How to use getActiveItem method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getActiveItem

Source:PlayerMock.java Github

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...2401 // TODO Auto-generated method stub2402 throw new UnimplementedOperationException();2403 }2404 @Override2405 public @Nullable ItemStack getActiveItem()2406 {2407 // TODO Auto-generated method stub2408 throw new UnimplementedOperationException();2409 }2410 @Override2411 public void clearActiveItem()2412 {2413 // TODO Auto-generated method stub2414 throw new UnimplementedOperationException();2415 }2416 @Override2417 public int getItemUseRemainingTime()2418 {2419 // TODO Auto-generated method stub...

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Source:LivingEntityMock.java Github

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...764 // TODO Auto-generated method stub765 throw new UnimplementedOperationException();766 }767 @Override768 public @Nullable ItemStack getActiveItem()769 {770 // TODO Auto-generated method stub771 throw new UnimplementedOperationException();772 }773 @Override774 public void clearActiveItem()775 {776 // TODO Auto-generated method stub777 throw new UnimplementedOperationException();778 }779 @Override780 public int getItemUseRemainingTime()781 {782 // TODO Auto-generated method stub...

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Source:ArmorStandMock.java Github

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...444 // TODO Auto-generated method stub445 throw new UnimplementedOperationException();446 }447 @Override448 public @Nullable ItemStack getActiveItem()449 {450 // TODO Auto-generated method stub451 throw new UnimplementedOperationException();452 }453 @Override454 public void clearActiveItem()455 {456 // TODO Auto-generated method stub457 throw new UnimplementedOperationException();458 }459 @Override460 public int getItemUseRemainingTime()461 {462 // TODO Auto-generated method stub...

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getActiveItem

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class Main {8 public static void main(String[] args) {9 MockBukkit.mock();10 Player player = new PlayerMock("MockPlayer", new ItemStack(Material.STONE));11 System.out.println("Active Item: " + player.getInventory().getItemInMainHand());12 MockBukkit.unmock();13 }14}15Bukkit.getCommandMap()16PlayerMock#setPlayerListName(String)17ServerMock#shutdown()18ServerMock#broadcastMessage(String)19ServerMock#broadcastMessage(BaseComponent...)20ServerMock#broadcast(BaseComponent, String)21ServerMock#broadcast(BaseComponent)22ServerMock#dispatchCommand(CommandSender, String)23ServerMock#dispatchCommand(String)24ServerMock#spigot()25ServerMock#reload()26ServerMock#getOnlineMode()27ServerMock#getOnlinePlayers()28ServerMock#getOfflinePlayers()29ServerMock#getPlayer(String)30ServerMock#getPlayer(UUID)31ServerMock#getPlayerExact(String)32ServerMock#getPluginManager()33ServerMock#getServicesManager()34ServerMock#getScheduler()35ServerMock#getWorld(String)36ServerMock#getWorld(UUID)37ServerMock#getWorlds()38ServerMock#getWorldContainer()39ServerMock#getVersion()40ServerMock#getBukkitVersion()

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getActiveItem

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.Player;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.extension.ExtendWith;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8@ExtendWith(MockBukkit.class)9public class TestClass {10 public void testMethod(ServerMock server)11 {12 LivingEntityMock livingEntity = new LivingEntityMock(server, null);13 livingEntity.setHealth(10.0);14 livingEntity.setLastDamage(5.0);15 livingEntity.setLastDamageCause(null);16 livingEntity.setRemainingAir(100);17 livingEntity.setRemainingAir(100);18 livingEntity.setRemoveWhenFarAway(true);19 livingEntity.setTicksLived(100);20 livingEntity.setVelocity(null);21 livingEntity.setWaterTicks(100);22 livingEntity.setFireTicks(100);23 livingEntity.setFallDistance(10.0f);24 livingEntity.setCustomName("test");25 livingEntity.setCustomNameVisible(true);26 livingEntity.setGlowing(true);27 livingEntity.setInvulnerable(true);28 livingEntity.setSilent(true);29 livingEntity.setArrowsInBody(100);30 livingEntity.setScoreboardTags(null);31 livingEntity.getActiveItem();32 }33}34package com.example;35import org.bukkit.entity.Player;36import org.junit.jupiter.api.Test;37import org.junit.jupiter.api.extension.ExtendWith;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40import be.seeseemelk.mockbukkit.entity.PlayerMock;41@ExtendWith(MockBukkit.class)42public class TestClass {43 public void testMethod(ServerMock server)44 {45 PlayerMock player = new PlayerMock(server, "Player");46 player.setHealth(10.0);47 player.setLastDamage(5.0);48 player.setLastDamageCause(null);49 player.setRemainingAir(100);50 player.setRemainingAir(100);51 player.setRemoveWhenFarAway(true);52 player.setTicksLived(100);53 player.setVelocity(null);

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getActiveItem

Using AI Code Generation

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1package com.example.mockbukkit;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9public class PlayerMockTest {10 private ServerMock server;11 private PlayerMock player;12 public void testGetActiveItem() {13 server = MockBukkit.mock();14 player = server.addPlayer();15 server.getPluginManager().registerEvents(new MyListener(), MockBukkit.loadWith(MockBukkit.getMock(), "MyPlugin"));16 player.getInventory().setItemInMainHand(new ItemStack(Material.STONE));17 player.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND));18 player.getInventory().setItem(0, new ItemStack(Material.COAL));19 player.getInventory().setItem(1, new ItemStack(Material.IRON_INGOT));20 player.getInventory().setItem(2, new ItemStack(Material.GOLD_INGOT));21 player.getInventory().setItem(3, new ItemStack(Material.DIAMOND));22 player.getInventory().setItem(4, new ItemStack(Material.EMERALD));23 player.getInventory().setItem(5, new ItemStack(Material.COBBLESTONE));24 player.getInventory().setItem(6, new ItemStack(Material.DIRT));25 player.getInventory().setItem(7, new ItemStack(Material.GRASS_BLOCK));26 player.getInventory().setItem(8, new ItemStack(Material.OAK_LOG));27 player.getInventory().setItem(9, new ItemStack(Material.OAK_SAPLING));28 player.getInventory().setItem(10, new ItemStack(Material.OAK_LEAVES));29 player.getInventory().setItem(11, new ItemStack(Material.OAK_PLANKS));30 player.getInventory().setItem(12, new ItemStack(Material.OAK_WOOD));31 player.getInventory().setItem(13, new ItemStack(Material.OAK_STAIRS));32 player.getInventory().setItem(14, new ItemStack(Material.OAK_SLAB));33 player.getInventory().setItem(15, new ItemStack(Material.OAK_FENCE));34 player.getInventory().setItem(16, new ItemStack(Material.OAK_FENCE_GATE));35 player.getInventory().setItem(17, new ItemStack(Material.OAK_TRAPDOOR));36 player.getInventory().setItem(

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getActiveItem

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Entity;3import org.bukkit.entity.Player;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6import org.junit.Assert;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10{11 private ServerMock server;12 private LivingEntityMock entity;13 private Player player;14 public LivingEntityMockTest()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 entity = new LivingEntityMock(server, player.getUniqueId());19 }20 public void testGetActiveItem()21 {22 ItemStack item = new ItemStack(Material.DIAMOND);23 entity.getEquipment().setItem(EquipmentSlot.HAND, item);24 Assert.assertEquals(item, entity.getActiveItem());25 }26}27package be.seeseemelk.mockbukkit.entity;28import org.bukkit.entity.Entity;29import org.bukkit.entity.Player;30import org.bukkit.inventory.EquipmentSlot;31import org.bukkit.inventory.ItemStack;32import org.junit.Assert;33import org.junit.Test;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36{37 private ServerMock server;38 private LivingEntityMock entity;39 private Player player;40 public LivingEntityMockTest()41 {42 server = MockBukkit.mock();43 player = server.addPlayer();44 entity = new LivingEntityMock(server, player.getUniqueId());45 }46 public void testGetActiveItem()47 {48 ItemStack item = new ItemStack(Material.DIAMOND);49 entity.getEquipment().setItem(EquipmentSlot.HAND, item);50 Assert.assertEquals(item, entity.getActiveItem());51 }52}53package be.seeseemelk.mockbukkit.entity;54import org.bukkit.entity.Entity;55import org.bukkit.entity.Player;56import org.bukkit.inventory.EquipmentSlot;57import org.bukkit.inventory.ItemStack;58import org.junit.Assert;59import org.junit.Test;60import be.seese

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getActiveItem

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.junit.Test;4public class LivingEntityMockTest {5 public void testGetActiveItem() {6 LivingEntityMock livingEntityMock = new LivingEntityMock();7 livingEntityMock.getActiveItem();8 }9}10package com.example;11import be.seeseemelk.mockbukkit.entity.LivingEntityMock;12import org.junit.Test;13public class LivingEntityMockTest {14 public void testGetActiveItem() {15 LivingEntityMock livingEntityMock = new LivingEntityMock();16 livingEntityMock.getActiveItem();17 }18}19package com.example;20import be.seeseemelk.mockbukkit.entity.LivingEntityMock;21import org.junit.Test;22public class LivingEntityMockTest {23 public void testGetActiveItem() {24 LivingEntityMock livingEntityMock = new LivingEntityMock();25 livingEntityMock.getActiveItem();26 }27}28package com.example;29import be.seeseemelk.mockbukkit.entity.LivingEntityMock;30import org.junit.Test;31public class LivingEntityMockTest {32 public void testGetActiveItem() {33 LivingEntityMock livingEntityMock = new LivingEntityMock();34 livingEntityMock.getActiveItem();35 }36}37package com.example;38import be.seeseemelk.mockbukkit.entity.LivingEntityMock;39import org.junit.Test;40public class LivingEntityMockTest {41 public void testGetActiveItem() {42 LivingEntityMock livingEntityMock = new LivingEntityMock();43 livingEntityMock.getActiveItem();44 }45}

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getActiveItem

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.event.entity.EntityDamageEvent;3{4 private double health = 20;5 private double maxHealth = 20;6 private double absorptionAmount = 0;7 private int maxNoDamageTicks = 20;8 private int noDamageTicks = 0;9 private int lastDamage = 0;10 private boolean dead = false;11 private int remainingAir = 10;12 private int maximumAir = 10;13 private int maximumNoDamageTicks = 20;14 private int arrowCount = 0;15 private int fireTicks = 0;16 private boolean isOnGround = false;17 private boolean isInsideVehicle = false;18 private boolean isLeashed = false;19 private boolean isGlowing = false;20 private boolean isInvulnerable = false;21 private boolean isSilent = false;22 private boolean isCollidable = true;23 private boolean isSwimming = false;24 private boolean isRiptiding = false;25 private boolean isSleeping = false;26 private boolean isBlocking = false;27 private boolean isHandRaised = false;28 private boolean isGliding = false;29 private boolean isConverting = false;30 private boolean isJumping = false;31 private boolean isElytraFlying = false;32 private boolean isClimbing = false;33 private boolean isSwimmingWithElytra = false;34 private boolean isBurning = false;35 private boolean isSprinting = false;36 private boolean isSneaking = false;37 private boolean isDead = false;38 private boolean isFlyingWithElytra = false;39 private boolean isSleepingIgnored = false;40 private boolean isSilentIgnored = false;41 private boolean isDeadIgnored = false;42 private boolean isInvulnerableIgnored = false;43 private boolean isGlowingIgnored = false;44 private boolean isLeashedIgnored = false;45 private boolean isInsideVehicleIgnored = false;46 private boolean isOnGroundIgnored = false;47 private boolean isCollidableIgnored = false;48 private boolean isSwimmingIgnored = false;49 private boolean isRiptidingIgnored = false;50 private boolean isSleepingIgnoredIgnored = false;

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getActiveItem

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.*;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9{10 public void testGetActiveItem()11 {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer();14 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);15 player.getInventory().setItemInMainHand(item);16 assertEquals(item, player.getInventory().getItemInMainHand());17 assertEquals(item, player.getActiveItem());18 MockBukkit.unmock();19 }20}21package be.seeseemelk.mockbukkit.entity;22import static org.junit.Assert.*;23import org.bukkit.Material;24import org.bukkit.inventory.ItemStack;25import org.junit.Test;26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.ServerMock;28import be.seeseemelk.mockbukkit.entity.PlayerMock;29{30 public void testGetActiveItem()31 {32 ServerMock server = MockBukkit.mock();33 PlayerMock player = server.addPlayer();34 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);35 player.getInventory().setItemInMainHand(item);36 assertEquals(item, player.getInventory().getItemInMainHand());37 assertEquals(item, player.getActiveItem());38 MockBukkit.unmock();39 }40}41package be.seeseemelk.mockbukkit.entity;42import static org.junit.Assert.*;43import org.bukkit.Material;44import org.bukkit.inventory.ItemStack;45import org.junit.Test;46import be.seeseemelk.mockbukkit.MockBukkit;47import be.seeseemelk.mockbukkit.ServerMock;48import be.se

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getActiveItem

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.EntityType;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.DisplayName;5import org.junit.jupiter.api.Test;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.junit.jupiter.MockitoExtension;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.entity.LivingEntityMock;10import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;11import static org.junit.jupiter.api.Assertions.assertEquals;12@ExtendWith(MockitoExtension.class)13public class TestBukkit {14 @DisplayName("Test getActiveItem")15 public void testGetActiveItem() {16 MockBukkit mockBukkit = MockBukkit.mock();17 LivingEntityMock livingEntityMock = new LivingEntityMock(mockBukkit.getServer(), EntityType.ZOMBIE);18 ItemStack itemStack = ItemStackBuilder.of(Material.IRON_SWORD).build();19 livingEntityMock.getInventory().setItemInMainHand(itemStack);20 assertEquals(livingEntityMock.getActiveItem(), itemStack);21 mockBukkit.unmock();22 }23}24package com.example;25import org.bukkit.entity.EntityType;26import org.bukkit.inventory.ItemStack;27import org.junit.jupiter.api.DisplayName;28import org.junit.jupiter.api.Test;29import org.junit.jupiter.api.extension.ExtendWith;30import org.mockito.junit.jupiter.MockitoExtension;31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;34import static org.junit.jupiter.api.Assertions.assertEquals;35@ExtendWith(MockitoExtension.class)36public class TestBukkit {37 @DisplayName("Test getActiveItem")38 public void testGetActiveItem() {39 MockBukkit mockBukkit = MockBukkit.mock();40 PlayerMock playerMock = new PlayerMock(mockBukkit.getServer(), "test");41 ItemStack itemStack = ItemStackBuilder.of(Material.IRON_SWORD).build();42 playerMock.getInventory().setItemInMainHand(itemStack);43 assertEquals(playerMock.getActiveItem(), itemStack);44 mockBukkit.unmock();45 }46}

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getActiveItem

Using AI Code Generation

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1package com.javatpoint;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import be.seeseemelk.mockbukkit.entity.LivingEntityMock;5public class LivingEntityMockGetActiveItem {6 public static void main(String[] args) {7 LivingEntityMock livingEntityMock = new LivingEntityMock();8 ItemStack itemStack = new ItemStack(Material.STONE);9 livingEntityMock.getInventory().setItemInMainHand(itemStack);10 ItemStack itemStack1 = livingEntityMock.getActiveItem();11 System.out.println(itemStack1);12 }13}

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getActiveItem

Using AI Code Generation

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1package com.example;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4public class GetActiveItem {5 public static void main(String[] args) {6 LivingEntityMock livingEntityMock = new LivingEntityMock();7 ItemStack item = livingEntityMock.getActiveItem();8 System.out.println(item);9 }10}11package com.example;12import org.bukkit.inventory.ItemStack;13import be.seeseemelk.mockbukkit.entity.LivingEntityMock;14public class GetActiveItem {15 public static void main(String[] args) {16 LivingEntityMock livingEntityMock = new LivingEntityMock();17 ItemStack item = livingEntityMock.getActiveItem();18 System.out.println(item);19 }20}21package com.example;22import org.bukkit.inventory.ItemStack;23import be.seeseemelk.mockbukkit.entity.LivingEntityMock;24public class GetActiveItem {25 public static void main(String[] args) {26 LivingEntityMock livingEntityMock = new LivingEntityMock();27 ItemStack item = livingEntityMock.getActiveItem();28 System.out.println(item);29 }30}31package com.example;32import org.bukkit.inventory.ItemStack;33import be.seeseemelk.mockbukkit.entity.LivingEntityMock;34public class GetActiveItem {35 public static void main(String[] args) {36 LivingEntityMock livingEntityMock = new LivingEntityMock();37 ItemStack item = livingEntityMock.getActiveItem();38 System.out.println(item);39 }40}

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