How to use EntityEquipmentMock method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.EntityEquipmentMock

Source:EntityEquipmentMock.java Github

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...14 *15 * @author TheBusyBiscuit16 *17 */18public class EntityEquipmentMock implements EntityEquipment19{20 private final LivingEntityMock holder;21 private ItemStack itemInMainHand;22 private ItemStack itemInOffHand;23 private ItemStack helmet;24 private ItemStack chestPlate;25 private ItemStack leggings;26 private ItemStack boots;27 public EntityEquipmentMock(@NotNull LivingEntityMock holder)28 {29 this.holder = holder;30 }31 @Override32 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item)33 {34 setItem(slot, item, false);35 }36 @Override37 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent)38 {39 switch (slot)40 {41 case HEAD:...

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Source:ArmorStandMock.java Github

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...18 *19 */20public class ArmorStandMock extends LivingEntityMock implements ArmorStand21{22 private final EntityEquipment equipment = new EntityEquipmentMock(this);23 private boolean hasArms = false;24 private boolean isSmall = false;25 private boolean isMarker = false;26 private boolean hasBasePlate = true;27 private boolean isVisible = true;28 public ArmorStandMock(ServerMock server, UUID uuid)29 {30 super(server, uuid);31 }32 @Override33 public EntityType getType()34 {35 return EntityType.ARMOR_STAND;36 }...

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EntityEquipmentMock

Using AI Code Generation

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1package com.example.test;2import org.bukkit.Material;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.LivingEntity;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.entity.LivingEntityMock;9import be.seeseemelk.mockbukkit.inventory.EquipmentSlot;10import be.seeseemelk.mockbukkit.inventory.InventoryMock;11public class TestMockBukkit {12 private InventoryMock inventory;13 private LivingEntityMock livingEntityMock;14 public void setUp() {15 MockBukkit.mock();16 inventory = new InventoryMock();17 livingEntityMock = new LivingEntityMock(EntityType.CREEPER);18 }19 public void testInventory() {20 inventory.setItem(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));21 System.out.println(inventory.getItem(EquipmentSlot.HAND));22 }23 public void testLivingEntityMock() {24 livingEntityMock.getEquipment().setItem(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));25 System.out.println(livingEntityMock.getEquipment().getItem(EquipmentSlot.HAND));26 }27}28package com.example.test;29import org.bukkit.Material;30import org.bukkit.entity.EntityType;31import org.bukkit.entity.LivingEntity;32import org.junit.jupiter.api.BeforeEach;33import org.junit.jupiter.api.Test;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.entity.LivingEntityMock;36import be.seeseemelk.mockbukkit.inventory.EquipmentSlot;37import be.seeseemelk.mockbukkit.inventory.InventoryMock;38public class TestMockBukkit {39 private InventoryMock inventory;40 private LivingEntityMock livingEntityMock;41 public void setUp() {42 MockBukkit.mock();43 inventory = new InventoryMock();44 livingEntityMock = new LivingEntityMock(EntityType.CREEPER);45 }46 public void testInventory() {47 inventory.setItem(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));48 System.out.println(inventory.getItem(EquipmentSlot.HAND));

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EntityEquipmentMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.junit.jupiter.MockitoExtension;8import static org.junit.jupiter.api.Assertions.assertEquals;9@ExtendWith(MockitoExtension.class)10public class TestPlayerMock {11 public void testPlayerMock() {12 PlayerMock playerMock = new PlayerMock(null, "player");13 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);14 playerMock.getInventory().setHelmet(helmet);15 assertEquals(helmet, playerMock.getInventory().getHelmet());16 }17}18import be.seeseemelk.mockbukkit.entity.LivingEntityMock;19import be.seeseemelk.mockbukkit.entity.PlayerMock;20import org.bukkit.Material;21import org.bukkit.inventory.ItemStack;22import org.junit.jupiter.api.Test;23import org.junit.jupiter.api.extension.ExtendWith;24import org.mockito.junit.jupiter.MockitoExtension;25import static org.junit.jupiter.api.Assertions.assertEquals;26@ExtendWith(MockitoExtension.class)27public class TestPlayerMock {28 public void testPlayerMock() {29 PlayerMock playerMock = new PlayerMock(null, "player");30 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);31 playerMock.getInventory().setHelmet(helmet);32 assertEquals(helmet, playerMock.getInventory().getHelmet());33 }34}35import be.seeseemelk.mockbukkit.entity.LivingEntityMock;36import be.seeseemelk.mockbukkit.entity.PlayerMock;37import org.bukkit.Material;38import org.bukkit.inventory.ItemStack;39import org.junit.jupiter.api.Test;40import org.junit.jupiter.api.extension.ExtendWith;41import org.mockito.junit.jupiter.MockitoExtension;42import static org.junit.jupiter.api.Assertions.assertEquals;43@ExtendWith(MockitoExtension.class)44public class TestPlayerMock {

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EntityEquipmentMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4public class EntityEquipmentMock {5 public void setItemInMainHand(ItemStack itemStack) {6 if (itemStack == null) {7 itemStack = new ItemStack(Material.AIR);8 }9 }10}11package be.seeseemelk.mockbukkit.entity;12import org.bukkit.Material;13import org.bukkit.inventory.ItemStack;14public class EntityEquipmentMock {15 public void setItemInMainHand(ItemStack itemStack) {16 if (itemStack == null) {17 itemStack = new ItemStack(Material.AIR);18 }19 }20}21package be.seeseemelk.mockbukkit.entity;22import org.bukkit.Material;23import org.bukkit.inventory.ItemStack;24public class EntityEquipmentMock {25 public void setItemInMainHand(ItemStack itemStack) {26 if (itemStack == null) {27 itemStack = new ItemStack(Material.AIR);28 }29 }30}31package be.seeseemelk.mockbukkit.entity;32import org.bukkit.Material;33import org.bukkit.inventory.ItemStack;34public class EntityEquipmentMock {35 public void setItemInMainHand(ItemStack itemStack) {36 if (itemStack == null) {37 itemStack = new ItemStack(Material.AIR);38 }39 }40}41package be.seeseemelk.mockbukkit.entity;42import org.bukkit.Material;43import org.bukkit.inventory.ItemStack;44public class EntityEquipmentMock {45 public void setItemInMainHand(ItemStack itemStack) {46 if (itemStack == null) {47 itemStack = new ItemStack(Material.AIR);48 }49 }50}

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EntityEquipmentMock

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.inventory.EquipmentSlot;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.entity.LivingEntityMock;6public class Main {7 public static void main(String[] args) {8 LivingEntityMock player = new LivingEntityMock();9 ItemStack item = new ItemStack(Material.STONE);10 player.getEquipment().setItem(EquipmentSlot.HAND, item);11 System.out.println(player.getEquipment().getItem(EquipmentSlot.HAND));12 }13}14package com.example;15import org.bukkit.Material;16import org.bukkit.inventory.EquipmentSlot;17import org.bukkit.inventory.ItemStack;18import be.seeseemelk.mockbukkit.entity.PlayerMock;19public class Main {20 public static void main(String[] args) {21 PlayerMock player = new PlayerMock();22 ItemStack item = new ItemStack(Material.STONE);23 player.getEquipment().setItem(EquipmentSlot.HAND, item);24 System.out.println(player.getEquipment().getItem(EquipmentSlot.HAND));25 }26}27package com.example;28import org.bukkit.Material;29import org.bukkit.inventory.EquipmentSlot;30import org.bukkit.inventory.ItemStack;31import be.seeseemelk.mockbukkit.entity.PlayerMock;32public class Main {33 public static void main(String[] args) {34 PlayerMock player = new PlayerMock();35 ItemStack item = new ItemStack(Material.STONE);36 player.getInventory().setItemInMainHand(item);37 System.out.println(player.getInventory().getItemInMainHand());38 }39}40package com.example;41import org.bukkit.Material;42import org.bukkit.inventory.EquipmentSlot;43import org.bukkit.inventory.ItemStack;44import be.seeseemelk.mockbukkit.entity.PlayerMock;45public class Main {

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EntityEquipmentMock

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.Test;5import org.junit.jupiter.api.extension.ExtendWith;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.LivingEntityMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.inventory.InventoryMock;11import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;12import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;13import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;14import be.seeseemelk.mockbukkit.plugin.MockPlugin;15@ExtendWith(MockBukkitExtension.class)16{17 private final MockPlugin plugin = MockBukkit.createMockPlugin();18 private final ServerMock server = MockBukkit.getMock();19 private final PlayerMock player = server.addPlayer();20 public void testPlayerMock()21 {22 ItemStack item = new ItemStackBuilder(Material.STICK).asQuantity(1).build();23 player.getInventory().setItemInMainHand(item);24 player.getInventory().setItemInOffHand(item);25 player.getInventory().addItem(item);26 player.setHealth(20);27 player.setFoodLevel(20);28 player.setSaturation(20);29 }30}31import org.bukkit.Material;32import org.bukkit.entity.Player;33import org.bukkit.inventory.ItemStack;34import org.junit.jupiter.api.Test;35import org.junit.jupiter.api.extension.ExtendWith;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38import be.seeseemelk.mockbukkit.entity.LivingEntityMock;39import be.seeseemelk.mockbukkit.entity.PlayerMock;40import be.seeseemelk.mockbukkit.inventory.InventoryMock;41import be.seeseemelk.mockbukkit

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EntityEquipmentMock

Using AI Code Generation

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1import static org.junit.Assert.*;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import be.seeseemelk.mockbukkit.entity.LivingEntityMock;5import org.junit.Test;6public class 2 {7 public void test() {8 LivingEntityMock entity = new LivingEntityMock();9 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);10 entity.getEquipment().setItemInMainHand(item);11 assertEquals(item, entity.getEquipment().getItemInMainHand());12 }13}14import static org.junit.Assert.*;15import org.bukkit.inventory.ItemStack;16import be.seeseemelk.mockbukkit.entity.LivingEntityMock;17import org.junit.Test;18public class 3 {19 public void test() {20 LivingEntityMock entity = new LivingEntityMock();21 ItemStack item = null;22 entity.getEquipment().setItemInMainHand(item);23 assertEquals(item, entity.getEquipment().getItemInMainHand());24 }25}26import static org.junit.Assert.*;27import org.bukkit.Material;28import org.bukkit.inventory.ItemStack;29import be.seeseemelk.mockbukkit.entity.LivingEntityMock;30import org.junit.Test;31public class 4 {32 public void test() {

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