How to use setSaturation method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.setSaturation

Source:HumanEntityMock.java Github

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...437 {438 return this.saturation;439 }440 @Override441 public void setSaturation(float value)442 {443 // Saturation is constrained by the current food level444 this.saturation = Math.min(getFoodLevel(), value);445 }446 @Override447 public int getFoodLevel()448 {449 return this.foodLevel;450 }451 @Override452 public void setFoodLevel(int foodLevel)453 {454 this.foodLevel = foodLevel;455 }...

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Source:HumanEntityMockTest.java Github

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...90 {91 // Default level92 assertEquals(5.0F, human.getSaturation(), 0.1F);93 human.setFoodLevel(20);94 human.setSaturation(8);95 assertEquals(8.0F, human.getSaturation(), 0.1F);96 // Testing the constraint97 human.setFoodLevel(20);98 human.setSaturation(10000);99 assertEquals(20.0F, human.getSaturation(), 0.1F);100 }101 @Test102 void getFood_LevelDefault20()103 {104 int foodLevel = human.getFoodLevel();105 assertEquals(20, foodLevel);106 }107 @Test108 void getFood_LevelChange()109 {110 human.setFoodLevel(10);111 assertEquals(10, human.getFoodLevel());112 }...

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setSaturation

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.attribute.Attribute;3import org.bukkit.attribute.AttributeInstance;4import org.bukkit.attribute.AttributeModifier;5public class Main {6 public static void main(String[] args) {7 HumanEntityMock player = new HumanEntityMock();8 AttributeInstance attribute = player.getAttribute(Attribute.GENERIC_MAX_HEALTH);9 attribute.setBaseValue(20);10 attribute.addModifier(new AttributeModifier("test", 2, AttributeModifier.Operation.ADD_NUMBER));11 player.setSaturation(1);

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setSaturation

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.GameMode;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Assertions;6import org.junit.jupiter.api.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.HumanEntityMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11{12 public void testSetSaturation()13 {14 ServerMock server = MockBukkit.mock();15 PlayerMock player = server.addPlayer();16 HumanEntityMock human = new HumanEntityMock(server, player.getUniqueId());17 human.setSaturation(1);18 Assertions.assertEquals(1, human.getSaturation());19 MockBukkit.unmock();20 }21}22package be.seeseemelk.mockbukkit.entity;23import org.bukkit.GameMode;24import org.bukkit.entity.Player;25import org.bukkit.inventory.ItemStack;26import org.junit.jupiter.api.Assertions;27import org.junit.jupiter.api.Test;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.entity.HumanEntityMock;31import be.seeseemelk.mockbukkit.entity.PlayerMock;32{33 public void testSetSaturation()34 {35 ServerMock server = MockBukkit.mock();36 PlayerMock player = server.addPlayer();37 HumanEntityMock human = new HumanEntityMock(server, player.getUniqueId());38 human.setSaturation(1);39 Assertions.assertEquals(1, human.getSaturation());40 MockBukkit.unmock();41 }42}

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setSaturation

Using AI Code Generation

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1package com.javatpoint;2import org.junit.After;3import org.junit.Before;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.HumanEntityMock;8public class MockBukkitTest {9 private ServerMock server;10 public void setUp() {11 server = MockBukkit.mock();12 }13 public void testSetSaturation() {14 HumanEntityMock human = new HumanEntityMock(server, "mockhuman");15 human.setSaturation(10.0f);16 System.out.println("Saturation level of the human entity: " + human.getSaturation());17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21}

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setSaturation

Using AI Code Generation

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1package com.example;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.BeforeEach;4import org.junit.jupiter.api.AfterEach;5import org.junit.jupiter.api.extension.ExtendWith;6import org.junit.jupiter.api.Assertions;7import org.mockito.Mockito;8import org.mockito.junit.jupiter.MockitoExtension;9import org.mockito.Mock;10import org.mockito.MockedStatic;11import org.mockito.MockitoAnnotations;12import org.mockito.Spy;13import org.mockito.MockitoAnnotations;14import org.mockito.MockedStatic;15import org.mockito.Mockito;16import org.mockito.Mock;17import org.mockito.Spy;18import be.seeseemelk.mockbukkit.MockBukkit;19import be.seeseemelk.mockbukkit.ServerMock;20import be.seeseemelk.mockbukkit.entity.HumanEntityMock;21import be.seeseemelk.mockbukkit.entity.PlayerMock;22import be.seeseemelk.mockbukkit.entity.ItemMock;23import be.seeseemelk.mockbukkit.entity.LivingEntityMock;24import be.seeseemelk.mockbukkit.entity.EntityMock;25import be.seeseemelk.mockbukkit.entity.VehicleMock;26import be.seeseemelk.mockbukkit.entity.ProjectileMock;27import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;28import be.seeseemelk.mockbukkit.entity.ThrownExpBottleMock;29import be.seeseemelk.mockbukkit.entity.ThrownTridentMock;30import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;31import be.seeseemelk.mockbukkit.entity.ThrownExpBottleMock;32import be.seeseemelk.mockbukkit.entity.ThrownTridentMock;33import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;34import be.seeseemelk.mockbukkit.entity.ThrownExpBottleMock;35import be.seeseemelk.mockbukkit.entity.ThrownTridentMock;36import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;37import be.seeseemelk.mockbukkit.entity.ThrownExpBottleMock;38import be.seeseemelk.mockbukkit.entity.ThrownTridentMock;39import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;40import be.seeseemelk.mockbukkit.entity.ThrownExpBottleMock;41import be.seeseemelk.mockbukkit.entity.ThrownTr

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setSaturation

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Player;3{4 private float saturation;5 private float exhaustion;6 private int level;7 private float exp;8 private int foodLevel;9 private boolean sleepIgnored;10 public HumanEntityMock()11 {12 super();13 saturation = 20;14 exhaustion = 0;15 level = 0;16 exp = 0;17 foodLevel = 20;18 sleepIgnored = false;19 }20 public float getExhaustion()21 {22 return exhaustion;23 }24 public void setExhaustion(float value)25 {26 exhaustion = value;27 }28 public float getSaturation()29 {30 return saturation;31 }32 public void setSaturation(float value)33 {34 saturation = value;35 }36 public int getFoodLevel()37 {38 return foodLevel;39 }40 public void setFoodLevel(int value)41 {42 foodLevel = value;43 }44 public void setLevel(int level)45 {46 this.level = level;47 }48 public int getLevel()49 {50 return level;51 }52 public void setExp(float exp)53 {54 this.exp = exp;55 }56 public float getExp()57 {58 return exp;59 }60 public boolean isSleepingIgnored()61 {62 return sleepIgnored;63 }64 public void setSleepingIgnored(boolean isSleeping)65 {66 sleepIgnored = isSleeping;67 }68 public boolean isSneaking()69 {70 return false;71 }72 public void setSneaking(boolean sneak)73 {74 }75 public boolean isSprinting()76 {77 return false;78 }79 public void setSprinting(boolean sprinting)80 {81 }82 public void setPlayerListName(String name)83 {84 }85 public String getPlayerListName()86 {

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