Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FishHookMock.setWaitTime
Source:FishHookMock.java
...141 // TODO Auto-generated method stub142 throw new UnimplementedOperationException();143 }144 @Override145 public void setWaitTime(int ticks)146 {147 // TODO Auto-generated method stub148 throw new UnimplementedOperationException();149 }150 @NotNull151 @Override152 public EntityType getType()153 {154 return EntityType.FISHING_HOOK;155 }156 @NotNull157 @Override158 public SpawnCategory getSpawnCategory()159 {...
setWaitTime
Using AI Code Generation
1import org.junit.jupiter.api.AfterEach;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.FishHookMock;7{8 private ServerMock server;9 private FishHookMock fishHookMock;10 public void setUp() 11 {12 server = MockBukkit.mock();13 fishHookMock = new FishHookMock(server);14 }15 public void tearDown() 16 {17 MockBukkit.unmock();18 }19 public void testSetWaitTime() 20 {21 fishHookMock.setWaitTime(50);22 assertEquals(50, fishHookMock.getWaitTime());23 }24}25FishHookMockTest > testSetWaitTime() PASSED
setWaitTime
Using AI Code Generation
1public void setWaitTime(int waitTime)2public int getWaitTime()3public @Nullable Entity getHookedEntity()4public @Nullable Entity getHookedEntity()5public @Nullable ProjectileSource getShooter()6public void setShooter(@Nullable ProjectileSource shooter)7public boolean isInGround()8public void setInGround(boolean inGround)9public boolean isCritical()10public void setCritical(boolean critical)11public boolean isHooked()12public void setHooked(boolean hooked)13public @NotNull FishHook getBukkitEntity()
setWaitTime
Using AI Code Generation
1FishHookMock fishHook = mockPlayer.launchProjectile(FishHookMock.class);2fishHook.setWaitTime(10);3assertEquals(10, fishHook.getWaitTime());4FishHookMock fishHook = mockPlayer.launchProjectile(FishHookMock.class);5fishHook.setWaitTime(10);6assertEquals(10, fishHook.getWaitTime());7FishHookMock fishHook = mockPlayer.launchProjectile(FishHookMock.class);8fishHook.setWaitTime(10);9assertEquals(10, fishHook.getWaitTime());10FishHookMock fishHook = mockPlayer.launchProjectile(FishHookMock.class);11fishHook.setWaitTime(10);12assertEquals(10, fishHook.getWaitTime());
setWaitTime
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.FishHookMock2import org.bukkit.Bukkit3import org.bukkit.entity.EntityType4import org.bukkit.entity.FishHook5import org.bukkit.entity.Player6import org.junit.jupiter.api.Assertions.assertEquals7import org.junit.jupiter.api.BeforeEach8import org.junit.jupiter.api.Test9{10 fun setUp()11 {12 fishHook = FishHookMock()13 player = Bukkit.getOnlinePlayers()[0]14 }15 fun testSetWaitTime()16 {17 fishHook.setWaitTime(waitTime)18 assertEquals(waitTime, fishHook.waitTime)19 }20 fun testSetWaitTimeNegative()21 {22 fishHook.setWaitTime(waitTime)23 assertEquals(0, fishHook.waitTime)24 }25 fun testSetWaitTimeZero()26 {27 fishHook.setWaitTime(waitTime)28 assertEquals(0, fishHook.waitTime)29 }30 fun testSetWaitTimePositive()31 {32 fishHook.setWaitTime(waitTime)33 assertEquals(waitTime, fishHook.waitTime)34 }35 fun testSetWaitTimeTooHigh()36 {37 fishHook.setWaitTime(waitTime)38 assertEquals(6000, fishHook.waitTime)39 }40 fun testSetWaitTimeTooHighPlusOne()41 {42 fishHook.setWaitTime(waitTime)43 assertEquals(6000, fishHook.waitTime)44 }45 fun testSetWaitTimeTooHighPlusTen()46 {47 fishHook.setWaitTime(waitTime)48 assertEquals(6000, fishHook.waitTime)49 }50 fun testSetWaitTimeTooHighPlusHundred()51 {52 fishHook.setWaitTime(waitTime)53 assertEquals(6000,
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