Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getHurtSound
Source: LivingEntityMock.java
...630 // TODO Auto-generated method stub631 throw new UnimplementedOperationException();632 }633 @Override634 public @Nullable Sound getHurtSound()635 {636 // TODO Auto-generated method stub637 throw new UnimplementedOperationException();638 }639 @Override640 public @Nullable Sound getDeathSound()641 {642 // TODO Auto-generated method stub643 throw new UnimplementedOperationException();644 }645 @Override646 public @NotNull Sound getFallDamageSound(int fallHeight)647 {648 // TODO Auto-generated method stub...
getHurtSound
Using AI Code Generation
1LivingEntityMock livingEntity = new LivingEntityMock();2LivingEntity livingEntity = mock(LivingEntity.class);3LivingEntity livingEntity = mock(LivingEntity.class);4when(livingEntity.getHurtSound()).thenReturn(new Sound());5LivingEntity livingEntity = mock(LivingEntity.class);6when(livingEntity.getHurtSound()).thenThrow(new NullPointerException());7LivingEntity livingEntity = mock(LivingEntity.class);8when(livingEntity.getHurtSound()).thenAnswer((Answer<Sound>) invocation -> new Sound());9LivingEntity livingEntity = mock(LivingEntity.class);10doReturn(new Sound()).when(livingEntity).getHurtSound();11LivingEntity livingEntity = mock(LivingEntity.class);12doThrow(new NullPointerException()).when(livingEntity).getHurtSound();13LivingEntity livingEntity = mock(LivingEntity.class);14doAnswer((Answer<Sound>) invocation -> new Sound()).when(livingEntity).getHurtSound();15LivingEntity livingEntity = mock(LivingEntity.class);16given(livingEntity.getHurtSound()).willReturn(new Sound());17LivingEntity livingEntity = mock(LivingEntity.class);
getHurtSound
Using AI Code Generation
1LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);2entity.setHealth(1);3entity.getHurtSound();4LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);5entity.setHealth(0);6entity.getDeathSound();7LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);8entity.setHealth(0);9entity.getDeathSound();10LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);11entity.setHealth(0);12entity.getDeathSound();13LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);14entity.setHealth(0);15entity.getDeathSound();16LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);17entity.setHealth(0);18entity.getDeathSound();19LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);20entity.setHealth(0);21entity.getDeathSound();22LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);23entity.setHealth(0);24entity.getDeathSound();25LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);26entity.setHealth(0);27entity.getDeathSound();28LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);29entity.setHealth(0);30entity.getDeathSound();
getHurtSound
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.Sound;3import org.bukkit.SoundCategory;4import org.junit.jupiter.api.Test;5import static org.junit.jupiter.api.Assertions.*;6public class LivingEntityMockTest {7 public void testGetHurtSound() {8 LivingEntityMock livingEntityMock = new LivingEntityMock();9 Sound sound = livingEntityMock.getHurtSound();10 assertNull(sound);11 }12 public void testGetHurtSound2() {13 LivingEntityMock livingEntityMock = new LivingEntityMock();14 Sound sound = livingEntityMock.getHurtSound(SoundCategory.AMBIENT);15 assertNull(sound);16 }17}
getHurtSound
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.*;2import be.seeseemelk.mockbukkit.*;3import org.bukkit.*;4import org.bukkit.entity.*;5import org.bukkit.event.entity.*;6import org.bukkit.event.*;7import org.bukkit.potion.*;8import org.bukkit.inventory.*;9import org.bukkit.inventory.meta.*;10import org.bukkit.plugin.*;11import org.bukkit.plugin.java.*;12import org.bukkit.util.*;13import org.bukkit.block.*;14import org.bukkit.block.data.*;15import org.bukkit.block.data.type.*;16import org.bukkit.block.data.Directional;17import org.bukkit.block.data.Waterlogged;18import org.bukkit.block.data.type.*;19import org.bukkit.block.data.type.*;20import o
getHurtSound
Using AI Code Generation
1LivingEntityMock entity = mock(LivingEntityMock.class);2when(entity.getHurtSound()).thenReturn("MOCKED");3Player player = server.addPlayer();4player.setHealth(1);5assertTrue(player.getHurtSound().equals("MOCKED"));6LivingEntityMock entity = mock(LivingEntityMock.class);7when(entity.getDeathSound()).thenReturn("MOCKED");8Player player = server.addPlayer();9player.setHealth(1);10assertTrue(player.getDeathSound().equals("MOCKED"));11LivingEntityMock entity = mock(LivingEntityMock.class);12when(entity.getHurtSound()).thenReturn("MOCKED");13Player player = server.addPlayer();14player.setHealth(1);15assertTrue(player.getHurtSound().equals("MOCKED"));16LivingEntityMock entity = mock(LivingEntityMock.class);17when(entity.getDeathSound()).thenReturn("MOCKED");18Player player = server.addPlayer();19player.setHealth(1);20assertTrue(player.getDeathSound().equals("MOCKED"));21LivingEntityMock entity = mock(LivingEntityMock.class);22when(entity.getHurtSound()).thenReturn("MOCK
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