Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.setWindowProperty
Source: HumanEntityMock.java
...159 return;160 this.gameMode = mode;161 }162 @Override163 public boolean setWindowProperty(@NotNull InventoryView.Property prop, int value)164 {165 // TODO Auto-generated method stub166 throw new UnimplementedOperationException();167 }168 @Override169 public InventoryView openWorkbench(Location location, boolean force)170 {171 // TODO Auto-generated method stub172 throw new UnimplementedOperationException();173 }174 @Override175 public InventoryView openEnchanting(Location location, boolean force)176 {177 // TODO Auto-generated method stub...
setWindowProperty
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.inventory.Inventory;3import org.bukkit.inventory.InventoryView;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import org.junit.jupiter.api.extension.ExtendWith;8import org.mockito.Mock;9import org.mockito.junit.jupiter.MockitoExtension;10import static org.junit.jupiter.api.Assertions.*;11import static org.mockito.Mockito.when;12@ExtendWith(MockitoExtension.class)13class HumanEntityMockTest {14 private Inventory inventory;15 private HumanEntityMock humanEntityMock;16 void setUp() {17 humanEntityMock = new HumanEntityMock();18 when(inventory.getSize()).thenReturn(9);19 }20 void testSetWindowProperty() {21 InventoryView inventoryView = humanEntityMock.openInventory(inventory);22 humanEntityMock.setWindowProperty(inventoryView, 0, 1);23 assertEquals(1, humanEntityMock.getWindowProperty(inventoryView, 0));24 }25 void testSetWindowPropertyWithItemStack() {26 InventoryView inventoryView = humanEntityMock.openInventory(inventory);27 humanEntityMock.setWindowProperty(inventoryView, 0, new ItemStack(1));28 assertEquals(1, humanEntityMock.getWindowProperty(inventoryView, 0));29 }30}31 at org.junit.jupiter.engine.execution.ExecutableInvoker.resolveParameter(ExecutableInvoker.java:200)32 at org.junit.jupiter.engine.execution.ExecutableInvoker.resolveParameters(ExecutableInvoker.java:183)33 at org.junit.jupiter.engine.execution.ExecutableInvoker.invoke(ExecutableInvoker.java:74)34 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.invokeTestClassConstructor(ClassBasedTestDescriptor.java:342)35 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.instantiateTestClass(ClassBasedTestDescriptor.java:289)36 at org.junit.jupiter.engine.descriptor.ClassTestDescriptor.instantiateTestClass(ClassTestDescriptor.java:79)37 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.instantiateAndPostProcessTestInstance(ClassBasedTestDescriptor.java:267)38 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$testInstancesProvider$2(ClassBased
setWindowProperty
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.Bukkit;3import org.bukkit.entity.Player;4import org.junit.Test;5{6 public void testSetWindowProperty()7 {8 HumanEntityMock humanEntityMock = new HumanEntityMock();9 Player player = humanEntityMock.getPlayer();10 player.setWindowProperty(null, 1, 2);11 }12}
setWindowProperty
Using AI Code Generation
1HumanEntityMock humanEntityMock = new HumanEntityMock(server, "testPlayer");2humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 1);3humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 2);4humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 3);5humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 4);6humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 5);7humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 6);8humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 7);9humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 8);10humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 9);11humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 10);12humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 11);13humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 12);14humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 13);15humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 14);16humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 15);17humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 16);18humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 17);19humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 18);20humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 19);21humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 20);22humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 21);23humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 22);24humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 23);25humanEntityMock.setWindowProperty(InventoryView.Property.BREW_TIME, (short) 24);
setWindowProperty
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock2Player player = server.addPlayer()3player.setWindowProperty(0, 0, 0)4import be.seeseemelk.mockbukkit.entity.HumanEntityMock5Player player = server.addPlayer()6player.setWindowProperty(0, 0, 0)7import be.seeseemelk.mockbukkit.entity.HumanEntityMock8Player player = server.addPlayer()9player.setWindowProperty(0, 0, 0)10import be.seeseemelk.mockbukkit.entity.HumanEntityMock11Player player = server.addPlayer()12player.setWindowProperty(0, 0, 0)13import be.seeseemelk.mockbukkit.entity.HumanEntityMock
setWindowProperty
Using AI Code Generation
1public void testInventoryClickEvent()2{3 Player player = server.addPlayer();4 Inventory inventory = server.createInventory(null, InventoryType.CHEST, "Test Inventory");5 player.openInventory(inventory);6 player.setWindowProperty(InventoryView.Property.BREWING_TIME, 1);7 player.performCommand("test");8 verify(plugin, times(1)).onInventoryClick(any(InventoryClickEvent.class));9}10public void testInventoryClickEvent()11{12 Player player = server.addPlayer();13 Inventory inventory = server.createInventory(null, InventoryType.CHEST, "Test Inventory");14 player.openInventory(inventory);15 player.setWindowProperty(InventoryView.Property.BREWING_TIME, 1);16 player.performCommand("test");17 verify(plugin, times(1)).onInventoryClick(any(InventoryClickEvent.class));18}
setWindowProperty
Using AI Code Generation
1PlayerMock player = server.addPlayer();2player.setWindowProperty(InventoryView.Property.CREATIVE, 1);3player.setGameMode(GameMode.CREATIVE);4PlayerMock player = server.addPlayer();5player.setWindowProperty(InventoryView.Property.CREATIVE, 0);6player.setGameMode(GameMode.SURVIVAL);7PlayerMock player = server.addPlayer();8player.setWindowProperty(InventoryView.Property.CREATIVE, 2);9player.setGameMode(GameMode.ADVENTURE);10PlayerMock player = server.addPlayer();11player.setWindowProperty(InventoryView.Property.CREATIVE, 3);12player.setGameMode(GameMode.SPECTATOR);13PlayerMock player = server.addPlayer();14player.setWindowProperty(InventoryView.Property.CREATIVE, 1);15player.setGameMode(GameMode.CREATIVE);
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