How to use setSleeping method of be.seeseemelk.mockbukkit.entity.FoxMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FoxMock.setSleeping

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...62 }63 @Test64 void testSetSleeping()65 {66 fox.setSleeping(true);67 assertTrue(fox.isSleeping());68 }69 @Test70 void testIsLeapingDefault()71 {72 assertFalse(fox.isLeaping());73 }74 @Test75 void testSetLeaping()76 {77 fox.setLeaping(true);78 assertTrue(fox.isLeaping());79 }80 @Test...

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...44 {45 this.crouching = crouching;46 }47 @Override48 public void setSleeping(boolean sleeping)49 {50 this.sleeping = sleeping;51 }52 /​**53 * Checks if the Fox is sleeping54 *55 * @return True if he is sleeping, false if not56 */​57 public boolean isSleeping()58 {59 return this.sleeping;60 }61 @Override62 public @Nullable AnimalTamer getFirstTrustedPlayer()...

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setSleeping

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.FoxMock;2public class 2 {3 public static void main(String[] args) {4 FoxMock fox = new FoxMock();5 fox.setSleeping(true);6 }7}8import be.seeseemelk.mockbukkit.entity.FoxMock;9public class 3 {10 public static void main(String[] args) {11 FoxMock fox = new FoxMock();12 fox.setSleeping(false);13 }14}15import be.seeseemelk.mockbukkit.entity.FoxMock;16public class 4 {17 public static void main(String[] args) {18 FoxMock fox = new FoxMock();19 fox.setSleeping(true);20 }21}22import be.seeseemelk.mockbukkit.entity.FoxMock;23public class 5 {24 public static void main(String[] args) {25 FoxMock fox = new FoxMock();26 fox.setSleeping(false);27 }28}29import be.seeseemelk.mockbukkit.entity.FoxMock;30public class 6 {31 public static void main(String[] args) {32 FoxMock fox = new FoxMock();33 fox.setSleeping(true);34 }35}36import be.seeseemelk.mockbukkit.entity.FoxMock;37public class 7 {38 public static void main(String[] args) {39 FoxMock fox = new FoxMock();40 fox.setSleeping(false);41 }42}43import be.seeseemelk.mockbukkit.entity.FoxMock;

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setSleeping

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.FoxMock;3import org.bukkit.entity.Fox;4{5 public static void main(String[] args)6 {7 FoxMock fox = new FoxMock();8 fox.setSleeping(true);9 System.out.println("Is sleeping: " + fox.isSleeping());10 }11}

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setSleeping

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 FoxMock fox = new FoxMock();4 fox.setSleeping(true);5 System.out.println(fox.isSleeping());6 }7}

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setSleeping

Using AI Code Generation

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1FoxMock fox = new FoxMock();2fox.setSleeping(true);3assertThat(fox.isSleeping()).isTrue();4FoxMock fox = new FoxMock();5fox.setSleeping(false);6assertThat(fox.isSleeping()).isFalse();7FoxMock fox = new FoxMock();8fox.setSleeping(true);9assertThat(fox.isSleeping()).isFalse();10FoxMock fox = new FoxMock();11fox.setSleeping(false);12assertThat(fox.isSleeping()).isTrue();13FoxMock fox = new FoxMock();14fox.setSitting(true);15assertThat(fox.isSitting()).isTrue();16FoxMock fox = new FoxMock();17fox.setSitting(false);18assertThat(fox.isSitting()).isFalse();19FoxMock fox = new FoxMock();20fox.setSitting(true);21assertThat(fox.isSitting()).isFalse();22FoxMock fox = new FoxMock();23fox.setSitting(false);24assertThat(fox.isSitting()).isTrue();25FoxMock fox = new FoxMock();26fox.setSneaking(true);27assertThat(fox.isSneaking()).isTrue();

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setSleeping

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.FoxMock;2import org.bukkit.entity.Fox;3import org.bukkit.entity.Player;4import org.junit.jupiter.api.Test;5import org.junit.jupiter.api.extension.ExtendWith;6import org.mockito.Mock;7import org.mockito.junit.jupiter.MockitoExtension;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.entity.ZombieMock;12import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;13import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;14import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;15import be.seeseemelk.mockbukkit.inventory.meta.tags.CustomItemTagContainerMock;16import be.seeseemelk.mockbukkit.inventory.meta.tags.CustomItemTagTypeMock;17import be.seeseemelk.mockbukkit.inventory.meta.tags.ItemTagTypeMock;18import be.seeseemelk.mockbukkit.inventory.meta.tags.ItemTagTypeRegistryMock;19import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;20import org.bukkit.Bukkit;21import org.bukkit.Material;22import org.bukkit.OfflinePlayer;23import org.bukkit.Server;24import org.bukkit.World;25import org.bukkit.block.Block;26import org.bukkit.block.BlockFace;27import org.bukkit.block.BlockState;28import org.bukkit.block.Skull;29import org.bukkit.command.ConsoleCommandSender;30import org.bukkit.entity.Entity;31import org.bukkit.entity.EntityType;32import org.bukkit.entity.HumanEntity;33import org.bukkit.entity.Item;34import org.bukkit.entity.LivingEntity;35import org.bukkit.entity.Player;36import org.bukkit.entity.Projectile;37import org.bukkit.entity.Zombie;38import org.bukkit.event.block.BlockBreakEvent;39import org.bukkit.event.block.BlockPlaceEvent;40import org.bukkit.event.entity.EntityDamageByEntityEvent;41import org.bukkit.event.entity.EntityDeathEvent;42import org.bukkit.event.entity.EntitySpawnEvent;43import org.bukkit.event.inventory.InventoryClickEvent;44import org.bukkit.event.inventory.InventoryCloseEvent;45import org.bukkit.event.inventory.InventoryOpenEvent;46import org.bukkit.event.player.PlayerAnimationEvent;47import org.bukkit.event.player.PlayerAnimationType;48import org.bukkit.event.player.PlayerArmorStandManipulateEvent;49import org.bukkit.event.player.PlayerBedEnterEvent;50import org.bukkit.event.player.PlayerBedLeaveEvent;51import

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setSleeping

Using AI Code Generation

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1package com.example.test;2import org.bukkit.Bukkit;3import org.bukkit.entity.Fox;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.entity.FoxMock;6public class Main {7 public static void main(String[] args) {8 MockBukkit.mock();9 FoxMock fox = new FoxMock(Bukkit.createMockPlugin("Test"), "Test");10 fox.setSleeping(true);11 System.out.println(fox.isSleeping());12 MockBukkit.unmock();13 }14}

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setSleeping

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Fox;4import org.bukkit.entity.Player;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.FoxMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9{10 public static void main(String[] args)11 {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer();

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setSleeping

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.entity.FoxMock;3{4 public void testFoxSleeping()5 {6 FoxMock fox = new FoxMock();7 fox.setSleeping(true);8 }9}10Sr.No. Method Description 1 FoxMock() It is used to create a fox mock. 2 FoxMock(UUID uuid) It is used to create a fox mock with a specific UUID. 3 FoxMock(Location location) It is used to create a fox mock at a specific location. 4 FoxMock(UUID uuid, Location location) It is used to create a fox mock with a specific UUID and location. 5 void setSleeping(boolean sleeping) It is used to make the fox sleep or wake up. 6 boolean isSleeping() It is used to check if the fox is sleeping. 7 void setSitting(boolean sitting) It is used to make the fox sit or stand. 8 boolean isSitting() It is used to check if the fox is sitting. 9 void setCrouching(boolean crouching) It is used to make the fox crouch or stand. 10 boolean isCrouching() It is used to check if the fox is crouching. 11 void setInterested(boolean interested) It is used to make the fox look interested or not. 12 boolean isInterested() It is used to check if the fox is looking interested. 13 void setFaceplanted(boolean faceplanted) It is used to make the fox faceplant or stand. 14 boolean isFaceplanted() It is used to check if the fox is faceplanted. 15 void setFaceplanted(boolean facepl

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setSleeping

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.*;3import org.bukkit.entity.Fox.Type;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9public class FoxMockTest {10 private ServerMock server;11 private FoxMock fox;12 public void setUp() throws Exception {13 server = MockBukkit.mock();14 fox = new FoxMock(server, Type.RED);15 }16 public void tearDown() throws Exception {17 MockBukkit.unmock();18 }19 public void testSetSleeping() {20 fox.setSleeping(true);21 assertEquals(true, fox.isSleeping());22 fox.setSleeping(false);23 assertEquals(false, fox.isSleeping());24 }25}26package be.seeseemelk.mockbukkit.entity;27import static org.junit.Assert.*;28import org.bukkit.entity.Fox.Type;29import be.seeseemelk.mockbukkit.MockBukkit;30import be.seeseemelk.mockbukkit.ServerMock;31import org.junit.After;32import org.junit.Before;33import org.junit.Test;34public class FoxMockTest {35 private ServerMock server;36 private FoxMock fox;37 public void setUp() throws Exception {38 server = MockBukkit.mock();39 fox = new FoxMock(server, Type.RED);40 }41 public void tearDown() throws Exception {42 MockBukkit.unmock();43 }44 public void testSetSleeping() {45 fox.setSleeping(true);46 assertEquals(true, fox.isSleeping());47 fox.setSleeping(false);48 assertEquals(false, fox.isSleeping());49 }50}

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