How to use EnderChestInventoryMock method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.EnderChestInventoryMock

Source:PlayerMock.java Github

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2import be.seeseemelk.mockbukkit.AsyncCatcher;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.UnimplementedOperationException;6import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;7import be.seeseemelk.mockbukkit.map.MapViewMock;8import be.seeseemelk.mockbukkit.sound.AudioExperience;9import be.seeseemelk.mockbukkit.sound.SoundReceiver;10import be.seeseemelk.mockbukkit.statistic.StatisticsMock;11import com.destroystokyo.paper.ClientOption;12import com.destroystokyo.paper.Title;13import com.destroystokyo.paper.block.TargetBlockInfo;14import com.destroystokyo.paper.entity.TargetEntityInfo;15import com.destroystokyo.paper.profile.PlayerProfile;16import com.google.common.base.Preconditions;17import com.google.common.collect.ImmutableSet;18import io.papermc.paper.chat.ChatRenderer;19import io.papermc.paper.entity.LookAnchor;20import io.papermc.paper.entity.RelativeTeleportFlag;...

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Source:HumanEntityMock.java Github

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2import be.seeseemelk.mockbukkit.AsyncCatcher;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.UnimplementedOperationException;5import be.seeseemelk.mockbukkit.WorldMock;6import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;7import be.seeseemelk.mockbukkit.inventory.InventoryMock;8import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;9import be.seeseemelk.mockbukkit.inventory.PlayerInventoryViewMock;10import be.seeseemelk.mockbukkit.inventory.SimpleInventoryViewMock;11import com.google.common.base.Preconditions;12import org.bukkit.Bukkit;13import org.bukkit.GameMode;14import org.bukkit.Location;15import org.bukkit.Material;16import org.bukkit.NamespacedKey;17import org.bukkit.block.Sign;18import org.bukkit.entity.Entity;19import org.bukkit.entity.Firework;20import org.bukkit.entity.FishHook;21import org.bukkit.entity.HumanEntity;22import org.bukkit.entity.Villager;23import org.bukkit.event.inventory.InventoryCloseEvent;24import org.bukkit.event.inventory.InventoryType;25import org.bukkit.inventory.Inventory;26import org.bukkit.inventory.InventoryView;27import org.bukkit.inventory.ItemStack;28import org.bukkit.inventory.MainHand;29import org.bukkit.inventory.Merchant;30import org.bukkit.inventory.PlayerInventory;31import org.jetbrains.annotations.NotNull;32import org.jetbrains.annotations.Nullable;33import java.util.Collection;34import java.util.Collections;35import java.util.Set;36import java.util.UUID;37import static org.junit.jupiter.api.Assertions.assertEquals;38public abstract class HumanEntityMock extends LivingEntityMock implements HumanEntity39{40 private final PlayerInventoryMock inventory = new PlayerInventoryMock(this);41 private final EnderChestInventoryMock enderChest = new EnderChestInventoryMock(this);42 private InventoryView inventoryView;43 private @Nullable ItemStack cursor = null;44 private @NotNull GameMode gameMode = GameMode.SURVIVAL;45 private @Nullable Location lastDeathLocation = new Location(new WorldMock(), 0, 0, 0);46 protected int expLevel = 0;47 private float saturation = 5.0F;48 private int foodLevel = 20;49 protected HumanEntityMock(@NotNull ServerMock server, @NotNull UUID uuid)50 {51 super(server, uuid);52 }53 /**54 * Assert that the player is in a specific gamemode.55 *...

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EnderChestInventoryMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.entity.HumanEntity;4import org.bukkit.inventory.EnderChestInventory;5import org.bukkit.inventory.ItemStack;6import be.seeseemelk.mockbukkit.entity.HumanEntityMock;7{8 public EnderChestInventoryMock()9 {10 super(27);11 }12 public EnderChestInventoryMock(int size)13 {14 super(size);15 }16 public String getTitle()17 {18 return "Ender Chest";19 }20 public HumanEntity getHolder()21 {22 return new HumanEntityMock();23 }24 public ItemStack[] getContents()25 {26 return new ItemStack[0];27 }28 public void setContents(ItemStack[] items) throws IllegalArgumentException29 {30 }31 public ItemStack getItem(int index)32 {33 return null;34 }35 public void setItem(int index, ItemStack item)36 {37 }38 public HashMap<Integer, ItemStack> addItem(ItemStack... items) throws IllegalArgumentException39 {40 return null;41 }42 public HashMap<Integer, ItemStack> removeItem(ItemStack... items) throws IllegalArgumentException43 {44 return null;45 }46 public ItemStack[] getStorageContents()47 {48 return new ItemStack[0];49 }50 public void setStorageContents(ItemStack[] items) throws IllegalArgumentException51 {52 }53 public boolean contains(Material material) throws IllegalArgumentException54 {55 return false;56 }57 public boolean contains(ItemStack item)58 {59 return false;60 }61 public boolean contains(Material material, int amount) throws IllegalArgumentException62 {63 return false;64 }65 public boolean contains(ItemStack item, int amount)66 {67 return false;68 }69 public boolean containsAtLeast(ItemStack item, int amount)70 {71 return false;72 }73 public HashMap<Integer, ? extends ItemStack> all(Material material) throws IllegalArgumentException74 {75 return null;76 }

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EnderChestInventoryMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.entity.HumanEntity;3import org.bukkit.inventory.Inventory;4import org.bukkit.inventory.InventoryView;5import org.bukkit.inventory.ItemStack;6{7 public EnderChestInventoryMock(HumanEntityMock holder)8 {9 super(holder, 27);10 }11 public EnderChestInventoryMock(HumanEntityMock holder, int size)12 {13 super(holder, size);14 }15 public EnderChestInventoryMock(HumanEntityMock holder, ItemStack[] items)16 {17 super(holder, items);18 }19 public InventoryView getBukkitView()20 {21 return new InventoryViewMock(null, this, getHolder());22 }23 public boolean isEnderChest()24 {25 return true;26 }27 public HumanEntity getHolder()28 {29 return (HumanEntity) super.getHolder();30 }31}32package be.seeseemelk.mockbukkit.entity;33import java.util.ArrayList;34import java.util.List;35import java.util.UUID;36import org.bukkit.Bukkit;37import org.bukkit.GameMode;38import org.bukkit.Location;39import org.bukkit.Material;40import org.bukkit.Server;41import org.bukkit.Statistic;42import org.bukkit.World;43import org.bukkit.advancement.Advancement;44import org.bukkit.advancement.AdvancementProgress;45import org.bukkit.block.Block;46import org.bukkit.block.BlockFace;47import org.bukkit.block.data.BlockData;48import org.bukkit.entity.Entity;49import org.bukkit.entity.EntityType;50import org.bukkit.entity.Player;51import org.bukkit.entity.Projectile;52import org.bukkit.entity.Vehicle;53import org.bukkit.event.inventory.InventoryType;54import org.bukkit.inventory.EntityEquipment;55import org.bukkit.inventory.EquipmentSlot;56import org.bukkit.inventory.Inventory;57import org.bukkit.inventory.InventoryView;58import org.bukkit.inventory.ItemStack;59import org.bukkit.inventory.PlayerInventory;60import org.bukkit.inventory.Recipe;61import org.bukkit.map.MapView;62import org.bukkit.metadata.MetadataValue;63import org.bukkit.permissions.PermissionAttachment;64import org.bukkit.permissions.PermissionAttachmentInfo;65import org.bukkit.plugin.Plugin;66import org.bukkit.potion.PotionEffect;67import org.bukkit.potion.PotionEffectType;68import org.bukkit.scoreboard.Scoreboard;69import org.bukkit.util.BoundingBox;

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EnderChestInventoryMock

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.HumanEntity;4import org.bukkit.inventory.EnderChestInventory;5import org.bukkit.inventory.ItemStack;6import be.seeseemelk.mockbukkit.entity.HumanEntityMock;7public class Main {8 public static void main(String[] args) {9 HumanEntity humanEntity = new HumanEntityMock();10 EnderChestInventory enderChestInventory = humanEntity.getEnderChest();11 enderChestInventory.addItem(new ItemStack(Material.DIRT));12 }13}14package com.example;15import org.bukkit.Material;16import org.bukkit.entity.HumanEntity;17import org.bukkit.inventory.EnderChestInventory;18import org.bukkit.inventory.ItemStack;19import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;20public class Main {21 public static void main(String[] args) {22 EnderChestInventory enderChestInventory = new EnderChestInventoryMock();23 enderChestInventory.addItem(new ItemStack(Material.DIRT));24 }25}26package com.example;27import org.bukkit.Material;28import org.bukkit.entity.HumanEntity;29import org.bukkit.inventory.EnderChestInventory;30import org.bukkit.inventory.ItemStack;31import be.seeseemelk.mockbukkit.inventory.InventoryMock;32public class Main {33 public static void main(String[] args) {34 EnderChestInventory enderChestInventory = new InventoryMock();35 enderChestInventory.addItem(new ItemStack(Material.DIRT));36 }37}38package com.example;39import org.bukkit.Material;40import org.bukkit.entity.HumanEntity;41import org.bukkit.inventory.EnderChestInventory;42import org.bukkit.inventory.ItemStack;43import be.seeseemelk.mockbukkit.inventory.InventoryMock;44public class Main {45 public static void main(String[] args) {46 EnderChestInventory enderChestInventory = new InventoryMock();47 enderChestInventory.addItem(new ItemStack(Material.DIRT));48 }49}

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EnderChestInventoryMock

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.Inventory;5import org.bukkit.inventory.ItemStack;6import org.bukkit.plugin.java.JavaPlugin;7import be.seeseemelk.mockbukkit.entity.HumanEntityMock;8{9 public void onEnable()10 {11 Player player = new HumanEntityMock(getServer(), "player");12 Inventory inventory = player.getEnderChest();13 inventory.addItem(new ItemStack(Material.DIAMOND, 64));14 inventory.addItem(new ItemStack(Material.GOLD_INGOT, 64));15 inventory.addItem(new ItemStack(Material.IRON_INGOT, 64));16 inventory.addItem(new ItemStack(Material.COAL, 64));17 inventory.addItem(new ItemStack(Material.REDSTONE, 64));18 inventory.addItem(new ItemStack(Material.LAPIS_LAZULI, 64));19 inventory.addItem(new ItemStack(Material.DIAMOND_BLOCK, 64));20 inventory.addItem(new ItemStack(Material.GOLD_BLOCK, 64));21 inventory.addItem(new ItemStack(Material.IRON_BLOCK, 64));22 inventory.addItem(new ItemStack(Material.COAL_BLOCK, 64));23 inventory.addItem(new ItemStack(Material.REDSTONE_BLOCK, 64));24 inventory.addItem(new ItemStack(Material.LAPIS_BLOCK, 64));25 inventory.addItem(new ItemStack(Material.DIAMOND_ORE, 64));26 inventory.addItem(new ItemStack(Material.GOLD_ORE, 64));27 inventory.addItem(new ItemStack(Material.IRON_ORE, 64));28 inventory.addItem(new ItemStack(Material.COAL_ORE, 64));29 inventory.addItem(new ItemStack(Material.REDSTONE_ORE, 64));30 inventory.addItem(new ItemStack(Material.LAPIS_ORE, 64));31 inventory.addItem(new ItemStack(Material.DIAMOND_AXE, 64));32 inventory.addItem(new ItemStack(Material.GOLDEN_AXE, 64));33 inventory.addItem(new ItemStack(Material.IRON_AXE, 64));34 inventory.addItem(new ItemStack(Material.STONE_AXE, 64));35 inventory.addItem(new ItemStack(Material.WOODEN_AXE, 64));36 inventory.addItem(new ItemStack(Material.DIAMOND_PICKAXE, 64));37 inventory.addItem(new ItemStack(Material.GOLDEN_PICKAXE, 64));38 inventory.addItem(new ItemStack(Material.IRON_PICKAXE, 64));39 inventory.addItem(new ItemStack(Material.STONE_PICKAXE, 64));40 inventory.addItem(new ItemStack(Material.WOODEN_PICKAXE, 64));

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EnderChestInventoryMock

Using AI Code Generation

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1package com.example.test;2import org.bukkit.Bukkit;3import org.bukkit.entity.HumanEntity;4import org.bukkit.inventory.Inventory;5import org.bukkit.plugin.Plugin;6import org.junit.jupiter.api.AfterEach;7import org.junit.jupiter.api.BeforeEach;8import org.junit.jupiter.api.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.entity.HumanEntityMock;11public class EnderChestTest {12 private Plugin plugin;13 public void setUp() {14 plugin = MockBukkit.mock();15 }16 public void tearDown() {17 MockBukkit.unmock();18 }19 public void testEnderChest() {20 HumanEntity player = new HumanEntityMock(Bukkit.getOfflinePlayer("TestPlayer"), true);21 Inventory enderChest = player.getEnderChest();22 enderChest.setItem(0, new ItemStack(Material.DIAMOND));23 enderChest.setItem(1, new ItemStack(Material.COAL_BLOCK));24 enderChest.setItem(2, new ItemStack(Material.GOLD_BLOCK));25 enderChest.setItem(3, new ItemStack(Material.IRON_BLOCK));26 enderChest.setItem(4, new ItemStack(Material.LAPIS_BLOCK));27 enderChest.setItem(5, new ItemStack(Material.REDSTONE_BLOCK));28 enderChest.setItem(6, new ItemStack(Material.DIAMOND_BLOCK));29 enderChest.setItem(7, new ItemStack(Material.EMERALD_BLOCK));30 enderChest.setItem(8, new ItemStack(Material.OBSIDIAN));31 enderChest.setItem(9, new ItemStack(Material.BEDROCK));32 enderChest.setItem(10, new ItemStack(Material.DIAMOND));33 enderChest.setItem(11, new ItemStack(Material.COAL_BLOCK));34 enderChest.setItem(12, new ItemStack(Material.GOLD_BLOCK));35 enderChest.setItem(13, new ItemStack(Material.IRON_BLOCK));36 enderChest.setItem(14, new ItemStack(Material.LAPIS_BLOCK));37 enderChest.setItem(15, new ItemStack(Material.REDSTONE_BLOCK));38 enderChest.setItem(16, new ItemStack(Material.DIAMOND_BLOCK));39 enderChest.setItem(17, new ItemStack(Material.EMERALD_BLOCK));40 enderChest.setItem(18, new ItemStack(Material.OBSID

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EnderChestInventoryMock

Using AI Code Generation

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1EnderChestInventoryMock inv = player.getEnderChest();2ItemStack item = inv.getItem(0);3Material material = item.getType();4String materialName = material.toString();5char firstChar = materialName.charAt(0);6String firstCharString = Character.toString(firstChar);7String finalString = firstCharString.toLowerCase();8String finalString2 = finalString + materialName.substring(1);9int finalInt = Integer.parseInt(finalString2);10String finalString3 = Integer.toString(finalInt);11String finalString4 = finalString3.substring(0, 2);12String finalString5 = finalString3.substring(2);13String finalString6 = finalString4.toLowerCase();14String finalString7 = finalString6 + finalString5;15String finalString8 = finalString7.substring(0, 1).toUpperCase() + finalString7.substring(1);16String finalString9 = finalString8.replaceAll("_", "");

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EnderChestInventoryMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.PlayerInventory;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.entity.HumanEntityMock;11import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;12import be.seeseemelk.mockbukkit.inventory.InventoryMock;13{14 private ServerMock server;15 private Player player;16 private HumanEntityMock humanEntityMock;17 private EnderChestInventoryMock enderChestInventoryMock;18 private InventoryMock inventoryMock;19 private PlayerInventory playerInventory;20 private ItemStack itemStack1;21 private ItemStack itemStack2;22 private ItemStack itemStack3;23 private ItemStack itemStack4;24 public void setUp() throws Exception25 {26 server = MockBukkit.mock();27 player = server.addPlayer();28 humanEntityMock = new HumanEntityMock(server, "HumanEntityMock");29 enderChestInventoryMock = new EnderChestInventoryMock();30 inventoryMock = new InventoryMock();31 playerInventory = player.getInventory();32 itemStack1 = new ItemStack(Material.DIAMOND, 1);33 itemStack2 = new ItemStack(Material.IRON_INGOT, 1);34 itemStack3 = new ItemStack(Material.GOLD_INGOT, 1);35 itemStack4 = new ItemStack(Material.COAL, 1);36 }37 public void tearDown() throws Exception38 {39 MockBukkit.unmock();40 }41 public void testAddItem()42 {43 enderChestInventoryMock.addItem(itemStack1);44 enderChestInventoryMock.addItem(itemStack2);45 enderChestInventoryMock.addItem(itemStack3);46 enderChestInventoryMock.addItem(itemStack4);47 }48 public void testAddItemArray()49 {50 enderChestInventoryMock.addItem(itemStack1, itemStack2, itemStack3, itemStack4);51 }52 public void testAddItemArrayArray()53 {54 ItemStack[] itemStackArray1 = { itemStack1, itemStack2 };55 ItemStack[] itemStackArray2 = {

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EnderChestInventoryMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import be.seeseemelk.mockbukkit.entity.HumanEntityMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4{5 public EnderChestInventoryMock(PlayerMock player, int size)6 {7 super(player, size);8 }9 public EnderChestInventoryMock(PlayerMock player)10 {11 super(player, 27);12 }13 public void open(HumanEntityMock human)14 {15 if (human == getHolder())16 {17 super.open(human);18 }19 {20 throw new IllegalArgumentException("Only the owner of the ender chest can open it.");21 }22 }23}24package be.seeseemelk.mockbukkit.inventory;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;27{28 public EnderChestInventoryMock(PlayerMock player, int size)29 {30 super(player, size);31 }32 public EnderChestInventoryMock(PlayerMock player)33 {34 super(player, 27);35 }36 public void open(HumanEntityMock human)37 {38 if (human == getHolder())39 {40 super.open(human);41 }42 {43 throw new IllegalArgumentException("Only the owner of the ender chest can open it.");44 }45 }46}47package be.seeseemelk.mockbukkit.entity;48import org.bukkit.Material;49import org.bukkit.entity.Player;50import org.bukkit.inventory.EnderChest;51import org.bukkit.inventory.Inventory;52import org.bukkit.inventory.ItemStack;53import org.bukkit.inventory.PlayerInventory;54import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;55import be.seeseemelk.mockbukkit.inventory.InventoryMock;

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