How to use assertGameMode method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.assertGameMode

Source:HumanEntityMock.java Github

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...54 * Assert that the player is in a specific gamemode.55 *56 * @param expectedGamemode The gamemode the player should be in.57 */58 public void assertGameMode(GameMode expectedGamemode)59 {60 assertEquals(expectedGamemode, gameMode);61 }62 @Override63 public @NotNull PlayerInventory getInventory()64 {65 return this.inventory;66 }67 @Override68 public @NotNull Inventory getEnderChest()69 {70 return this.enderChest;71 }72 @Override...

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Source:HumanEntityMockTest.java Github

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...33 {34 MockBukkit.unmock();35 }36 @Test37 void assertGameMode_CorrectGameMode_DoesNotAssert()38 {39 human.assertGameMode(GameMode.SURVIVAL);40 }41 @Test42 void assertGameMode_WrongGameMode_Asserts()43 {44 assertThrows(AssertionError.class, () -> human.assertGameMode(GameMode.CREATIVE));45 }46 @Test47 void getGameMode_Default_Survival()48 {49 assertEquals(GameMode.SURVIVAL, human.getGameMode());50 }51 @Test52 void setGameMode_GameModeChanged_GameModeSet()53 {54 human.setGameMode(GameMode.CREATIVE);55 assertEquals(GameMode.CREATIVE, human.getGameMode());56 }57 @Test58 void setGameMode_GameModeChanged_CallsEvent()...

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assertGameMode

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import org.bukkit.GameMode;5import org.bukkit.entity.Player;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import static org.junit.Assert.*;10public class HumanEntityMockTest {11 private ServerMock server;12 private Player player;13 public void setUp() throws Exception {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void tearDown() throws Exception {18 MockBukkit.unmock();19 }20 public void testAssertGameMode() {21 player.setGameMode(GameMode.CREATIVE);22 player.assertGameMode(GameMode.CREATIVE);23 }24}25package be.seeseemelk.mockbukkit.entity;26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.ServerMock;28import org.bukkit.GameMode;29import org.bukkit.entity.Player;30import org.junit.After;31import org.junit.Before;32import org.junit.Test;33import static org.junit.Assert.*;34public class HumanEntityMockTest {35 private ServerMock server;36 private Player player;37 public void setUp() throws Exception {38 server = MockBukkit.mock();39 player = server.addPlayer();40 }41 public void tearDown() throws Exception {42 MockBukkit.unmock();43 }44 public void testAssertGameMode() {45 player.setGameMode(GameMode.CREATIVE);46 player.assertGameMode(GameMode.CREATIVE);47 }48}49package be.seeseemelk.mockbukkit.entity;50import be.seeseemelk.mockbukkit.MockBukkit;51import be.seeseemelk.mockbukkit.ServerMock;52import org.bukkit.GameMode;53import org.bukkit.entity.Player;54import org.junit.After;55import org.junit.Before;56import org.junit.Test;57import static org.junit.Assert.*;

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assertGameMode

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import org.bukkit.GameMode;3import org.bukkit.entity.Player;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.entity.HumanEntityMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class TestGameMode {8 public static void main(String[] args) {9 MockBukkit.mock();10 HumanEntityMock player = new PlayerMock("Test", null);11 player.setGameMode(GameMode.CREATIVE);12 assertEquals(GameMode.CREATIVE, player.getGameMode());13 MockBukkit.unmock();14 }15}16 at org.junit.Assert.assertEquals(Assert.java:115)17 at org.junit.Assert.assertEquals(Assert.java:144)18 at TestGameMode.main(TestGameMode.java:18)19I am using Eclipse IDE for Java Developers Version: 2020-09 (4.17.0) Build id: 20200910-1200

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assertGameMode

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import static org.junit.Assert.assertEquals;3import org.bukkit.GameMode;4import org.bukkit.entity.Player;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.entity.HumanEntityMock;8{9 private HumanEntityMock humanEntityMock;10 public void setUp()11 {12 humanEntityMock = new HumanEntityMock();13 }14 public void testSetGameMode()15 {16 humanEntityMock.setGameMode(GameMode.CREATIVE);17 assertEquals(GameMode.CREATIVE, humanEntityMock.getGameMode());18 }19}20package be.seeseemelk.mockbukkit;21import static org.junit.Assert.assertEquals;22import org.bukkit.GameMode;23import org.bukkit.entity.Player;24import org.junit.Before;25import org.junit.Test;26import be.seeseemelk.mockbukkit.entity.HumanEntityMock;27{28 private HumanEntityMock humanEntityMock;29 public void setUp()30 {31 humanEntityMock = new HumanEntityMock();32 }33 public void testSetGameMode()34 {35 humanEntityMock.setGameMode(GameMode.CREATIVE);36 assertEquals(GameMode.CREATIVE, humanEntityMock.getGameMode());37 }38}39package be.seeseemelk.mockbukkit;40import static org.junit.Assert.assertEquals;41import org.bukkit.GameMode;42import org.bukkit.entity.Player;43import org.junit.Before;44import org.junit.Test;45import be.seeseemelk.mockbukkit.entity.HumanEntityMock;46{47 private HumanEntityMock humanEntityMock;48 public void setUp()49 {50 humanEntityMock = new HumanEntityMock();51 }52 public void testSetGameMode()53 {54 humanEntityMock.setGameMode(GameMode.CREATIVE);55 assertEquals(GameMode.CREATIVE, humanEntityMock.getGameMode());56 }57}

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assertGameMode

Using AI Code Generation

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1assertGameMode(GameMode.SURVIVAL);2assertGameMode(GameMode.SURVIVAL);3assertGameMode(GameMode.SURVIVAL);4assertGameMode(GameMode.SURVIVAL);5assertGameMode(GameMode.SURVIVAL);6assertGameMode(GameMode.SURVIVAL);7assertGameMode(GameMode.SURVIVAL);8assertGameMode(GameMode.SURVIVAL);9assertGameMode(GameMode.SURVIVAL);10assertGameMode(GameMode.SURVIVAL);11assertGameMode(GameMode.SURVIVAL);12assertGameMode(GameMode.SURVIVAL);13assertGameMode(GameMode.SURVIVAL);14assertGameMode(GameMode.SURVIVAL);15assertGameMode(GameMode.SURVIVAL);

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assertGameMode

Using AI Code Generation

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1package com.example.test;2import static org.junit.Assert.*;3import org.bukkit.GameMode;4import org.junit.Before;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.HumanEntityMock;9public class TestMockBukkit {10 private HumanEntityMock player;11 private ServerMock server;12 public void setUp() {13 server = MockBukkit.mock();14 player = new HumanEntityMock(server, "player");15 }16 public void testGameMode() {17 player.setGameMode(GameMode.CREATIVE);18 player.assertGameMode(GameMode.CREATIVE);19 }20}21package com.example.test;22import static org.junit.Assert.*;23import org.bukkit.GameMode;24import org.bukkit.Material;25import org.bukkit.inventory.ItemStack;26import org.junit.Before;27import org.junit.Test;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.entity.HumanEntityMock;31public class TestMockBukkit {32 private HumanEntityMock player;33 private ServerMock server;34 public void setUp() {35 server = MockBukkit.mock();36 player = new HumanEntityMock(server, "player");37 }38 public void testGameMode() {39 player.setGameMode(GameMode.CREATIVE);40 player.assertGameMode(GameMode.CREATIVE);41 }42 public void testItemInHand() {43 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));44 player.assertItemInHand(Material.DIAMOND_SWORD);45 }46}47package com.example.test;48import static org.junit.Assert.*;49import org.bukkit.GameMode;50import org.bukkit.Material;51import org.bukkit.inventory.ItemStack;52import org.junit.Before;53import org.junit.Test;54import be.seeseemelk.mockbukkit.MockBukkit;55import be.seeseem

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assertGameMode

Using AI Code Generation

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1package com.example.test;2import org.bukkit.GameMode;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.entity.HumanEntityMock;5public class TestHumanEntityMock {6 public void testAssertGameMode() {7 HumanEntityMock humanEntityMock = new HumanEntityMock();8 humanEntityMock.assertGameMode(GameMode.SURVIVAL);9 }10}

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assertGameMode

Using AI Code Generation

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1public void testSetGameMode()2{3 PlayerMock player = server.addPlayer();4 player.setGameMode(GameMode.CREATIVE);5 assertGameMode(GameMode.CREATIVE, player);6}7public void testSetGameMode()8{9 PlayerMock player = server.addPlayer();10 player.setGameMode(GameMode.CREATIVE);11 assertGameMode(GameMode.CREATIVE, player);12}13public void testSetGameMode()14{15 PlayerMock player = server.addPlayer();16 player.setGameMode(GameMode.CREATIVE);17 assertGameMode(GameMode.CREATIVE, player);18}19public void testSetGameMode()20{21 PlayerMock player = server.addPlayer();22 player.setGameMode(GameMode.CREATIVE);23 assertGameMode(GameMode.CREATIVE, player);24}25public void testSetGameMode()26{27 PlayerMock player = server.addPlayer();28 player.setGameMode(GameMode.CREATIVE);29 assertGameMode(GameMode.CREATIVE, player);30}31public void testSetGameMode()32{33 PlayerMock player = server.addPlayer();34 player.setGameMode(GameMode.CREATIVE);35 assertGameMode(GameMode.CREATIVE, player);36}

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