How to use clearActiveItem method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.clearActiveItem

Source:PlayerMock.java Github

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...2407 // TODO Auto-generated method stub2408 throw new UnimplementedOperationException();2409 }2410 @Override2411 public void clearActiveItem()2412 {2413 // TODO Auto-generated method stub2414 throw new UnimplementedOperationException();2415 }2416 @Override2417 public int getItemUseRemainingTime()2418 {2419 // TODO Auto-generated method stub2420 throw new UnimplementedOperationException();2421 }2422 @Override2423 public int getHandRaisedTime()2424 {2425 // TODO Auto-generated method stub...

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Source:LivingEntityMock.java Github

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...770 // TODO Auto-generated method stub771 throw new UnimplementedOperationException();772 }773 @Override774 public void clearActiveItem()775 {776 // TODO Auto-generated method stub777 throw new UnimplementedOperationException();778 }779 @Override780 public int getItemUseRemainingTime()781 {782 // TODO Auto-generated method stub783 throw new UnimplementedOperationException();784 }785 @Override786 public int getHandRaisedTime()787 {788 // TODO Auto-generated method stub...

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Source:ArmorStandMock.java Github

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...450 // TODO Auto-generated method stub451 throw new UnimplementedOperationException();452 }453 @Override454 public void clearActiveItem()455 {456 // TODO Auto-generated method stub457 throw new UnimplementedOperationException();458 }459 @Override460 public int getItemUseRemainingTime()461 {462 // TODO Auto-generated method stub463 throw new UnimplementedOperationException();464 }465 @Override466 public int getHandRaisedTime()467 {468 // TODO Auto-generated method stub...

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clearActiveItem

Using AI Code Generation

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1import static org.junit.Assert.assertTrue;2import org.bukkit.entity.EntityType;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.LivingEntityMock;7{8 public void test()9 {10 ServerMock server = MockBukkit.mock();11 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);12 entity.setHealth(10);13 assertTrue(entity.getHealth() == 10);14 entity.clearActiveItem();15 assertTrue(entity.getHealth() == 10);16 MockBukkit.unmock();17 }18}19at org.junit.Assert.fail(Assert.java:88)20at org.junit.Assert.failNotEquals(Assert.java:834)21at org.junit.Assert.assertEquals(Assert.java:645)22at org.junit.Assert.assertEquals(Assert.java:631)23at Test2.test(Test2.java:20)

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clearActiveItem

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import be.seeseemelk.mockbukkit.MockBukkit;4{5 public static void main(String[] args)6 {7 MockBukkit mockBukkit = MockBukkit.mock();8 LivingEntityMock livingEntityMock = new LivingEntityMock(mockBukkit.getServer(), EntityType.ZOMBIE);9 livingEntityMock.clearActiveItem();10 mockBukkit.unmock();11 }12}13package be.seeseemelk.mockbukkit.entity;14import org.bukkit.entity.EntityType;15import be.seeseemelk.mockbukkit.MockBukkit;16{17 public static void main(String[] args)18 {19 MockBukkit mockBukkit = MockBukkit.mock();20 PlayerMock playerMock = new PlayerMock(mockBukkit.getServer(), "test");21 playerMock.clearActiveItem();22 mockBukkit.unmock();23 }24}25package be.seeseemelk.mockbukkit.entity;26import org.bukkit.entity.EntityType;27import be.seeseemelk.mockbukkit.MockBukkit;28{29 public static void main(String[] args)30 {31 MockBukkit mockBukkit = MockBukkit.mock();32 ThrownPotionMock thrownPotionMock = new ThrownPotionMock(mockBukkit.getServer(), EntityType.SPLASH_POTION);33 thrownPotionMock.clearActiveItem();34 mockBukkit.unmock();35 }36}37package be.seeseemelk.mockbukkit.entity;38import org.bukkit.entity.EntityType;39import be.seeseemelk.mockbukkit.MockBukkit;40{41 public static void main(String[] args)42 {43 MockBukkit mockBukkit = MockBukkit.mock();44 VehicleMock vehicleMock = new VehicleMock(mockBukkit.getServer(), EntityType.MINEC

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clearActiveItem

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.junit.jupiter.api.Test;4public class ClearActiveItemTest {5 public void testClearActiveItem() {6 PlayerMock player = new PlayerMock();7 player.getInventory().setItemInMainHand(null);8 player.getInventory().setItemInOffHand(null);9 player.clearActiveItem();10 player.clearActiveItem();

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clearActiveItem

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8public class Test2 {9 public static void main(String[] args) {10 ServerMock server = MockBukkit.mock();11 Player player = server.addPlayer("player");12 LivingEntityMock entity = (LivingEntityMock) server.addEntity(EntityType.ZOMBIE, player.getLocation());13 ItemStack item = new ItemStack(org.bukkit.Material.DIAMOND_SWORD);14 entity.setActiveItem(item);15 entity.clearActiveItem();16 System.out.println(entity.getActiveItem());17 MockBukkit.unmock();18 }19}

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clearActiveItem

Using AI Code Generation

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1import static org.junit.Assert.*;2import org.junit.Test;3import org.junit.Before;4import org.junit.After;5import org.junit.runner.RunWith;6import org.mockito.Mock;7import org.mockito.junit.MockitoJUnitRunner;8import org.bukkit.entity.Player;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.PlayerInventory;11import org.bukkit.Material;12import org.bukkit.Location;13import org.bukkit.World;14import org.bukkit.inventory.EquipmentSlot;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.entity.LivingEntityMock;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;19import be.seeseemelk.mockbukkit.inventory.EquipmentSlotMock;20import be.seeseemelk.mockbukkit.inventory.ItemStackMock;21import be.seeseemelk.mockbukkit.inventory.MaterialMock;22import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;23import be.seeseemelk.mockbukkit.inventory.EquipmentSlotMock;24import be.seeseemelk.mockbukkit.inventory.ItemStackMock;25import be.seeseemelk.mockbukkit.inventory.MaterialMock;26import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;27import be.seeseemelk.mockbukkit.inventory.EquipmentSlotMock;28import be.seeseemelk.mockbukkit.inventory.ItemStackMock;29import be.seeseemelk.mockbukkit.inventory.MaterialMock;30import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;31import be.seeseemelk.mockbukkit.inventory.EquipmentSlotMock;32import be.seeseemelk.mockbukkit.inventory.ItemStackMock;33import be.seeseemelk.mockbukkit.inventory.MaterialMock;34import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;35import be.seeseemelk.mockbukkit.inventory.EquipmentSlotMock;36import be.seeseemelk.mockbukkit.inventory.ItemStackMock;37import be.seeseemelk.mockbukkit.inventory.MaterialMock;38import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;39import be.seeseemelk.mockbukkit.inventory.EquipmentSlotMock;40import be.seeseemelk.mockbukkit.inventory.ItemStackMock;41import be.seeseemelk.mockbukkit.inventory.MaterialMock;42import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;43import be.se

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clearActiveItem

Using AI Code Generation

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1package com.example.test;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.LivingEntity;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8public class TestClass {9 public void test() {10 ServerMock server = MockBukkit.mock();11 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);12 entity.clearActiveItem();13 server.shutdown();14 }15}16package com.example.test;17import org.bukkit.entity.EntityType;18import org.bukkit.entity.LivingEntity;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.LivingEntityMock;23public class TestClass {24 public void test() {25 ServerMock server = MockBukkit.mock();26 LivingEntity entity = new LivingEntityMock(server, EntityType.ZOMBIE);27 entity.clearActiveItem();28 server.shutdown();29 }30}

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clearActiveItem

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import java.util.List;3import org.bukkit.entity.Entity;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7{8 public LivingEntityMock()9 {10 super(EntityType.UNKNOWN);11 }12 public double getEyeHeight()13 {14 return 0;15 }16 public double getEyeHeight(boolean ignorePose)17 {18 return 0;19 }20 public org.bukkit.Location getEyeLocation()21 {22 return null;23 }24 public List<Block> getLineOfSight(Set<Material> transparent, int maxDistance)25 {26 return null;27 }28 public Block getTargetBlock(Set<Material> transparent, int maxDistance)29 {30 return null;31 }32 public List<Block> getLastTwoTargetBlocks(Set<Material> transparent, int maxDistance)33 {34 return null;35 }36 public Egg throwEgg()37 {38 return null;39 }40 public Snowball throwSnowball()41 {42 return null;43 }44 public Arrow shootArrow()45 {46 return null;47 }48 public int getRemainingAir()49 {50 return 0;51 }52 public void setRemainingAir(int ticks)53 {54 }55 public int getMaximumAir()56 {57 return 0;58 }59 public void setMaximumAir(int ticks)60 {61 }62 public int getMaximumNoDamageTicks()63 {64 return 0;65 }66 public void setMaximumNoDamageTicks(int ticks)67 {68 }69 public double getLastDamage()70 {71 return 0;72 }73 public void setLastDamage(double damage)74 {75 }76 public int getNoDamageTicks()77 {78 return 0;79 }80 public void setNoDamageTicks(int ticks)81 {82 }83 public Player getKiller()84 {85 return null;86 }87 public boolean addPotionEffect(PotionEffect effect)88 {89 return false;90 }91 public boolean addPotionEffect(PotionEffect effect, boolean force)92 {

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clearActiveItem

Using AI Code Generation

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1public class TestClearActiveItem {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 PlayerMock player = server.addPlayer();5 player.getInventory().addItem(new ItemStack(Material.DIAMOND_SWORD));6 player.getInventory().setHeldItemSlot(0);7 player.getInventory().getItemInMainHand().setDurability((short) 10);8 player.getInventory().getItemInMainHand().setAmount(10);9 player.getInventory().getItemInMainHand().setDurability((short) 10);10 player.getInventory().getItemInMainHand().setAmount(10);11 player.getInventory().getItemInMainHand().setDurability((short) 10);12 player.getInventory().getItemInMainHand().setAmount(10);13 player.getInventory().getItemInMainHand().setDurability((short) 10);14 player.getInventory().getItemInMainHand().setAmount(10);15 player.getInventory().getItemInMainHand().setDurability((short) 10);16 player.getInventory().getItemInMainHand().setAmount(10);17 player.getInventory().getItemInMainHand().setDurability((short) 10);18 player.getInventory().getItemInMainHand().setAmount(10);19 player.getInventory().getItemInMainHand().setDurability((short) 10);20 player.getInventory().getItemInMainHand().setAmount(10);21 player.getInventory().getItemInMainHand().setDurability((short) 10);22 player.getInventory().getItemInMainHand().setAmount(10);23 player.getInventory().getItemInMainHand().setDurability((short) 10);24 player.getInventory().getItemInMainHand().setAmount(10);25 player.getInventory().getItemInMainHand().setDurability((short) 10);26 player.getInventory().getItemInMainHand().setAmount(10);27 player.getInventory().getItemInMainHand().setDurability((short) 10);28 player.getInventory().getItemInMainHand().setAmount(10);29 player.getInventory().getItemInMainHand().setDurability((short) 10);30 player.getInventory().getItemInMainHand().setAmount(10);31 player.getInventory().getItemInMainHand().setDurability((short) 10);32 player.getInventory().getItemIn

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clearActiveItem

Using AI Code Generation

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1package com.example;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.BeforeEach;4import org.junit.jupiter.api.AfterEach;5import static org.junit.jupiter.api.Assertions.*;6import org.junit.jupiter.api.DisplayName;7import org.bukkit.entity.Player;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.entity.LivingEntityMock;10public class MyClassTest {11 private Player player;12 private LivingEntityMock entity;13 public void setUp() {14 MockBukkit.mock();15 player = MockBukkit.createMockPlayer();16 entity = new LivingEntityMock();17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21 @DisplayName("Test clearActiveItem")22 public void testClearActiveItem() {23 entity.clearActiveItem();24 }25}

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