How to use hasLineOfSight method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.hasLineOfSight

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...357 }358 return effects;359 }360 @Override361 public boolean hasLineOfSight(Entity other)362 {363 /​/​ TODO Auto-generated method stub364 throw new UnimplementedOperationException();365 }366 @Override367 public boolean getRemoveWhenFarAway()368 {369 /​/​ TODO Auto-generated method stub370 throw new UnimplementedOperationException();371 }372 @Override373 public void setRemoveWhenFarAway(boolean remove)374 {375 /​/​ TODO Auto-generated method stub...

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hasLineOfSight

Using AI Code Generation

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1 public void testHasLineOfSight() {2 World world = server.addSimpleWorld("world");3 Location location1 = new Location(world, 0, 0, 0);4 Location location2 = new Location(world, 0, 1, 0);5 Location location3 = new Location(world, 0, 2, 0);6 Location location4 = new Location(world, 0, 3, 0);7 Location location5 = new Location(world, 0, 4, 0);8 Location location6 = new Location(world, 0, 5, 0);9 Location location7 = new Location(world, 0, 6, 0);10 Location location8 = new Location(world, 0, 7, 0);11 Location location9 = new Location(world, 0, 8, 0);12 Location location10 = new Location(world, 0, 9, 0);13 Location location11 = new Location(world, 0, 10, 0);14 Location location12 = new Location(world, 0, 11, 0);15 Location location13 = new Location(world, 0, 12, 0);16 Location location14 = new Location(world, 0, 13, 0);17 Location location15 = new Location(world, 0, 14, 0);18 Location location16 = new Location(world, 0, 15, 0);19 Location location17 = new Location(world, 0, 16, 0);20 Location location18 = new Location(world, 0, 17, 0);21 Location location19 = new Location(world, 0, 18, 0);22 Location location20 = new Location(world, 0, 19, 0);23 Location location21 = new Location(world, 0, 20, 0);24 Location location22 = new Location(world, 0, 21, 0);25 Location location23 = new Location(world, 0, 22, 0);26 Location location24 = new Location(world, 0, 23, 0);27 Location location25 = new Location(world, 0, 24, 0);28 Location location26 = new Location(world, 0, 25, 0);

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hasLineOfSight

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import org.bukkit.entity.Player;6import org.bukkit.entity.Entity;7import org.bukkit.entity.EntityType;8import org.bukkit.Location;9import org.bukkit.World;10import org.bukkit.Material;11import org.bukkit.block.Block;12import org.bukkit.block.BlockFace;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.entity.LivingEntityMock;15{16 private LivingEntityMock entity;17 private Location location;18 private World world;19 private Player player;20 private Block block;21 public void setUp()22 {23 MockBukkit.mock();24 world = MockBukkit.createMockWorld();25 location = new Location(world, 0, 0, 0);26 entity = new LivingEntityMock(location, EntityType.PLAYER);27 player = MockBukkit.createMockPlayer();28 block = world.getBlockAt(location);29 }30 public void tearDown()31 {32 MockBukkit.unmock();33 }34 public void testHasLineOfSight()35 {36 assertTrue(entity.hasLineOfSight(player));37 assertTrue(entity.hasLineOfSight(block));38 assertTrue(entity.hasLineOfSight(block.getLocation()));39 assertTrue(entity.hasLineOfSight(location));40 Block block2 = world.getBlockAt(location.getBlockX(), location.getBlockY() + 1, location.getBlockZ());41 block2.setType(Material.GLASS);42 assertFalse(entity.hasLineOfSight(player));43 assertFalse(entity.hasLineOfSight(block));44 assertFalse(entity.hasLineOfSight(block.getLocation()));45 assertFalse(entity.hasLineOfSight(location));46 }47}48import org.junit.Test;49import org.junit.Before;50import org.junit.After;51import static org.junit.Assert.*;52import org.bukkit.entity.Player;53import org.bukkit.entity.Entity;54import org.bukkit.entity.EntityType;55import org.bukkit.Location;56import org.bukkit.World;57import org.bukkit.Material;58import org.bukkit.block.Block;59import org.bukkit.block.BlockFace;60import be.seeseemelk.mockbukkit.MockBukkit;61import be.seeseemelk.mockbukkit.entity.LivingEntityMock;

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hasLineOfSight

Using AI Code Generation

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1package com.example;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.Test;4import org.mockito.Mockito;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import org.bukkit.entity.Entity;10import org.bukkit.entity.Player;11import static org.junit.jupiter.api.Assertions.*;12{13 private ServerMock server;14 private PlayerMock player;15 public void setUp()16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 }20 public void test()21 {22 LivingEntityMock entity = new LivingEntityMock(server, null);23 entity.setLocation(0, 0, 0);24 player.setLocation(0, 0, 0);25 assertTrue(player.hasLineOfSight(entity));26 }27}

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hasLineOfSight

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.EntityMock;4import be.seeseemelk.mockbukkit.entity.LivingEntityMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import org.bukkit.Location;7import org.bukkit.Material;8import org.bukkit.World;9import org.bukkit.block.Block;10import org.bukkit.entity.Entity;11import org.bukkit.entity.EntityType;12import org.junit.After;13import org.junit.Before;14import org.junit.Test;15import static org.junit.Assert.*;16public class SeeThroughBlocksTest {17 private ServerMock server;18 private World world;19 private PlayerMock player;20 public void setUp() {21 server = MockBukkit.mock();22 world = server.addSimpleWorld("world");23 player = server.addPlayer();24 }25 public void tearDown() {26 MockBukkit.unmock();27 }28 public void testSeeThroughBlocks() {29 Location loc = new Location(world, 0, 0, 0);30 EntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE, loc);31 Block block = world.getBlockAt(loc);32 block.setType(Material.AIR);33 assertTrue(entity.hasLineOfSight(player));34 }35 public void testSeeThroughBlocks2() {36 Location loc = new Location(world, 0, 0, 0);37 EntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE, loc);38 Block block = world.getBlockAt(loc);39 block.setType(Material.AIR);40 assertTrue(entity.hasLineOfSight(player));41 }42}

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hasLineOfSight

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3PlayerMock player1 = server.addPlayer();4PlayerMock player2 = server.addPlayer();5LivingEntityMock entity = new LivingEntityMock(server, EntityType.SHEEP);6player1.teleport(new Location(Bukkit.getWorlds().get(0), 0, 0, 0));7player2.teleport(new Location(Bukkit.getWorlds().get(0), 2, 0, 2));8entity.teleport(new Location(Bukkit.getWorlds().get(0), 1, 0, 1));9System.out.println(player1.hasLineOfSight(player2));10System.out.println(player1.hasLineOfSight(entity));11System.out.println(player2.hasLineOfSight(entity));12System.out.println(player2.hasLineOfSight(player1));13System.out.println(entity.hasLineOfSight(player1));14System.out.println(entity.hasLineOfSight(player2));

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