Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getLineOfSight
Source:LivingEntityMock.java
...178 {179 return getLocation().add(0, getEyeHeight(), 0);180 }181 @Override182 public List<Block> getLineOfSight(Set<Material> transparent, int maxDistance)183 {184 // TODO Auto-generated method stub185 throw new UnimplementedOperationException();186 }187 @Override188 public Block getTargetBlock(Set<Material> transparent, int maxDistance)189 {190 // TODO Auto-generated method stub191 throw new UnimplementedOperationException();192 }193 @Override194 public List<Block> getLastTwoTargetBlocks(Set<Material> transparent, int maxDistance)195 {196 // TODO Auto-generated method stub...
getLineOfSight
Using AI Code Generation
1LivingEntityMock entity = new LivingEntityMock(server, new LocationMock(world, 0, 0, 0));2entity.getLineOfSight(null, 0);3PlayerMock player = new PlayerMock(server, "Player");4player.getLineOfSight(null, 0);5PlayerMock player = server.addPlayer();6player.getLineOfSight(null, 0);7PlayerMock player = server.addPlayer(PlayerMock.class);8player.getLineOfSight(null, 0);9PlayerMock player = server.addPlayer(PlayerMock.class, "Player");10player.getLineOfSight(null, 0);11PlayerMock player = server.addPlayer(PlayerMock.class, "Player", new LocationMock(world, 0, 0, 0));12player.getLineOfSight(null, 0);13PlayerMock player = server.addPlayer(PlayerMock.class, "Player", new LocationMock(world, 0, 0, 0), GameMode.CREATIVE);14player.getLineOfSight(null, 0);15PlayerMock player = server.addPlayer(PlayerMock.class, "Player", new LocationMock(world, 0, 0, 0), GameMode.CREATIVE, new PlayerInventoryMock());16player.getLineOfSight(null, 0);17PlayerMock player = server.addPlayer(PlayerMock.class, "Player", new LocationMock(world, 0, 0, 0), GameMode.CREATIVE, new PlayerInventoryMock(), new PlayerInventoryMock());
getLineOfSight
Using AI Code Generation
1LivingEntityMock entityMock = new LivingEntityMock(server, new Location(server.getWorld("world"), 0, 0, 0));2entityMock.setTarget(new PlayerMock(server, "Player1"));3entityMock.setTarget(new PlayerMock(server, "Player2"));4entityMock.setTarget(new PlayerMock(server, "Player3"));5entityMock.setTarget(new PlayerMock(server, "Player4"));6entityMock.setTarget(new PlayerMock(server, "Player5"));7entityMock.getLineOfSight(null, 5);8getTarget() method9LivingEntityMock entityMock = new LivingEntityMock(server, new Location(server.getWorld("world"), 0, 0, 0));10entityMock.setTarget(new PlayerMock(server, "Player1"));11entityMock.setTarget(new PlayerMock(server, "Player2"));12entityMock.setTarget(new PlayerMock(server, "Player3"));13entityMock.setTarget(new PlayerMock(server, "Player4"));14entityMock.setTarget(new PlayerMock(server, "Player5"));15entityMock.getTarget();16setTarget() method17LivingEntityMock entityMock = new LivingEntityMock(server, new Location(server.getWorld("world"), 0, 0, 0));18entityMock.setTarget(new PlayerMock(server, "Player1"));19entityMock.setTarget(new PlayerMock(server, "Player2"));20entityMock.setTarget(new PlayerMock(server, "Player3"));21entityMock.setTarget(new PlayerMock(server, "Player4"));22entityMock.setTarget(new PlayerMock(server, "Player5"));23getEquipment() method
getLineOfSight
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2LivingEntityMock entity = new LivingEntityMock(server, new Location(world, 0, 0, 0));3Location loc = entity.getLineOfSight(10, FluidCollisionMode.NEVER).get(0);4import org.bukkit.Location;5import org.bukkit.World;6import org.bukkit.block.Block;7import org.bukkit.entity.Entity;8import org.bukkit.entity.Player;9import org.bukkit.event.player.PlayerTeleportEvent;10import org.bukkit.util.Vector;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12PlayerMock player = server.addPlayer();13player.setLocation(new Location(world, 0, 0, 0));14Location location = player.getLocation();15Block block = player.getLocation().getBlock();16Vector direction = player.getLocation().getDirection();17float pitch = player.getLocation().getPitch();18float yaw = player.getLocation().getYaw();19World world = player.getWorld();20Vector velocity = player.getVelocity();21player.setVelocity(new Vector(1, 1, 1));22double eyeHeight = player.getEyeHeight();23Location eyeLocation = player.getEyeLocation();24Block targetBlock = player.getTargetBlock(null, 10);25Block targetBlockIgnoreTransparent = player.getTargetBlock(null, 10, FluidCollisionMode.NEVER);26Block targetBlockIgnoreTransparentAndLiquids = player.getTargetBlock(null, 10, FluidCollisionMode.NEVER);27player.teleport(new Location(world, 0, 0, 0));28player.teleport(new Location(world, 0, 0, 0), PlayerTeleportEvent.TeleportCause.UNKNOWN);
getLineOfSight
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.block.BlockMock;6import be.seeseemelk.mockbukkit.block.data.BlockDataMock;7import org.bukkit.Material;8import org.bukkit.block.Block;9import org.bukkit.block.data.BlockData;10import org.bukkit.entity.Player;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import static org.junit.Assert.*;15{16 private ServerMock server;17 private PlayerMock player;18 private LivingEntityMock entity;19 private BlockMock block;20 private BlockDataMock blockData;21 private Material material;22 public void setUp()23 {24 server = MockBukkit.mock();25 player = server.addPlayer();26 entity = new LivingEntityMock(server, null);27 block = new BlockMock(Material.STONE);28 blockData = new BlockDataMock(Material.STONE);29 material = Material.STONE;30 }31 public void tearDown()32 {33 MockBukkit.unmock();34 }35 public void testGetBlockPlayerIsLookingAt()36 {37 Block block = entity.getLineOfSight(null, 1).get(0);38 BlockData blockData = block.getBlockData();
getLineOfSight
Using AI Code Generation
1LivingEntityMock livingEntity = new LivingEntityMock(server, new LocationMock());2livingEntity.getLineOfSight(null, 0);3import be.seeseemelk.mockbukkit.entity.*;4import be.seeseemelk.mockbukkit.*;5import org.bukkit.*;6import org.junit.*;7import static org.junit.Assert.*;8{9 private MockBukkit mockBukkit;10 private ServerMock server;11 private LivingEntityMock livingEntity;12 public void setUp()13 {14 mockBukkit = MockBukkit.mock();15 server = mockBukkit.getServer();16 livingEntity = new LivingEntityMock(server, new LocationMock());17 }18 public void tearDown()19 {20 MockBukkit.unmock();21 }22 public void getLineOfSightTest()23 {24 Set<Block> blocks = livingEntity.getLineOfSight(null, 0);25 assertEquals(0, blocks.size());26 }27}28[INFO] --- maven-resources-plugin:2.6:resources (default-resources) @ mockbukkit-tests ---29[INFO] --- maven-compiler-plugin:3.8.0:compile (default-compile) @ mockbukkit-tests ---30[INFO] --- maven-resources-plugin:2.6:testResources (default
getLineOfSight
Using AI Code Generation
1public void testBlockInLineOfSight() {2 MockBukkit.mock();3 Player player = MockBukkit.createPlayer();4 Block block = player.getLocation().getBlock();5 List<Block> blocks = player.getLineOfSight(null, 100);6 if (blocks.isEmpty()) {7 player.sendMessage("You cannot break this block");8 }9 else {10 player.sendMessage("You can break this block");11 block.breakNaturally();12 }13 MockBukkit.unmock();14}15public void testPlayerInLineOfSight() {16 MockBukkit.mock();17 Player player = MockBukkit.createPlayer();
getLineOfSight
Using AI Code Generation
1import static org.junit.Assert.*;2import static org.mockito.Mockito.*;3import static org.hamcrest.CoreMatchers.*;4import org.junit.*;5import org.junit.runner.*;6import org.junit.runners.*;7import org.junit.runners.Parameterized.*;8import org.bukkit.*;9import org.bukkit.entity.*;10import org.bukkit.block.*;11import org.bukkit.util.*;12import org.bukkit.util.Vector;13import org.bukkit.Material;14import org.bukkit.World;15import org.bukkit.Location;16import org.bukkit.block.Block;17import org.bukkit.entity.Entity;18import org.bukkit.util.Vector;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.ServerMock;21import be.seeseemelk.mockbukkit.entity.LivingEntityMock;22import be.seeseemelk.mockbukkit.block.BlockMock;23@RunWith(Parameterized.class)24{25 private static ServerMock server;26 private static LivingEntityMock entity;27 private static World world;28 private static Location location;29 private static Block block;30 private static Vector direction;31 private static Block block1;32 private static Block block2;33 private static Block block3;34 private static Block block4;35 private static Block block5;36 private static Block block6;37 private static Block block7;38 private static Block block8;39 private static Block block9;40 private static Block block10;41 private static Block block11;42 private static Block block12;43 private static Block block13;44 private static Block block14;45 private static Block block15;46 private static Block block16;47 private static Block block17;48 private static Block block18;49 private static Block block19;50 private static Block block20;51 private static Block block21;
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