How to use setTicksToDetonate method of be.seeseemelk.mockbukkit.entity.FireworkMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FireworkMock.setTicksToDetonate

Source:FireworkMock.java Github

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...109 // TODO Auto-generated method stub110 throw new UnimplementedOperationException();111 }112 @Override113 public void setTicksToDetonate(int ticks)114 {115 // TODO Auto-generated method stub116 throw new UnimplementedOperationException();117 }118 @Override119 public @NotNull SpawnCategory getSpawnCategory()120 {121 return SpawnCategory.MISC;122 }123 @Override124 public @NotNull Component name()125 {126 // TODO Auto-generated method stub127 throw new UnimplementedOperationException();...

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setTicksToDetonate

Using AI Code Generation

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1FireworkMock firework = new FireworkMock(server);2firework.setTicksToDetonate(10);3firework.setFireworkMeta(fireworkMeta);4FireworkMock firework = new FireworkMock(server);5firework.setFireworkMeta(fireworkMeta);6FireworkMock firework = new FireworkMock(server);7firework.setFireworkMeta(fireworkMeta);8FireworkMock firework = new FireworkMock(server);9firework.setFireworkMeta(fireworkMeta);10FireworkMock firework = new FireworkMock(server);11firework.setFireworkMeta(fireworkMeta);12FireworkMock firework = new FireworkMock(server);13firework.setFireworkMeta(fireworkMeta);14FireworkMock firework = new FireworkMock(server);15firework.setFireworkMeta(fireworkMeta);16FireworkMock firework = new FireworkMock(server);17firework.setFireworkMeta(fireworkMeta);18FireworkMock firework = new FireworkMock(server);19firework.setFireworkMeta(fireworkMeta);

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setTicksToDetonate

Using AI Code Generation

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1Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);2firework.setTicksToDetonate(5);3FireworkMock fireworkMock = (FireworkMock) firework;4fireworkMock.setTicksToDetonate(5);5Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);6firework.setTicksToDetonate(5);7FireworkMock fireworkMock = (FireworkMock) firework;8fireworkMock.setTicksToDetonate(5);9Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);10firework.setTicksToDetonate(5);11FireworkMock fireworkMock = (FireworkMock) firework;12fireworkMock.setTicksToDetonate(5);13Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);14firework.setTicksToDetonate(5);15FireworkMock fireworkMock = (FireworkMock) firework;16fireworkMock.setTicksToDetonate(5);

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setTicksToDetonate

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.entity.FireworkMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.meta.FireworkMetaMock;5import org.bukkit.FireworkEffect;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Firework;8import org.bukkit.inventory.meta.FireworkMeta;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import static org.junit.Assert.assertEquals;13{14 private MockBukkit mockBukkit;15 private PlayerMock player;16 private FireworkMock firework;17 public void setUp() throws Exception18 {19 mockBukkit = MockBukkit.mock();20 player = mockBukkit.addPlayer();21 firework = new FireworkMock(mockBukkit.getServer(), EntityType.FIREWORK);22 }23 public void tearDown() throws Exception24 {25 mockBukkit.unmock();26 }27 public void setTicksToDetonateTest()28 {29 firework.setTicksToDetonate(5);30 assertEquals(5, firework.getTicksToDetonate());31 }32}33import be.seeseemelk.mockbukkit.MockBukkit;34import be.seeseemelk.mockbukkit.entity.FireworkMock;35import be.seeseemelk.mockbukkit.entity.PlayerMock;36import be.seeseemelk.mockbukkit.inventory.meta.FireworkMetaMock;37import org.bukkit.FireworkEffect;38import org.bukkit.entity.EntityType;39import org.bukkit.entity.Firework;40import org.bukkit.inventory.meta.FireworkMeta;41import org.junit.After;42import org.junit.Before;43import org.junit.Test;44import static org.junit.Assert.assertEquals;45{46 private MockBukkit mockBukkit;47 private PlayerMock player;48 private FireworkMock firework;49 public void setUp() throws Exception50 {51 mockBukkit = MockBukkit.mock();52 player = mockBukkit.addPlayer();

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setTicksToDetonate

Using AI Code Generation

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1Firework firework = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), Firework.class);2Firework firework = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), Firework.class);3FireworkMeta meta = firework.getFireworkMeta();4meta.addEffect(FireworkEffect.builder().withColor(Color.RED).build());5firework.setFireworkMeta(meta);6Firework firework = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), Firework.class);7Firework firework = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), Firework.class);8Firework firework = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), Firework.class);9Firework firework = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), Firework.class);

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