Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FoxMock.setCrouching
Source:FoxMockTest.java
...51 }52 @Test53 void testSetCrouching()54 {55 fox.setCrouching(true);56 assertTrue(fox.isCrouching());57 }58 @Test59 void testIsSleepingDefault()60 {61 assertFalse(fox.isSleeping());62 }63 @Test64 void testSetSleeping()65 {66 fox.setSleeping(true);67 assertTrue(fox.isSleeping());68 }69 @Test...
Source:FoxMock.java
...39 {40 return this.crouching;41 }42 @Override43 public void setCrouching(boolean crouching)44 {45 this.crouching = crouching;46 }47 @Override48 public void setSleeping(boolean sleeping)49 {50 this.sleeping = sleeping;51 }52 /**53 * Checks if the Fox is sleeping54 *55 * @return True if he is sleeping, false if not56 */57 public boolean isSleeping()...
setCrouching
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.*;3import org.bukkit.entity.EntityType;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.FoxMock;10{11 private ServerMock server;12 private FoxMock fox;13 public void setUp() throws Exception14 {15 server = MockBukkit.mock();16 fox = new FoxMock(server, EntityType.FOX);17 }18 public void tearDown() throws Exception19 {20 MockBukkit.unmock();21 }22 public void testGetCrouching()23 {24 assertFalse(fox.getCrouching());25 }26 public void testSetCrouching()27 {28 fox.setCrouching(true);29 assertTrue(fox.getCrouching());30 }31}32package be.seeseemelk.mockbukkit.entity;33import static org.junit.Assert.*;34import org.bukkit.entity.EntityType;35import org.junit.After;36import org.junit.Before;37import org.junit.Test;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40import be.seeseemelk.mockbukkit.entity.FoxMock;41{42 private ServerMock server;43 private FoxMock fox;44 public void setUp() throws Exception45 {46 server = MockBukkit.mock();47 fox = new FoxMock(server, EntityType.FOX);48 }49 public void tearDown() throws Exception50 {51 MockBukkit.unmock();52 }53 public void testGetCrouching()54 {55 assertFalse(fox.getCrouching());56 }57 public void testSetCrouching()58 {59 fox.setCrouching(true);60 assertTrue(fox.getCrouching());61 }62}
setCrouching
Using AI Code Generation
1package com.example;2import org.bukkit.entity.Fox;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.FoxMock;7public class ExampleTest {8 public void test() {9 ServerMock server = MockBukkit.mock();10 FoxMock fox = new FoxMock(server, "Fox");11 fox.setCrouching(true);12 MockBukkit.unmock();13 }14}15 fox.setCrouching(true);16 symbol: method setCrouching(boolean)17fox.setCrouching(true);18 fox.setCrouching(true);19 symbol: method setCrouching(boolean)20((Fox)fox).setCrouching(true);21 ((Fox)fox).setCrouching(true);22((FoxMock)fox).setCrouching(true);23 ((FoxMock)fox).setCrouching(true);24((Fox)fox).setCrouching(true);25 ((Fox)fox).setCrouching(true);
setCrouching
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.*;3import org.junit.Test;4{5 public void setCrouchingTest()6 {7 FoxMock fox = new FoxMock();8 fox.setCrouching(true);9 assertEquals(true, fox.isCrouching());10 fox.setCrouching(false);11 assertEquals(false, fox.isCrouching());12 }13}14package be.seeseemelk.mockbukkit.entity;15import static org.junit.Assert.*;16import org.junit.Test;17{18 public void setCrouchingTest()19 {20 FoxMock fox = new FoxMock();21 fox.setCrouching(true);22 assertEquals(true, fox.isCrouching());23 fox.setCrouching(false);24 assertEquals(false, fox.isCrouching());25 }26}27package be.seeseemelk.mockbukkit.entity;28import static org.junit.Assert.*;29import org.junit.Test;30{31 public void setCrouchingTest()32 {33 FoxMock fox = new FoxMock();34 fox.setCrouching(true);35 assertEquals(true, fox.isCrouching());36 fox.setCrouching(false);37 assertEquals(false, fox.isCrouching());38 }39}40package be.seeseemelk.mockbukkit.entity;41import static org.junit.Assert.*;42import org.junit.Test;43{44 public void setCrouchingTest()45 {46 FoxMock fox = new FoxMock();47 fox.setCrouching(true);48 assertEquals(true, fox.isCrouching());49 fox.setCrouching(false);50 assertEquals(false, fox.isCrouching());51 }52}
setCrouching
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import static org.junit.jupiter.api.Assertions.assertEquals;3import org.junit.jupiter.api.BeforeEach;4import org.junit.jupiter.api.AfterEach;5import org.junit.jupiter.api.extension.ExtendWith;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.FoxMock;
setCrouching
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 FoxMock fox = new FoxMock();4 fox.setCrouching(true);5 boolean crouching = fox.isCrouching();6 System.out.println(crouching);7 }8}
setCrouching
Using AI Code Generation
1public class Test {2 public void testCrouching() {3 FoxMock fox = new FoxMock();4 fox.setCrouching(true);5 assertTrue(fox.isCrouching());6 }7}8public class Test {9 public void testCrouching() {10 FoxMock fox = new FoxMock();11 fox.setCrouching(true);12 assertTrue(fox.isCrouching());13 }14}15public class Test {16 public void testCrouching() {17 FoxMock fox = new FoxMock();18 fox.setCrouching(true);19 assertTrue(fox.isCrouching());20 }21}22public class Test {23 public void testCrouching() {24 FoxMock fox = new FoxMock();25 fox.setCrouching(true);26 assertTrue(fox.isCrouching());27 }28}29public class Test {30 public void testCrouching() {31 FoxMock fox = new FoxMock();32 fox.setCrouching(true);33 assertTrue(fox.isCrouching());34 }35}36public class Test {37 public void testCrouching() {38 FoxMock fox = new FoxMock();39 fox.setCrouching(true);40 assertTrue(fox.isCrouching());41 }42}43public class Test {44 public void testCrouching() {45 FoxMock fox = new FoxMock();46 fox.setCrouching(true);
setCrouching
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Fox;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.FoxMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8{9 public void setFoxCrouchingStatus()10 {11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer();13 Fox fox = new FoxMock(server);14 fox.setCrouching(true);15 fox.setCrouching(false);16 }17}18package be.seeseemelk.mockbukkit.entity;19import org.bukkit.entity.Fox;20import org.junit.jupiter.api.Test;21import be.seeseemelk.mockbukkit.MockBukkit;22import be.seeseemelk.mockbukkit.ServerMock;23import be.seeseemelk.mockbukkit.entity.FoxMock;24import be.seeseemelk.mockbukkit.entity.PlayerMock;25{26 public void setFoxCrouchingStatus()27 {28 ServerMock server = MockBukkit.mock();29 PlayerMock player = server.addPlayer();30 Fox fox = new FoxMock(server);31 fox.setCrouching(true);32 fox.setCrouching(false);33 }34}35package be.seeseemelk.mockbukkit.entity;36import org.bukkit.entity.Fox;37import org.junit.jupiter.api.Test;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40import be.seeseemelk.mockbukkit.entity.FoxMock;41import be.seeseemelk.mockbukkit.entity.PlayerMock;42{
setCrouching
Using AI Code Generation
1public void setCrouching(boolean crouching) {2 if (crouching) {3 this.foxData |= 0x01;4 } else {5 this.foxData &= 0xFE;6 }7 }8public void setCrouching(boolean crouching) {9 if (crouching) {10 this.foxData |= 0x01;11 } else {12 this.foxData &= 0xFE;13 }14 }15public void setCrouching(boolean crouching) {16 if (crouching) {17 this.foxData |= 0x01;18 } else {19 this.foxData &= 0xFE;20 }21 }22public void setCrouching(boolean crouching) {23 if (crouching) {24 this.foxData |= 0x01;25 } else {26 this.foxData &= 0xFE;27 }28 }29public void setCrouching(boolean crouching) {30 if (crouching) {31 this.foxData |= 0x01;32 } else {33 this.foxData &= 0xFE;34 }35 }36public void setCrouching(boolean crouching) {37 if (crouching) {38 this.foxData |= 0x01;39 } else {40 this.foxData &= 0xFE;41 }42 }43public void setCrouching(boolean crouching) {44 if (crouching) {
setCrouching
Using AI Code Generation
1import org.bukkit.entity.Fox;2import org.bukkit.event.EventHandler;3import org.bukkit.event.Listener;4import org.bukkit.event.player.PlayerToggleSneakEvent;5public class FoxCrouch implements Listener {6 public void onSneak(PlayerToggleSneakEvent event) {7 if (event.getPlayer().getWorld().getName().equals("world")) {8 if (event.getPlayer().getLocation().distance(new Location(event.getPlayer().getWorld(), 100, 100, 100)) <= 100) {9 if (event.getPlayer().getVehicle() instanceof Fox) {10 Fox fox = (Fox) event.getPlayer().getVehicle();11 fox.setCrouching(!fox.isCrouching());12 }13 }14 }15 }16}17import org.bukkit.entity.Fox;18import org.bukkit.event.EventHandler;19import org.bukkit.event.Listener;20import org.bukkit.event.player.PlayerToggleSneakEvent;21public class FoxCrouch implements Listener {22 public void onSneak(PlayerToggleSneakEvent event) {23 if (event.getPlayer().getWorld().getName().equals("world")) {24 if (event.getPlayer().getLocation().distance(new Location(event.getPlayer().getWorld(), 100, 100, 100)) <= 100) {25 if (event.getPlayer().getVehicle() instanceof Fox) {26 Fox fox = (Fox) event.getPlayer().getVehicle();27 fox.setCrouching(!fox.isCrouching());28 }29 }30 }31 }32}33import org.bukkit.entity.Fox;34import org.bukkit.event.EventHandler;35import org.bukkit.event.Listener;36import org.bukkit.event.player.PlayerToggleSneakEvent;37public class FoxCrouch implements Listener {38 public void onSneak(PlayerToggleSneakEvent event) {39 if (event.getPlayer().getWorld().getName().equals("world")) {40 if (event.getPlayer().getLocation().distance(new Location(event.getPlayer().getWorld(), 100, 100, 100)) <= 100
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