Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HangingMock.getType
Source:HangingMock.java
...36 {37 return facing;38 }39 @Override40 public @NotNull EntityType getType()41 {42 return EntityType.UNKNOWN;43 }44 @Override45 public @NotNull String toString()46 {47 return "HangingMock";48 }49}...
getType
Using AI Code Generation
1HangingMock hangingMock = new HangingMock(Material.PAINTING, new LocationMock());2HangingMock hangingMock = new HangingMock(Material.PAINTING, new LocationMock());3Hanging hanging = new HangingMock(Material.PAINTING, new LocationMock());4Entity entity = new HangingMock(Material.PAINTING, new LocationMock());5Entity entity = new HangingMock(Material.PAINTING, new LocationMock());6Entity entity = new HangingMock(Material.PAINTING, new LocationMock());7Entity entity = new HangingMock(Material.PAINTING, new LocationMock());8Entity entity = new HangingMock(Material.PAINTING, new LocationMock());9Entity entity = new HangingMock(Material.PAINTING, new LocationMock());10Entity entity = new HangingMock(Material.PAINTING, new LocationMock());11Entity entity = new HangingMock(Material.PAINTING, new LocationMock());12Entity entity = new HangingMock(Material.PAINTING, new LocationMock());
getType
Using AI Code Generation
1HangingMock hangingMock = new HangingMock(Material.PAINTING, null);2PaintingMock paintingMock = new PaintingMock(Material.PAINTING, null);3ItemFrameMock itemFrameMock = new ItemFrameMock(Material.ITEM_FRAME, null);4LeashHitchMock leashHitchMock = new LeashHitchMock(Material.LEASH, null);5ArmorStandMock armorStandMock = new ArmorStandMock(Material.ARMOR_STAND, null);6ItemMock itemMock = new ItemMock(Material.APPLE, null);7ExperienceOrbMock experienceOrbMock = new ExperienceOrbMock(Material.EXPERIENCE_BOTTLE, null);8ArrowMock arrowMock = new ArrowMock(Material.ARROW, null);9SnowballMock snowballMock = new SnowballMock(Material.SNOWBALL, null);10FireballMock fireballMock = new FireballMock(Material.FIRE_CHARGE, null);11SmallFireballMock smallFireballMock = new SmallFireballMock(Material.FIRE_CHARGE, null);12WitherSkullMock witherSkullMock = new WitherSkullMock(Material.WITHER_SKELETON_SKULL, null);13EnderPearlMock enderPearlMock = new EnderPearlMock(Material.ENDER_PEARL, null);14EyeOfEnderSignalMock eyeOfEnderSignalMock = new EyeOfEnderSignalMock(Material.EYE_OF_ENDER, null);15EnderSignalMock enderSignalMock = new EnderSignalMock(Material.ENDER_PEARL, null);16ThrownExpBottleMock thrownExpBottleMock = new ThrownExpBottleMock(Material.EXPERIENCE_BOTTLE, null);
getType
Using AI Code Generation
1HangingMock.Type type = hanging.getType();2hanging.setType(HangingMock.Type.PAINTING);3BlockFace blockFace = hanging.getAttachedFace();4hanging.setAttachedFace(BlockFace.NORTH);5Artwork artwork = hanging.getArtwork();6hanging.setArtwork(Artwork.ALBAN);7Artwork.Direction direction = hanging.getArtworkDirection();8hanging.setArtworkDirection(Artwork.Direction.RIGHT);9Artwork.Type type = hanging.getArtworkType();10hanging.setArtworkType(Artwork.Type.PAINTING);11Artwork.Width width = hanging.getArtworkWidth();
getType
Using AI Code Generation
1public void getTypeTest()2{3 HangingMock hanging = new HangingMock(Material.CHEST, new Location(null, 0, 0, 0));4 assertEquals(hanging.getType(), Material.CHEST);5}6public void setTypeTest()7{8 HangingMock hanging = new HangingMock(Material.CHEST, new Location(null, 0, 0, 0));9 hanging.setType(Material.ANVIL);10 assertEquals(hanging.getType(), Material.ANVIL);11}12public void setFacingDirectionTest()13{14 HangingMock hanging = new HangingMock(Material.CHEST, new Location(null, 0, 0, 0));15 hanging.setFacingDirection(BlockFace.NORTH);16 assertEquals(hanging.getFacing(), BlockFace.NORTH);17}18public void setFacingDirectionTest()19{20 HangingMock hanging = new HangingMock(Material.CHEST, new Location(null, 0, 0, 0));21 hanging.setFacingDirection(BlockFace.NORTH);22 assertEquals(hanging.getFacing(), BlockFace.NORTH);23}24public void setFacingDirectionTest()25{26 HangingMock hanging = new HangingMock(Material.CHEST, new Location(null, 0, 0, 0));27 hanging.setFacingDirection(BlockFace.NORTH);28 assertEquals(hanging.getFacing(), BlockFace.NORTH);29}30public void setFacingDirectionTest()31{32 HangingMock hanging = new HangingMock(Material.CHEST, new Location(null, 0, 0, 0));33 hanging.setFacingDirection(BlockFace.NORTH);34 assertEquals(hanging.getFacing(), BlockFace.NORTH);35}
getType
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.HangingMock;2import be.seeseemelk.mockbukkit.entity.ItemFrameMock;3import be.seeseemelk.mockbukkit.entity.PaintingMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.entity.VehicleMock;6import be.seeseemelk.mockbukkit.entity.VillagerMock;7import be.seeseemelk.mockbukkit.entity.WaterMobMock;8import be.seeseemelk.mockbukkit.entity.AnimalMock;9import be.seeseemelk.mockbukkit.entity.MonsterMock;10import be.seeseemelk.mockbukkit.entity.HangingMock;11import be.seeseemelk.mockbukkit.entity.EntityMock;12import be.seeseemelk.mockbukkit.entity.EntityTypeMock;13import be.seeseemelk.mockbukkit.entity.ArmorStandMock;14import be.seeseemelk.mockbukkit.entity.AmbientMock;15import be.seeseemelk.mockbukkit.entity.AgeableMock;16import be.seeseemelk.mockbukkit.entity.CreatureMock;17import be.seeseemelk.mockbukkit.entity.LivingEntityMock;18import be.seeseemelk.mockbukkit.entity.ProjectileMock;19import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;20import be.seeseemelk.mockbukkit.entity.ThrownExpBottleMock;21import be.seeseemelk.mockbukkit.entity.ThrownEggMock;22import be.seeseemelk.mockbukkit.entity.ThrownEnderPearlMock;23import be.seeseemelk.mockbukkit.entity.ThrownSnowballMock;24import be.seeseemelk.mockbukkit.entity.ThrownPotionMock;25import be.seeseemelk.mockbukkit.entity.ThrownExpBottleMock;26import be.seeseemelk.mockbukkit.entity.ThrownEggMock;27import be.seeseemelk.mockbukkit.entity.ThrownEnderPearlMock;28import be.seeseemelk
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