How to use openAnvil method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.openAnvil

Source:HumanEntityMock.java Github

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...189 // TODO Auto-generated method stub190 throw new UnimplementedOperationException();191 }192 @Override193 public @Nullable InventoryView openAnvil(@Nullable Location location, boolean force)194 {195 // TODO Auto-generated method stub196 throw new UnimplementedOperationException();197 }198 @Override199 public @Nullable InventoryView openCartographyTable(@Nullable Location location, boolean force)200 {201 // TODO Auto-generated method stub202 throw new UnimplementedOperationException();203 }204 @Override205 public @Nullable InventoryView openGrindstone(@Nullable Location location, boolean force)206 {207 // TODO Auto-generated method stub...

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openAnvil

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.assertEquals;2import org.bukkit.Material;3import org.bukkit.inventory.Inventory;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.HumanEntityMock;10public class MockBukkitAnvilTest {11 private ServerMock server;12 private HumanEntityMock player;13 public void setUp() {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void testAnvil() {18 Inventory inventory = player.openAnvil(null, true);19 inventory.setItem(0, new ItemStack(Material.DIAMOND));20 inventory.setItem(1, new ItemStack(Material.DIAMOND));21 assertEquals(new ItemStack(Material.DIAMOND), inventory.getItem(2));22 }23}24import static org.junit.jupiter.api.Assertions.assertEquals;25import org.bukkit.Material;26import org.bukkit.inventory.Inventory;27import org.bukkit.inventory.ItemStack;28import org.junit.jupiter.api.BeforeEach;29import org.junit.jupiter.api.Test;30import be.seeseemelk.mockbukkit.MockBukkit;31import be.seeseemelk.mockbukkit.ServerMock;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33public class MockBukkitAnvilTest {34 private ServerMock server;35 private PlayerMock player;36 public void setUp() {37 server = MockBukkit.mock();38 player = server.addPlayer();39 }40 public void testAnvil() {41 Inventory inventory = player.openAnvil(null, true);42 inventory.setItem(0, new ItemStack(Material.DIAMOND));43 inventory.setItem(1, new ItemStack(Material.DIAMOND));44 assertEquals(new ItemStack(Material.DIAMOND), inventory.getItem(2));45 }46}47import static org.junit.jupiter.api.Assertions.assertEquals;48import org.bukkit.Material;49import org.bukkit.inventory.Inventory;50import org.bukkit.inventory.ItemStack;51import org.junit.jupiter.api.BeforeEach;52import org.junit.jupiter.api.Test;53import be.seeseemelk.mockbukkit.MockBukkit;

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openAnvil

Using AI Code Generation

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1HumanEntityMock humanEntity = new HumanEntityMock(plugin, "HumanEntity");2humanEntity.openAnvil();3PlayerMock player = server.addPlayer();4player.openAnvil();5PlayerMock player = server.addPlayer();6player.openAnvil(plugin);7PlayerMock player = server.addPlayer();8player.openAnvil(plugin, "Anvil");9PlayerMock player = server.addPlayer();10player.openAnvil(plugin, "Anvil", AnvilInventoryMock.AnvilSlot.LEFT);11PlayerMock player = server.addPlayer();12player.openAnvil(plugin, "Anvil", AnvilInventoryMock.AnvilSlot.LEFT, AnvilInventoryMock.AnvilSlot.RIGHT);13PlayerMock player = server.addPlayer();14player.openAnvil(plugin, "Anvil", AnvilInventoryMock.AnvilSlot.LEFT, AnvilInventoryMock.AnvilSlot.RIGHT, AnvilInventoryMock.AnvilSlot.RESULT);15PlayerMock player = server.addPlayer();16player.openAnvil(plugin, "Anvil", AnvilInventoryMock.AnvilSlot.LEFT, AnvilInventoryMock.AnvilSlot.RIGHT, AnvilInventoryMock.AnvilSlot.RESULT, AnvilInventoryMock.AnvilSlot.OUTPUT);17PlayerMock player = server.addPlayer();18player.openAnvil(plugin, "Anvil", AnvilInventoryMock.AnvilSlot.LEFT, AnvilInventoryMock.AnvilSlot.RIGHT, AnvilInventoryMock.AnvilSlot.RESULT, AnvilInventoryMock.AnvilSlot.OUTPUT, AnvilInventoryMock.AnvilSlot.INPUT_LEFT);

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openAnvil

Using AI Code Generation

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1 public void openAnvil(Player player, String title) {2 AnvilInventory inv = new AnvilInventoryMock(player, title);3 player.openInventory(inv);4 }5}6 java.lang.NoSuchMethodError: 'org.bukkit.inventory.AnvilInventory be.seeseemelk.mockbukkit.entity.HumanEntityMock.openAnvil(org.bukkit.entity.Player, java.lang.String)'7I'm using mockbukkit 1.16.4 (I also tried on 1.17.1) and I'm running my tests with JUnit 5. Any idea why this is happening?

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openAnvil

Using AI Code Generation

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1 public void anvilGuiTest() {2 InventoryMock anvilInv = new InventoryMock(AnvilInventory.class, "Anvil", 1);3 HumanEntityMock player = new HumanEntityMock(server, "player");4 player.openAnvil(anvilInv);5 InventoryView invView = player.getOpenInventory();6 Inventory inv = invView.getTopInventory();7 ItemStack item = inv.getItem(0);8 assertNull(item);9 inv.setItem(0, new ItemStack(Material.DIAMOND_SWORD));10 item = inv.getItem(0);11 assertNotNull(item);12 assertEquals(Material.DIAMOND_SWORD, item.getType());13 }14[spoiler][code]package com.example;15import static org.junit.Assert.assertEquals;16import static org.junit.Assert.assertNotNull;17import static org.junit.Assert.assertNull;18import org.bukkit.Material;19import org.bukkit.inventory.Inventory;20import org.bukkit.inventory.InventoryView;21import org.bukkit.inventory.ItemStack;22import org.junit.Before;23import org.junit.Test;24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.ServerMock;26import be.seeseemelk.mockbukkit.entity.HumanEntityMock;27import be.seeseemelk.mockbukkit.inventory.AnvilInventory;28import be.seeseemelk.mockbukkit.inventory.InventoryMock;29public class AnvilGuiTest {30 private ServerMock server;31 public void setUp() {32 server = MockBukkit.mock();33 }34 public void anvilGuiTest() {35 InventoryMock anvilInv = new InventoryMock(AnvilInventory.class, "Anvil", 1);36 HumanEntityMock player = new HumanEntityMock(server, "player");37 player.openAnvil(anvilInv);38 InventoryView invView = player.getOpenInventory();

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