Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.setCooldown
Source:HumanEntityMock.java
...247 // TODO Auto-generated method stub248 throw new UnimplementedOperationException();249 }250 @Override251 public void setCooldown(@NotNull Material material, int ticks)252 {253 // TODO Auto-generated method stub254 throw new UnimplementedOperationException();255 }256 @Override257 public boolean isDeeplySleeping()258 {259 // TODO Auto-generated method stub260 throw new UnimplementedOperationException();261 }262 @Override263 public boolean isSleeping()264 {265 // TODO Auto-generated method stub...
setCooldown
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.Test;5import static org.junit.jupiter.api.Assertions.assertEquals;6{7 public void setCooldownTest() {8 HumanEntityMock humanEntityMock = new HumanEntityMock();9 humanEntityMock.setCooldown(Material.STONE, 10);10 assertEquals(10, humanEntityMock.getCooldown(Material.STONE));11 }12}13import be.seeseemelk.mockbukkit.entity.HumanEntityMock;14import org.bukkit.Material;15import org.bukkit.inventory.ItemStack;16import org.junit.jupiter.api.Test;17import static org.junit.jupiter.api.Assertions.assertEquals;18{19 public void setCooldownTest() {20 HumanEntityMock humanEntityMock = new HumanEntityMock();21 humanEntityMock.setCooldown(Material.STONE, 10);22 assertEquals(10, humanEntityMock.getCooldown(Material.STONE));23 }24}
setCooldown
Using AI Code Generation
1public void testCooldown() {2 HumanEntityMock human = server.addPlayer();3 Material material = Material.DIAMOND_SWORD;4 int cooldown = 20;5 human.setCooldown(material, cooldown);6 assertEquals(human.getCooldown(material), cooldown);7}8public void testCooldown() {9 Player player = server.addPlayer();10 Material material = Material.DIAMOND_SWORD;11 int cooldown = 20;12 player.setCooldown(material, cooldown);13 assertEquals(player.getCooldown(material), cooldown);14}15public void testCooldown() {16 Player player = server.addPlayer();17 Material material = Material.DIAMOND_SWORD;18 int cooldown = 20;19 player.setCooldown(material, cooldown);20 assertEquals(player.getCooldown(material), cooldown);21}22public void testCooldown() {23 Player player = server.addPlayer();24 Material material = Material.DIAMOND_SWORD;25 int cooldown = 20;26 player.setCooldown(material, cooldown);27 assertEquals(player.getCooldown(material), cooldown);28}29public void testCooldown() {30 Player player = server.addPlayer();31 Material material = Material.DIAMOND_SWORD;32 int cooldown = 20;33 player.setCooldown(material, cooldown);34 assertEquals(player.getCooldown(material), cooldown);35}36public void testCooldown() {37 Player player = server.addPlayer();38 Material material = Material.DIAMOND_SWORD;39 int cooldown = 20;40 player.setCooldown(material, cooldown);41 assertEquals(player.getCooldown(material), cooldown);42}43public void testCooldown() {44 Player player = server.addPlayer();45 Material material = Material.DIAMOND_SWORD;46 int cooldown = 20;47 player.setCooldown(material, cooldown);48 assertEquals(player.getCooldown(material), cooldown);49}50public void testCooldown() {51 Player player = server.addPlayer();52 Material material = Material.DIAMOND_SWORD;53 int cooldown = 20;54 player.setCooldown(material, cooldown);55 assertEquals(player.getCooldown(material),
setCooldown
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2HumanEntityMock player = server.addPlayer();3player.setCooldown(Material.DIAMOND_AXE, 10);4import be.seeseemelk.mockbukkit.entity.HumanEntityMock;5HumanEntityMock player = server.addPlayer();6player.setCooldown(Material.DIAMOND_AXE, 10);7int cooldown = player.getCooldown(Material.DIAMOND_AXE);8import be.seeseemelk.mockbukkit.entity.HumanEntityMock;9HumanEntityMock player = server.addPlayer();10player.setCooldown(Material.DIAMOND_AXE, 10);11player.setCooldown(Material.DIAMOND_PICKAXE, 20);12Map<Material, Integer> cooldowns = player.getCooldowns();13import be.seeseemelk.mockbukkit.entity.PlayerMock;14PlayerMock player = server.addPlayer();15player.setCooldown(Material.DIAMOND_AXE, 10);16import be.seeseemelk.mockbukkit.entity.PlayerMock;
setCooldown
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.meta.ItemMeta;4import org.bukkit.entity.Player;5import org.bukkit.event.player.PlayerInteractEvent;6import org.bukkit.event.player.PlayerInteractEvent.Action;7import org.bukkit.event.EventHandler;8import org.bukkit.event.Listener;9import org.bukkit.plugin.java.JavaPlugin;10{11 public void onEnable()12 {13 getServer().getPluginManager().registerEvents(this, this);14 }15 public void onPlayerInteract(PlayerInteractEvent event)16 {17 Player player = event.getPlayer();18 ItemStack item = player.getInventory().getItemInMainHand();19 ItemMeta meta = item.getItemMeta();20 if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)21 {22 if (item.getType() == Material.STICK)23 {24 player.sendMessage("stick clicked");25 player.setCooldown(item.getType(), 20);26 }27 }28 }29}
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