServer(), player.getLocation());28 entity.launchProjectile(ExampleProjectile.class);29 }30}31import org.junit.Test;32import org.junit.runner.RunWith;33import org.mockito.Mock;34import org.mockito.junit.MockitoJUnitRunner;35import be.seeseemelk.mockbukkit.entity.LivingEntityMock;36import be.seeseemelk.mockbukkit.entity.PlayerMock;37@RunWith(MockitoJUnitRunner.class)38{39 private PlayerMock player;40 public void test()41 {42 LivingEntityMock entity = new LivingEntityMock(player.getServer(), player.getLocation());43 entity.launchProjectile(ExampleProjectile.class);44 }45}46import org.junit.Test;47import org.junit.runner.RunWith;48import org.mockito.Mock;49import org.mockito.junit.MockitoJUnitRunner;50import be.seeseemelk.mockbukkit.entity.LivingEntityMock;51import be.seeseemelk.mockbukkit.entity.PlayerMock;52@RunWith(MockitoJUnitRunner.class)53{54 private PlayerMock player;
launchProjectile
Using AI Code Generation
1WorldMock world = server.addSimpleWorld("world");2LivingEntityMock entity = new LivingEntityMock(server, new Location(world, 0, 0, 0));3ProjectileMock projectile = new ProjectileMock(server, new Location(world, 0, 0, 0));4ArrowMock arrow = new ArrowMock(server, new Location(world, 0, 0, 0));5EggMock egg = new EggMock(server, new Location(world, 0, 0, 0));6SnowballMock snowball = new SnowballMock(server, new Location(world, 0, 0, 0));7FireballMock fireball = new FireballMock(server, new Location(world, 0, 0, 0));8SmallFireballMock smallFireball = new SmallFireballMock(server, new Location(world, 0, 0, 0));9EnderPearlMock enderPearl = new EnderPearlMock(server, new Location(world, 0, 0, 0));10EnderSignalMock enderSignal = new EnderSignalMock(server, new Location(world, 0, 0, 0));11ThrownExpBottleMock thrownExpBottle = new ThrownExpBottleMock(server, new Location(world, 0, 0, 0));12ThrownPotionMock thrownPotion = new ThrownPotionMock(server, new Location(world, 0, 0, 0));13WitchSpellMock witchSpell = new WitchSpellMock(server, new Location(world, 0, 0, 0));14WitherSkullMock witherSkull = new WitherSkullMock(server, new Location(world, 0, 0, 0));15ShulkerBulletMock shulkerBullet = new ShulkerBulletMock(server, new Location(world, 0, 0, 0));16LlamaSpitMock llamaSpit = new LlamaSpitMock(server, new Location(world, 0, 0
launchProjectile
Using AI Code Generation
1LivingEntityMock livingEntityMock = new LivingEntityMock(server, new Vector(0, 0, 0));2ProjectileMock projectileMock = new ProjectileMock(server, new Vector(0, 0, 0));3Vector vector = new Vector(1, 1, 1);4livingEntityMock.launchProjectile(projectileMock.getClass(), vector);5Location result = projectileMock.getLocation();6assertEquals(1, result.getX(), 0.1);7assertEquals(1, result.getY(), 0.1);8assertEquals(1, result.getZ(), 0.1);9LivingEntityMock livingEntityMock = new LivingEntityMock(server, new Vector(0, 0, 0));10Vector vector = new Vector(1, 1, 1);11livingEntityMock.launchProjectile(Snowball.class, vector);12Location result = livingEntityMock.getNearbyEntities(1, 1, 1).get(0).getLocation();13assertEquals(1, result.getX(), 0.1);14assertEquals(1, result.getY(), 0.1);15assertEquals(1, result.getZ(), 0.1);16LivingEntityMock livingEntityMock = new LivingEntityMock(server, new Vector(0, 0, 0));17Vector vector = new Vector(1, 1, 1);18livingEntityMock.launchProjectile(Snowball.class, vector);19Location result = livingEntityMock.getNearbyEntities(1, 1, 1).get(0).getLocation();20assertEquals(1, result.getX(), 0.1);21assertEquals(1, result.getY(), 0.1);22assertEquals(1, result.getZ(), 0.1);23LivingEntityMock livingEntityMock = new LivingEntityMock(server, new Vector(0, 0,
launchProjectile
Using AI Code Generation
1{2 public void fireballTest()3 {4 ServerMock server = MockBukkit.mock();5 WorldMock world = server.addSimpleWorld("world");6 PlayerMock player = server.addPlayer();7 Location location = player.getLocation();8 player.launchProjectile(Fireball.class);9 Fireball fireball = (Fireball) world.getNearbyEntities(location, 1, 1, 1).toArray()[0];10 assertEquals(1, world.getNearbyEntities(location, 1, 1, 1).size());11 assertEquals(location, fireball.getLocation());12 assertEquals(Fireball.class, fireball.getClass());13 }14}
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