How to use setItemInHand method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.setItemInHand

Source:HumanEntityMock.java Github

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...230 {231 return getInventory().getItemInMainHand();232 }233 @Override234 public void setItemInHand(@Nullable ItemStack item)235 {236 getInventory().setItemInMainHand(item);237 }238 @Override239 public boolean hasCooldown(@NotNull Material material)240 {241 // TODO Auto-generated method stub242 throw new UnimplementedOperationException();243 }244 @Override245 public int getCooldown(@NotNull Material material)246 {247 // TODO Auto-generated method stub248 throw new UnimplementedOperationException();...

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setItemInHand

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import org.bukkit.Material;6import org.bukkit.entity.Player;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.inventory.InventoryMock;11{12 private ServerMock server;13 private PlayerMock player;14 private InventoryMock inventory;15 public void setUp()16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 inventory = player.getInventory();20 }21 public void tearDown()22 {23 MockBukkit.unmock();24 }25 public void testSetItemInHand()26 {27 inventory.setItemInHand(Material.DIAMOND_SWORD);28 assertEquals(Material.DIAMOND_SWORD, inventory.getItemInHand().getType());29 }30}31inventory.setItemInHand(Material.STONE_SWORD);

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setItemInHand

Using AI Code Generation

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1HumanEntityMock player = server.addPlayer("player");2ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);3player.setItemInHand(sword);4assertTrue(player.getItemInHand().getType().equals(Material.DIAMOND_SWORD));5assertTrue(player.getInventory().getItemInMainHand().getType().equals(Material.DIAMOND_SWORD));6assertTrue(player.getInventory().getItemInHand().getType().equals(Material.DIAMOND_SWORD));7assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));8assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));9assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));10assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));11assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));12assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));13assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));14assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));15assertTrue(player.getInventory().getItemInOffHand().getType().equals(Material.AIR));

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