Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.setShoulderEntityRight
Source:HumanEntityMock.java
...402 // TODO Auto-generated method stub403 throw new UnimplementedOperationException();404 }405 @Override406 public void setShoulderEntityRight(Entity entity)407 {408 // TODO Auto-generated method stub409 throw new UnimplementedOperationException();410 }411 @Override412 public void openSign(@NotNull Sign sign)413 {414 // TODO Auto-generated method stub415 throw new UnimplementedOperationException();416 }417 @Override418 public boolean dropItem(boolean dropAll)419 {420 // TODO Auto-generated method stub...
setShoulderEntityRight
Using AI Code Generation
1package me.jameshughes.bettercrafting;2import be.seeseemelk.mockbukkit.entity.HumanEntityMock;3import org.bukkit.entity.HumanEntity;4import org.bukkit.entity.Item;5import org.bukkit.inventory.ItemStack;6public class BetterCraftingHumanEntity extends HumanEntityMock {7 public BetterCraftingHumanEntity() {8 super();9 }10 public void setShoulderEntityRight(Item item) {11 super.setShoulderEntityRight(item);12 }13 public void setShoulderEntityLeft(Item item) {14 super.setShoulderEntityLeft(item);15 }16 public Item getShoulderEntityRight() {
setShoulderEntityRight
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.HumanEntityMock;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8{9 private ServerMock server;10 private Player player;11 public void setUp() throws Exception12 {13 server = MockBukkit.mock();14 player = server.addPlayer();15 }16 public void tearDown() throws Exception17 {18 MockBukkit.unmock();19 }20 public void testShoulderEntity()21 {22 HumanEntityMock humanEntityMock = (HumanEntityMock) player;23 humanEntityMock.setShoulderEntityRight("minecraft:zombie");24 }25}
setShoulderEntityRight
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.HumanEntity;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import static org.junit.Assert.assertEquals;7{8 public void testShoulderEntity()9 {10 HumanEntity humanEntity = new HumanEntityMock(EntityType.PLAYER);11 humanEntity.setShoulderEntityLeft(new ItemStack(Material.ZOMBIE_SPAWN_EGG));12 humanEntity.setShoulderEntityRight(new ItemStack(Material.SKELETON_SPAWN_EGG));13 assertEquals(Material.ZOMBIE_SPAWN_EGG, humanEntity.getShoulderEntityLeft().getType());14 assertEquals(Material.SKELETON_SPAWN_EGG, humanEntity.getShoulderEntityRight().getType());15 }16}17package com.atharva.mockbukkit;18import org.bukkit.Material;19import org.bukkit.entity.EntityType;20import org.bukkit.entity.HumanEntity;21import org.bukkit.inventory.ItemStack;22import org.junit.Test;23import static org.junit.Assert.assertEquals;24{25 public void testShoulderEntity()26 {27 HumanEntity humanEntity = new HumanEntityMock(EntityType.PLAYER);28 humanEntity.setShoulderEntityLeft(new ItemStack(Material.ZOMBIE_SPAWN_EGG));29 humanEntity.setShoulderEntityRight(new ItemStack(Material.SKELETON_SPAWN_EGG));30 assertEquals(Material.ZOMBIE_SPAWN_EGG, humanEntity.getShoulderEntityLeft().getType());31 assertEquals(Material.SKELETON_SPAWN_EGG, humanEntity.getShoulderEntityRight().getType());32 }33}
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