How to use isCollidable method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.isCollidable

Source:LivingEntityMock.java Github

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...457 // TODO Auto-generated method stub458 throw new UnimplementedOperationException();459 }460 @Override461 public boolean isCollidable()462 {463 // TODO Auto-generated method stub464 throw new UnimplementedOperationException();465 }466 @Override467 public EntityCategory getCategory()468 {469 // TODO Auto-generated method stub470 throw new UnimplementedOperationException();471 }472 @Override473 public void setArrowsInBody(int count)474 {475 // TODO Auto-generated method stub...

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isCollidable

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import org.junit.Assert;5import org.junit.Before;6import org.junit.Rule;7import org.junit.Test;8import org.junit.rules.ExpectedException;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.entity.LivingEntityMock;11{12 public final ExpectedException exception = ExpectedException.none();13 private LivingEntityMock livingEntityMock;14 public void setUp() throws Exception15 {16 livingEntityMock = new LivingEntityMock(MockBukkit.getMock(), EntityType.ZOMBIE);17 }18 public void testIsCollidable()19 {20 livingEntityMock.setCollidable(true);21 Assert.assertTrue(livingEntityMock.isCollidable());22 livingEntityMock.setCollidable(false);23 Assert.assertFalse(livingEntityMock.isCollidable());24 }25 public void testSetCollidable()26 {27 livingEntityMock.setCollidable(true);28 Assert.assertTrue(livingEntityMock.isCollidable());29 livingEntityMock.setCollidable(false);30 Assert.assertFalse(livingEntityMock.isCollidable());31 }32 public void testGetEquipment()33 {34 Assert.assertNotNull(livingEntityMock.getEquipment());35 }36 public void testGetHealth()37 {38 Assert.assertEquals(20, livingEntityMock.getHealth(), 0);39 }40 public void testSetHealth()41 {42 livingEntityMock.setHealth(5);43 Assert.assertEquals(5, livingEntityMock.getHealth(), 0);44 }45 public void testGetMaxHealth()46 {47 Assert.assertEquals(20, livingEntityMock.getMaxHealth(), 0);48 }49 public void testSetMaxHealth()50 {51 livingEntityMock.setMaxHealth(10);52 Assert.assertEquals(10, livingEntityMock.getMaxHealth(), 0);53 }54 public void testDamageDouble()55 {56 livingEntityMock.damage(5);57 Assert.assertEquals(15, livingEntityMock.getHealth(), 0);58 }59 public void testDamageDoubleEntity()60 {61 Player player = MockBukkit.getMock().addPlayer();62 livingEntityMock.damage(5, player);

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isCollidable

Using AI Code Generation

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1LivingEntityMock villager = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Villager.class);2villager.setCollidable(true);3assertTrue(villager.isCollidable());4LivingEntityMock zombie = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Zombie.class);5zombie.setCollidable(true);6assertTrue(zombie.isCollidable());7LivingEntityMock creeper = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Creeper.class);8creeper.setCollidable(true);9assertTrue(creeper.isCollidable());10LivingEntityMock skeleton = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Skeleton.class);11skeleton.setCollidable(true);12assertTrue(skeleton.isCollidable());13LivingEntityMock pig = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Pig.class);14pig.setCollidable(true);15assertTrue(pig.isCollidable());16LivingEntityMock sheep = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Sheep.class);17sheep.setCollidable(true);18assertTrue(sheep.isCollidable());19LivingEntityMock cow = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Cow.class);20cow.setCollidable(true);21assertTrue(cow.isCollidable());22LivingEntityMock chicken = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Chicken.class);23chicken.setCollidable(true);24assertTrue(chicken.isCollidable());25LivingEntityMock squid = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Squid.class);26squid.setCollidable(true);27assertTrue(squid.isCollidable());28LivingEntityMock wolf = mockServer.addSimpleWorld("world").spawn(new Location(mockServer.getWorld("world"), 0, 0, 0), Wolf.class);29wolf.setCollidable(true);30assertTrue(wolf.isCollidable());

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isCollidable

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.assertTrue;2import static org.junit.jupiter.api.Assertions.assertFalse;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.DisplayName;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.LivingEntityMock;9{10 private ServerMock server;11 private LivingEntityMock entity;12 public void setUp()13 {14 server = MockBukkit.mock();15 entity = new LivingEntityMock(server, null);16 }17 @DisplayName("Test if the entity is collidable")18 public void testIsCollidable()19 {20 assertTrue(entity.isCollidable());21 }22 @DisplayName("Test if the entity is not collidable")23 public void testIsNotCollidable()24 {25 entity.setCollidable(false);26 assertFalse(entity.isCollidable());27 }28}

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