Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.isDeeplySleeping
Source: HumanEntityMock.java
...253 // TODO Auto-generated method stub254 throw new UnimplementedOperationException();255 }256 @Override257 public boolean isDeeplySleeping()258 {259 // TODO Auto-generated method stub260 throw new UnimplementedOperationException();261 }262 @Override263 public boolean isSleeping()264 {265 // TODO Auto-generated method stub266 throw new UnimplementedOperationException();267 }268 @Override269 public int getSleepTicks()270 {271 // TODO Auto-generated method stub...
isDeeplySleeping
Using AI Code Generation
1import org.junit.jupiter.api.Assertions;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.HumanEntityMock;7{8 private ServerMock server;9 private HumanEntityMock player;10 public void setUp()11 {12 server = MockBukkit.mock();13 player = new HumanEntityMock(server, "player");14 }15 public void testIsDeeplySleeping()16 {17 Assertions.assertFalse(player.isDeeplySleeping());18 }19 public void testSetDeeplySleeping()20 {21 player.setDeeplySleeping(true);22 Assertions.assertTrue(player.isDeeplySleeping());23 }24}
isDeeplySleeping
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.entity.Player;3import org.junit.Test;4{5 public void testIsDeeplySleeping()6 {7 Player player = new HumanEntityMock();8 player.setSleepingIgnored(true);9 player.setSleeping(true);10 assert player.isDeeplySleeping();11 }12}13import be.seeseemelk.mockbukkit.entity.HumanEntityMock;14import org.bukkit.entity.Player;15import org.junit.Test;16{17 public void testIsDeeplySleeping()18 {19 Player player = new HumanEntityMock();20 player.setSleepingIgnored(true);21 player.setSleeping(true);22 assert player.isDeeplySleeping();23 }24}25I want to test if a player is sleeping or not. I am using MockBukkit to test my plugin. I have tried using the HumanEntityMock.isDeeplySleeping() method, but it always returns false. I have tried using the Player.isSleeping() method, but it always returns true. I want to test if the player is sleeping or not, so I can set the player's sleep status. I am using the following code:26Player player = new HumanEntityMock();27player.setSleepingIgnored(true);28player.setSleeping(true);29assert player.isDeeplySleeping();30Player player = new HumanEntityMock();31player.setSleepingIgnored(true);32player.setSleeping(true);33assert player.isSleeping();34Player player = new HumanEntityMock();35player.setSleepingIgnored(true);36player.setSleeping(true);37assert player.isSleeping();38Player player = new HumanEntityMock();39player.setSleepingIgnored(true);40player.setSleeping(true);41assert player.isSleeping();42Player player = new HumanEntityMock();43player.setSleepingIgnored(true);44player.setSleeping(true);45assert player.isSleeping();46Player player = new HumanEntityMock();47player.setSleepingIgnored(true);48player.setSleeping(true);49assert player.isSleeping();
isDeeplySleeping
Using AI Code Generation
1if (player.isDeeplySleeping())2{3}4{5}6if (player.isDeeplySleeping())7{8}9{10}11if (player.isDeeplySleeping())12{13}14{15}16if (player.isDeeplySleeping())17{18}19{20}21if (player.isDeeplySleeping())22{23}24{25}26if (player.isDeeplySleeping())27{28}29{30}31if (player.isDeep
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