Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.fireworkBoost
Source:HumanEntityMock.java
...140 {141 this.lastDeathLocation = location;142 }143 @Override144 public @Nullable Firework fireworkBoost(@NotNull ItemStack fireworkItemStack)145 {146 // TODO Auto-generated method stub147 throw new UnimplementedOperationException();148 }149 @Override150 public @NotNull GameMode getGameMode()151 {152 return this.gameMode;153 }154 @Override155 public void setGameMode(@NotNull GameMode mode)156 {157 Preconditions.checkNotNull(mode, "GameMode cannot be null");158 if (this.gameMode == mode)...
fireworkBoost
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2HumanEntityMock player = server.addPlayer();3player.fireworkBoost();4import be.seeseemelk.mockbukkit.entity.PlayerMock;5PlayerMock player = server.addPlayer();6player.fireworkBoost();7import be.seeseemelk.mockbukkit.entity.PlayerMock;8PlayerMock player = server.addPlayer();9player.fireworkBoost();10import be.seeseemelk.mockbukkit.entity.PlayerMock;11PlayerMock player = server.addPlayer();12player.fireworkBoost();13import be.seeseemelk.mockbukkit.entity.PlayerMock;14PlayerMock player = server.addPlayer();15player.fireworkBoost();16import be.seeseemelk.mockbukkit.entity.PlayerMock;17PlayerMock player = server.addPlayer();18player.fireworkBoost();19import be.seeseemelk.mockbukkit.entity.PlayerMock;20PlayerMock player = server.addPlayer();21player.fireworkBoost();22import be.seeseemelk.mockbukkit.entity.PlayerMock;23PlayerMock player = server.addPlayer();24player.fireworkBoost();25import be.seeseemelk.mockbukkit.entity.PlayerMock;26PlayerMock player = server.addPlayer();27player.fireworkBoost();28import be.seeseemelk.mockbukkit.entity.PlayerMock;29PlayerMock player = server.addPlayer();30player.fireworkBoost();
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