How to use getFallDamageSound method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getFallDamageSound

Source:LivingEntityMock.java Github

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...642 // TODO Auto-generated method stub643 throw new UnimplementedOperationException();644 }645 @Override646 public @NotNull Sound getFallDamageSound(int fallHeight)647 {648 // TODO Auto-generated method stub649 throw new UnimplementedOperationException();650 }651 @Override652 public @NotNull Sound getFallDamageSoundSmall()653 {654 // TODO Auto-generated method stub655 throw new UnimplementedOperationException();656 }657 @Override658 public @NotNull Sound getFallDamageSoundBig()659 {660 // TODO Auto-generated method stub661 throw new UnimplementedOperationException();662 }663 @Override664 public @NotNull Sound getDrinkingSound(@NotNull ItemStack itemStack)665 {666 // TODO Auto-generated method stub667 throw new UnimplementedOperationException();668 }669 @Override670 public @NotNull Sound getEatingSound(@NotNull ItemStack itemStack)671 {672 // TODO Auto-generated method stub...

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getFallDamageSound

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);2assertThat(entity.getFallDamageSound()).isEqualTo(Sound.ENTITY_ZOMBIE_HURT);3LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);4assertThat(entity.getFallDamageSound()).isEqualTo(Sound.ENTITY_ZOMBIE_HURT);5LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);6assertThat(entity.getFallDamageSound()).isEqualTo(Sound.ENTITY_ZOMBIE_HURT);7LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);8assertThat(entity.getFallDamageSound()).isEqualTo(Sound.ENTITY_ZOMBIE_HURT);9LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);10assertThat(entity.getFallDamageSound()).isEqualTo(Sound.ENTITY_ZOMBIE_HURT);11LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);12assertThat(entity.getFallDamageSound()).isEqualTo(Sound.ENTITY_ZOMBIE_HURT);

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getFallDamageSound

Using AI Code Generation

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1{2 public void getFallDamageSoundTest()3 {4 LivingEntityMock entity = new LivingEntityMock(Material.DIAMOND_SWORD, 1);5 entity.setFallDistance(10);6 Sound sound = entity.getFallDamageSound();7 assertEquals(Sound.ENTITY_PLAYER_HURT, sound);8 }9}10 at org.junit.Assert.fail(Assert.java:57)11 at org.junit.Assert.failNotEquals(Assert.java:329)12 at org.junit.Assert.assertEquals(Assert.java:78)13 at org.junit.Assert.assertEquals(Assert.java:234)14 at org.junit.Assert.assertEquals(Assert.java:241)15 at be.seeseemelk.mockbukkit.entity.LivingEntityMockTest.getFallDamageSoundTest(LivingEntityMockTest.java:30)

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getFallDamageSound

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());2entity.getFallDamageSound(1);3PlayerMock player = server.addPlayer();4player.getFallDamageSound(1);5EntityMock entity = new EntityMock(server, new LocationMock());6entity.getFallDamageSound(1);7EntityMock entity = new EntityMock(server, new LocationMock());8entity.getFallDamageSound(1);9EntityMock entity = new EntityMock(server, new LocationMock());10entity.getFallDamageSound(1);11EntityMock entity = new EntityMock(server, new LocationMock());12entity.getFallDamageSound(1);13EntityMock entity = new EntityMock(server, new LocationMock());14entity.getFallDamageSound(1);15EntityMock entity = new EntityMock(server, new LocationMock());16entity.getFallDamageSound(1);17EntityMock entity = new EntityMock(server, new LocationMock());18entity.getFallDamageSound(1);19EntityMock entity = new EntityMock(server, new LocationMock());20entity.getFallDamageSound(1);21EntityMock entity = new EntityMock(server, new LocationMock());22entity.getFallDamageSound(1);

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getFallDamageSound

Using AI Code Generation

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1Player player = server.addPlayer();2World world = server.addSimpleWorld("world");3LivingEntity entity = new LivingEntityMock(server, EntityType.PLAYER, "entity");4player.setWorld(world);5entity.setPlayer(player);6EntityDamageEvent event = new EntityDamageEvent(entity, DamageCause.FALL, 1);7server.getPluginManager().callEvent(event);8assertTrue(event.isCancelled());9assertEquals(0, event.getDamage());10assertEquals(DamageCause.CUSTOM, event.getCause());11assertEquals(entity, event.getEntity());12assertEquals(EntityType.PLAYER, event.getEntityType());13assertEquals(EntityDamageEvent.getHandlerList(), event.getHandlers());14assertEquals(0, event.getFinalDamage());15assertEquals(1, event.getOriginalDamage());16assertEquals(1, event.getDamage());17assertEquals(1, event.getDamage(DamageModifier.BASE));18assertEquals(0, event.getDamage(DamageModifier.ARMOR));19assertEquals(0, event.getDamage(DamageModifier.BLOCKING));20assertEquals(0, event.getDamage(DamageModifier.MAGIC));21assertEquals(0, event.getDamage(DamageModifier.MELTING));22assertEquals(0, event.getDamage(DamageModifier.RESISTANCE));23assertEquals(0, event.getDamage(DamageModifier.ABSORPTION));24assertEquals(0, event.getDamage(DamageModifier.HARD_HAT));

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getFallDamageSound

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, new LocationMock());2Sound sound = entity.getFallDamageSound();3LivingEntity entity = server.addEntity(LivingEntity.class);4Sound sound = entity.getFallDamageSound();5Player player = server.addPlayer();6Sound sound = player.getFallDamageSound();7Entity entity = server.addEntity(Entity.class);8Sound sound = entity.getFallDamageSound();9Sound sound = EntityType.CHICKEN.getFallDamageSound();10Sound sound = EntityType.PLAYER.getFallDamageSound();11Sound sound = EntityType.VILLAGER.getFallDamageSound();12Sound sound = EntityType.BLAZE.getFallDamageSound();13Sound sound = EntityType.CAT.getFallDamageSound();14Sound sound = EntityType.DOLPHIN.getFallDamageSound();

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