Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getLastDamage
Source:LivingEntityMock.java
...252 // TODO Auto-generated method stub253 throw new UnimplementedOperationException();254 }255 @Override256 public double getLastDamage()257 {258 // TODO Auto-generated method stub259 throw new UnimplementedOperationException();260 }261 @Override262 public void setLastDamage(double damage)263 {264 // TODO Auto-generated method stub265 throw new UnimplementedOperationException();266 }267 @Override268 public int getNoDamageTicks()269 {270 // TODO Auto-generated method stub...
getLastDamage
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertTrue;3import org.junit.After;4import org.junit.Before;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8public class LivingEntityMockTest {9 private LivingEntityMock livingEntityMock;10 public void setUp() {11 MockBukkit.mock();12 livingEntityMock = new LivingEntityMock();13 }14 public void tearDown() {15 MockBukkit.unmock();16 }17 public void testGetLastDamage() {18 livingEntityMock.setHealth(20);19 livingEntityMock.damage(5);20 assertEquals(5, livingEntityMock.getLastDamage());21 }22 public void testGetLastDamageByPlayer() {23 livingEntityMock.setHealth(20);24 livingEntityMock.damage(5, MockBukkit.getMock().addPlayer());25 assertEquals(5, livingEntityMock.getLastDamage());26 }27 public void testGetLastDamageByEntity() {28 livingEntityMock.setHealth(20);29 livingEntityMock.damage(5, livingEntityMock);30 assertEquals(5, livingEntityMock.getLastDamage());31 }32 public void testGetLastDamageByDouble() {33 livingEntityMock.setHealth(20);34 livingEntityMock.damage(5, true);35 assertEquals(5, livingEntityMock.getLastDamage());36 }37 public void testGetLastDamageByDoublePlayer() {38 livingEntityMock.setHealth(20);39 livingEntityMock.damage(5, MockBukkit.getMock().addPlayer(), true);40 assertEquals(5, livingEntityMock.getLastDamage());41 }42 public void testGetLastDamageByDoubleEntity() {43 livingEntityMock.setHealth(20);44 livingEntityMock.damage(5, livingEntityMock, true);45 assertEquals(5, livingEntityMock.getLastDamage());46 }47 public void testGetLastDamageByDoubleDouble() {48 livingEntityMock.setHealth(20);49 livingEntityMock.damage(5, 5, true);50 assertEquals(5, livingEntityMock.getLastDamage());51 }52 public void testGetLastDamageByDoubleDoublePlayer() {
getLastDamage
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.entity.LivingEntity;3import org.bukkit.event.entity.EntityDamageEvent;4import org.bukkit.event.entity.EntityDamageEvent.DamageCause;5import org.junit.jupiter.api.Test;6{7 public void testDamage()8 {9 LivingEntityMock entity = new LivingEntityMock();10 entity.damage(10, DamageCause.FIRE_TICK);11 assertEquals(10, entity.getLastDamage());12 assertEquals(DamageCause.FIRE_TICK, entity.getLastDamageCause());13 }14}15import org.bukkit.entity.LivingEntity;16import org.bukkit.event.entity.EntityDamageEvent;17import org.bukkit.event.entity.EntityDamageEvent.DamageCause;18import org.junit.jupiter.api.Test;19{20 public void testDamage()21 {22 LivingEntity entity = mock(LivingEntity.class);23 when(entity.getLastDamage()).thenReturn(10);24 when(entity.getLastDamageCause()).thenReturn(new EntityDamageEvent(entity, DamageCause.FIRE_TICK, 10));25 assertEquals(10, entity.getLastDamage());26 assertEquals(DamageCause.FIRE_TICK, entity.getLastDamageCause().getCause());27 }28}
getLastDamage
Using AI Code Generation
1public class EntityDamageEventTest {2 public void testDamageEvent() {3 ServerMock server = MockBukkit.mock();4 WorldMock world = server.addSimpleWorld("world");5 PlayerMock player = server.addPlayer();6 player.damage(20, player);7 EntityDamageEvent event = player.getLastDamageEvent();8 assertEquals(player, event.getEntity());9 assertEquals(player, event.getDamager());10 assertEquals(DamageCause.ENTITY_ATTACK, event.getCause());11 assertEquals(20, event.getDamage());12 assertEquals(20, event.getFinalDamage());13 assertEquals(0, event.getDamage(EntityDamageEvent.DamageModifier.BASE));14 assertEquals(0, event.getDamage(EntityDamageEvent.DamageModifier.BLOCKING));15 assertEquals(0, event.getDamage(EntityDamageEvent.DamageModifier.MAGIC));16 assertEquals(0, event.getDamage(EntityDamageEvent.DamageModifier.RESISTANCE));17 assertEquals(0, event.getDamage(EntityDamageEvent.DamageModifier.ARMOR));18 assertEquals(0, event.getDamage(EntityDamageEvent.DamageModifier.ARMOR_ENCHANTMENTS));19 assertEquals(0, event.getDamage(EntityDamageEvent.DamageModifier.ARMOR_STAND));20 server.shutdown();21 }22}23Method Description getDamage(int) Returns the amount of damage to be applied to the entity. getDamage(EntityDamageEvent.DamageModifier) Returns the amount of damage to be applied to the entity. getDamage(EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier) Returns the amount of damage to be applied to the entity. getDamage(EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier) Returns the amount of damage to be applied to the entity. getDamage(EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier) Returns the amount of damage to be applied to the entity. getDamage(EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier) Returns the amount of damage to be applied to the entity. getDamage(EntityDamageEvent.DamageModifier, EntityDamageEvent.DamageModifier, EntityDamage
getLastDamage
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2LivingEntityMock entityMock = new LivingEntityMock(server, EntityType.PLAYER);3entityMock.setHealth(10);4entityMock.damage(5);5double damage = entityMock.getLastDamage();6import be.seeseemelk.mockbukkit.entity.LivingEntityMock;7LivingEntityMock entityMock = new LivingEntityMock(server, EntityType.PLAYER);8entityMock.setHealth(10);9entityMock.damage(5);10DamageCause cause = entityMock.getLastDamageCause();11import be.seeseemelk.mockbukkit.entity.LivingEntityMock;12LivingEntityMock entityMock = new LivingEntityMock(server, EntityType.PLAYER);13entityMock.setHealth(10);14double health = entityMock.getHealth();15import be.seeseemelk.mockbukkit.entity.LivingEntityMock;16LivingEntityMock entityMock = new LivingEntityMock(server, EntityType.PLAYER);17entityMock.setHealth(10);18entityMock.setHealthScale(10);19double healthScale = entityMock.getHealthScale();20import be.seeseemelk.mockbukkit.entity.LivingEntityMock;21LivingEntityMock entityMock = new LivingEntityMock(server, EntityType.PLAYER);22entityMock.setHealth(10);23entityMock.setHealthScaled(true);24boolean healthScaled = entityMock.isHealthScaled();25import be.seeseemelk.mockbukkit
getLastDamage
Using AI Code Generation
1LivingEntityMock entity = server.addSimpleWorld("world").spawn(LOCATION, LivingEntityMock.class);2entity.setHealth(10);3entity.damage(5);4entity.setHealth(entity.getLastDamage());5assertEquals(0, entity.getHealth());6LivingEntityMock entity = server.addSimpleWorld("world").spawn(LOCATION, LivingEntityMock.class);7entity.setHealth(10);8entity.damage(5);9entity.setHealth(entity.getLastDamage());10assertEquals(0, entity.getHealth());11LivingEntityMock entity = server.addSimpleWorld("world").spawn(LOCATION, LivingEntityMock.class);12entity.setHealth(10);13entity.damage(5);14entity.setHealth(entity.getLastDamage());15assertEquals(0, entity.getHealth());16LivingEntityMock entity = server.addSimpleWorld("world").spawn(LOCATION, LivingEntityMock.class);17entity.setHealth(10);18entity.damage(5);19entity.setHealth(entity.getLastDamage());20assertEquals(0, entity.getHealth());21LivingEntityMock entity = server.addSimpleWorld("world").spawn(LOCATION, LivingEntityMock.class);22entity.setHealth(10);23entity.damage(5);24entity.setHealth(entity.getLastDamage());25assertEquals(0, entity.getHealth());26LivingEntityMock entity = server.addSimpleWorld("world").spawn(LOCATION, Living
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