Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getActivePotionEffects
Source:LivingEntityMock.java
...323 }324 @Override325 public PotionEffect getPotionEffect(PotionEffectType type)326 {327 for (PotionEffect effect : getActivePotionEffects())328 {329 if (effect.getType().equals(type))330 {331 return effect;332 }333 }334 return null;335 }336 @Override337 public void removePotionEffect(PotionEffectType type)338 {339 activeEffects.removeIf(effect -> effect.hasExpired() || effect.getPotionEffect().getType().equals(type));340 }341 @Override342 public Collection<PotionEffect> getActivePotionEffects()343 {344 Set<PotionEffect> effects = new HashSet<>();345 Iterator<ActivePotionEffect> iterator = activeEffects.iterator();346 while (iterator.hasNext())347 {348 ActivePotionEffect effect = iterator.next();349 if (effect.hasExpired())350 {351 iterator.remove();352 }353 else354 {355 effects.add(effect.getPotionEffect());356 }...
getActivePotionEffects
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertTrue;3import java.util.Collection;4import org.bukkit.Material;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.LivingEntity;7import org.bukkit.entity.Player;8import org.bukkit.potion.PotionEffect;9import org.bukkit.potion.PotionEffectType;10import org.junit.After;11import org.junit.Before;12import org.junit.Test;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16{17 private ServerMock server;18 private PlayerMock player;19 public void setUp() throws Exception20 {21 server = MockBukkit.mock();22 player = server.addPlayer();23 }24 public void tearDown() throws Exception25 {26 MockBukkit.unmock();27 }28 public void testPlayerPotionEffects()29 {30 player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 100, 1));31 player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 100, 1));32 player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 100, 1));33 Collection<PotionEffect> potionEffects = player.getActivePotionEffects();34 assertEquals(3, potionEffects.size());35 assertTrue(potionEffects.contains(new PotionEffect(PotionEffectType.SPEED, 100, 1)));36 assertTrue(potionEffects.contains(new PotionEffect(PotionEffectType.SLOW, 100, 1)));37 assertTrue(potionEffects.contains(new PotionEffect(PotionEffectType.JUMP, 100, 1)));38 }39 public void testLivingEntityPotionEffects()40 {41 LivingEntity zombie = (LivingEntity) server.addEntity(EntityType.ZOMBIE);42 zombie.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 100, 1));43 zombie.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 100, 1));44 zombie.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 100, 1));45 Collection<PotionEffect> potionEffects = zombie.getActivePotionEffects();46 assertEquals(3, potionEffects.size());
getActivePotionEffects
Using AI Code Generation
1import org.bukkit.entity.Player;2import org.bukkit.potion.PotionEffect;3import org.bukkit.potion.PotionEffectType;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.DisplayName;6import org.junit.jupiter.api.Test;7import static org.junit.jupiter.api.Assertions.*;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10{11 private Player player;12 public void setUp()13 {14 MockBukkit.mock();15 player = MockBukkit.createPlayer();16 }17 @DisplayName("Test player potion effects")18 public void testPlayerPotionEffects()19 {20 player.addPotionEffect(new PotionEffect(PotionEffectType.ABSORPTION, 100, 1));21 player.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 200, 2));22 player.addPotionEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 300, 3));23 player.addPotionEffect(new PotionEffect(PotionEffectType.HEALTH_BOOST, 400, 4));24 player.addPotionEffect(new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 500, 5));25 player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 600, 6));26 player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 700, 7));27 player.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 800, 8));28 player.addPotionEffect(new PotionEffect(PotionEffectType.REGENERATION, 900, 9));29 player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 1000, 10));30 player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 1100, 11));31 player.addPotionEffect(new PotionEffect(P
getActivePotionEffects
Using AI Code Generation
1LivingEntityMock entity = new LivingEntityMock();2Collection<PotionEffect> potionEffects = entity.getActivePotionEffects();3LivingEntityMock entity = new LivingEntityMock();4entity.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 100, 2));5LivingEntityMock entity = new LivingEntityMock();6entity.removePotionEffect(PotionEffectType.SLOW);7LivingEntityMock entity = new LivingEntityMock();8entity.removePotionEffect(PotionEffectType.SLOW);9LivingEntityMock entity = new LivingEntityMock();10entity.hasPotionEffect(PotionEffectType.SLOW);11LivingEntityMock entity = new LivingEntityMock();12Equipment equipment = entity.getEquipment();13LivingEntityMock entity = new LivingEntityMock();14entity.setEquipment(new EquipmentMock());15LivingEntityMock entity = new LivingEntityMock();16Equipment equipment = entity.getEquipment();17LivingEntityMock entity = new LivingEntityMock();18entity.setEquipment(new EquipmentMock());
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