How to use hasCooldown method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.hasCooldown

Source:HumanEntityMock.java Github

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...235 {236 getInventory().setItemInMainHand(item);237 }238 @Override239 public boolean hasCooldown(@NotNull Material material)240 {241 // TODO Auto-generated method stub242 throw new UnimplementedOperationException();243 }244 @Override245 public int getCooldown(@NotNull Material material)246 {247 // TODO Auto-generated method stub248 throw new UnimplementedOperationException();249 }250 @Override251 public void setCooldown(@NotNull Material material, int ticks)252 {253 // TODO Auto-generated method stub...

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hasCooldown

Using AI Code Generation

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1 public void testHasCooldown()2 {3 HumanEntityMock player = server.addPlayer();4 player.addCooldown(Material.DIAMOND_SWORD, 20);5 assertTrue(player.hasCooldown(Material.DIAMOND_SWORD));6 player.removeCooldown(Material.DIAMOND_SWORD);7 assertFalse(player.hasCooldown(Material.DIAMOND_SWORD));8 }9 public void testGetCooldown()10 {11 HumanEntityMock player = server.addPlayer();12 player.addCooldown(Material.DIAMOND_SWORD, 20);13 assertEquals(20, player.getCooldown(Material.DIAMOND_SWORD));14 player.removeCooldown(Material.DIAMOND_SWORD);15 assertEquals(0, player.getCooldown(Material.DIAMOND_SWORD));16 }17 public void testSetCooldown()18 {19 HumanEntityMock player = server.addPlayer();20 player.setCooldown(Material.DIAMOND_SWORD, 20);21 assertEquals(20, player.getCooldown(Material.DIAMOND_SWORD));22 player.removeCooldown(Material.DIAMOND_SWORD);23 assertEquals(0, player.getCooldown(Material.DIAMOND_SWORD));24 }25 public void testRemoveCooldown()26 {27 HumanEntityMock player = server.addPlayer();28 player.addCooldown(Material.DIAMOND_SWORD, 20);29 assertTrue(player.hasCooldown(Material.DIAMOND_SWORD));30 player.removeCooldown(Material.DIAMOND_SWORD);31 assertFalse(player.hasCooldown(Material.DIAMOND_SWORD));32 }33 public void testGetCooldowns()34 {35 HumanEntityMock player = server.addPlayer();36 player.addCooldown(Material.DIAMOND_SWORD, 20);37 player.addCooldown(Material.DIAMOND_AXE, 20);38 player.addCooldown(Material.DIAMOND_PICKAXE, 20);39 assertEquals(3, player.getCooldowns().size());40 player.removeCooldown(Material.DIAMOND_SWORD

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hasCooldown

Using AI Code Generation

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1{2 public void testCooldown()3 {4 PlayerMock player = MockBukkit.mockPlayer();5 player.setCooldown(Material.STONE, 10);6 assertTrue(player.hasCooldown(Material.STONE));7 player.setCooldown(Material.STONE, 0);8 assertFalse(player.hasCooldown(Material.STONE));9 }10}11{12 public void testCooldown()13 {14 PlayerMock player = MockBukkit.mockPlayer();15 player.setCooldown(Material.STONE, 10);16 assertTrue(player.hasCooldown(Material.STONE));17 player.setCooldown(Material.STONE, 0);18 assertFalse(player.hasCooldown(Material.STONE));19 }20}21{22 public void testCooldown()23 {24 PlayerMock player = MockBukkit.mockPlayer();25 player.setCooldown(Material.STONE, 10);26 assertTrue(player.hasCooldown(Material.STONE));27 player.setCooldown(Material.STONE, 0);28 assertFalse(player.hasCooldown(Material.STONE));29 }30}31{32 public void testCooldown()33 {34 PlayerMock player = MockBukkit.mockPlayer();35 player.setCooldown(Material.STONE, 10);36 assertTrue(player.hasCooldown(Material.STONE));37 player.setCooldown(Material.STONE, 0);38 assertFalse(player.hasCooldown(Material.STONE));39 }40}41{42 public void testCooldown()43 {44 PlayerMock player = MockBukkit.mockPlayer();45 player.setCooldown(Material.STONE, 10);46 assertTrue(player.hasCooldown(Material.STONE));47 player.setCooldown(Material.STONE, 0);48 assertFalse(player.hasCooldown(Material.STONE));49 }50}51{

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hasCooldown

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import be.seeseemelk.mockbukkit.inventory.InventoryType;5import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;6import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;7import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;8import org.bukkit.Material;9import org.bukkit.entity.Player;10import org.bukkit.event.inventory.InventoryAction;11import org.bukkit.event.inventory.InventoryClickEvent;12import org.bukkit.event.inventory.InventoryType.SlotType;13import org.bukkit.inventory.Inventory;14import org.bukkit.inventory.ItemStack;15import org.bukkit.inventory.meta.ItemMeta;16import org.junit.jupiter.api.BeforeEach;17import org.junit.jupiter.api.Test;18import org.junit.jupiter.api.extension.ExtendWith;19import java.util.ArrayList;20import java.util.List;21import static org.junit.jupiter.api.Assertions.*;22@ExtendWith(MockBukkitExtension.class)23{24 private Player player;25 private Inventory inventory;26 public void setUp()27 {28 player = new PlayerMock();29 inventory = new InventoryMock(InventoryType.CHEST);30 }31 void testInventoryClickEvent()32 {33 InventoryClickEvent event = new InventoryClickEvent(inventory, SlotType.CONTAINER, 0, InventoryAction.PLACE_ALL, new ItemStack(Material.DIAMOND));34 assertEquals(inventory, event.getInventory());35 assertEquals(SlotType.CONTAINER, event.getSlotType());36 assertEquals(0, event.getSlot());37 assertEquals(InventoryAction.PLACE_ALL, event.getAction());38 assertEquals(new ItemStack(Material.DIAMOND), event.getCurrentItem());39 assertEquals(null, event.getCursor());40 assertEquals(null, event.getClickedInventory());41 assertEquals(null, event.getWhoClicked());42 assertEquals(null, event.getView());43 }44 void testInventoryClickEventWithCursor()45 {46 InventoryClickEvent event = new InventoryClickEvent(inventory, SlotType.CONTAINER, 0, InventoryAction.PLACE_ALL, new ItemStack(Material.DIAMOND), new ItemStack(Material.GOLD_INGOT));47 assertEquals(inventory, event.getInventory());48 assertEquals(SlotType.CONTAINER, event.getSlotType());

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