How to use setTicksFlown method of be.seeseemelk.mockbukkit.entity.FireworkMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.FireworkMock.setTicksFlown

Source:FireworkMock.java Github

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...97 // TODO Auto-generated method stub98 throw new UnimplementedOperationException();99 }100 @Override101 public void setTicksFlown(int ticks)102 {103 // TODO Auto-generated method stub104 throw new UnimplementedOperationException();105 }106 @Override107 public int getTicksToDetonate()108 {109 // TODO Auto-generated method stub110 throw new UnimplementedOperationException();111 }112 @Override113 public void setTicksToDetonate(int ticks)114 {115 // TODO Auto-generated method stub...

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setTicksFlown

Using AI Code Generation

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1Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);2FireworkMock fireworkMock = (FireworkMock) firework;3fireworkMock.setTicksFlown(1);4Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);5FireworkMock fireworkMock = (FireworkMock) firework;6fireworkMock.setTicksFlown(1);7Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);8FireworkMock fireworkMock = (FireworkMock) firework;9fireworkMock.setTicksFlown(1);10Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);11FireworkMock fireworkMock = (FireworkMock) firework;12fireworkMock.setTicksFlown(1);13Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Firework.class);14FireworkMock fireworkMock = (FireworkMock) firework;15fireworkMock.setTicksFlown(

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setTicksFlown

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.FireworkMock;2import org.bukkit.Color;3import org.bukkit.FireworkEffect;4import org.bukkit.Location;5import org.bukkit.entity.EntityType;6import org.bukkit.inventory.meta.FireworkMeta;7import java.util.Collections;8{9 public static void main(String[] args)10 {11 FireworkMock fireworkMock = new FireworkMock(EntityType.FIREWORK, new Location(null, 0, 0, 0));12 FireworkMeta fireworkMeta = fireworkMock.getFireworkMeta();13 fireworkMeta.setPower(1);14 fireworkMeta.addEffect(FireworkEffect.builder()15 .withColor(Color.RED)16 .withFade(Color.BLUE)17 .withFlicker()18 .withTrail()19 .with(FireworkEffect.Type.BALL)20 .build());21 fireworkMock.setFireworkMeta(fireworkMeta);22 fireworkMock.setTicksFlown(1);23 System.out.println(fireworkMock.getTicksFlown());24 System.out.println(fireworkMock.getFireworkMeta());25 }26}27FireworkMeta{power=1, effects=[FireworkEffect{type=BALL, colors=[Color{red=255, green=0, blue=0}], fadeColors=[Color{red=0, green=0, blue=255}], flicker=true, trail=true}]}28import be.seeseemelk.mockbukkit.entity.FireworkMock;29import org.bukkit.Color;30import org.bukkit.FireworkEffect;31import org.bukkit.Location;32import org.bukkit.entity.EntityType;33import org.bukkit.inventory.meta.FireworkMeta;34import java.util.Collections;35{36 public static void main(String[] args)37 {38 FireworkMock fireworkMock = new FireworkMock(EntityType.FIREWORK, new Location(null, 0, 0, 0));39 FireworkMeta fireworkMeta = fireworkMock.getFireworkMeta();40 fireworkMeta.setPower(1);41 fireworkMeta.addEffect(FireworkEffect.builder()42 .withColor(Color.RED)43 .withFade(Color.BLUE)44 .withFlicker()45 .withTrail()46 .with(FireworkEffect.Type.BALL

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setTicksFlown

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.FireworkMock;2import org.bukkit.Color;3import org.bukkit.FireworkEffect;4 fireworkMeta.setPower(1);5 Mock;Buk;6Ffp;Sv;import org.bukkit.entity.Firework;7fp; private FireworkMock firework;8 public voidit.ent syeEntipyTyp(9 {10 serjen= MAfuock();11 firjwnkreBsfoeerver.addEntity(EntityType.FIREWORK, new Location(server.getWorlds().get(0), 0, 0, 0));12 }jnT13{14 @Bef }e15 puc o detUp()16 {17 rvr = MBmock();18 f=(kMoc)srer.ddEntty(EttyTy.FIREWORK, ewocaton(ervr.gtWolds().get(0), 0, 0, 0));19 }20 firework.setFireworkMeta(FireworkEffect.builder().withColor(0x0000FF).withFade(0xFF0000).with(FireworkEffect.Type.BURST).build());21 Aft iork.setTicksFlown(1);22 fireworktearD.wtsF firework.setTicksFlown(3);23 firework.setTicksFlown(5);24 firework.setTicksFlown(6);25 T sisetTicksFlown(7);26 fireworklos8Fiwok(27 firework.setTicksFlown(9);28 iirwworksstTFirkworkMetaFFirworkEffcbuildr().wihColor(0x0000FF).wihFad0xFF0000with(FirworkEffec.BUS.build());29 fiwowo.k.setTicksFlows(1)etTicksFlown(11);30 fiotwoTkns13TicksF;own231 for4wo)k;sTcksFlw332 firework.sseTccwslwn(5;33 firework.stiTsksFlown(7);34 f.sTcksFown8;35 fireworkTsonT8ksFlown(1036 fireworkTickTicksFlown911);37 );.sTicksFlown(1238 firework.sTtTicssFlown(13);39Fo f(21);sTickFw(14);40 fsetTikFlown(1541 firework.setTicosFlown216);42 );.sTicksFlown(1743 firework.setTicksFlTwiF18lown(23);44 firework.s TicksFlow (19);withColor(Color.RED)45 fthFade(.sBtTEcsFw(20; .withFlicker()46 f .setTiitsFlown(22);47 h(Firewor.setTiffsFlown(23);48 ild());49 fireworkMock.setFireworkMeta(fireworkMeta);

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setTicksFlown

Using AI Code Generation

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1 fireworkMock.setTicksFlown(1);2 System.out.println(fireworkMock.getTicksFlown());3FireworkMeta{power=1, effects=[FireworkEffect{type=BALL, colors=[Color{red=255, green=0, blue=0}], fadeColors=[Color{red=0, green=0, blue=255}], flicker=true, trail=true}]}4import be.seeseemelk.mockbukkit.entity.FireworkMock;5import org.bukkit.Color;6import org.bukkit.FireworkEffect;7import org.bukkit.Location;8import org.bukkit.entity.EntityType;9import org.bukkit.inventory.meta.FireworkMeta;10import java.util.Collections;11{12 public static void main(String[] args)13 {14 FireworkMock fireworkMock = new FireworkMock(EntityType.FIREWORK, new Location(null, 0, 0, 0));15 FireworkMeta fireworkMeta = fireworkMock.getFireworkMeta();16 fireworkMeta.setPower(1);17 fireworkMeta.addEffect(FireworkEffect.builder()18 .withColor(Color.RED)19 .withFade(Color.BLUE)20 .withFlicker()21 .withTrail()22 .with(FireworkEffect.Type.BALL

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setTicksFlown

Using AI Code Generation

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1 public void testSetTicksFlown() {2 Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 1, 1, 1), Firework.class);3 FireworkMock fireworkMock = (FireworkMock) firework;4 fireworkMock.setTicksFlown(10);5 assertEquals(10, fireworkMock.getTicksFlown());6 }7FireworkMock fireworkMock = (FireworkMock) server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 1, 1, 1), Firework.class);

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setTicksFlown

Using AI Code Generation

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1 public void testSetTicksFlown() {2 Firework firework = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 1, 1, 1), Firework.class);3 FireworkMock fireworkMock = (FireworkMock) firework;4 fireworkMock.setTicksFlown(10);5 assertEquals(10, fireworkMock.getTicksFlown());6 }7FireworkMock fireworkMock = (FireworkMock) server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 1, 1, 1), Firework.class);

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setTicksFlown

Using AI Code Generation

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1import org.bukkit.FireworkEffect;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.entity.Firework;5import org.bukkit.entity.Player;6import org.bukkit.event.EventHandler;7import org.bukkit.event.Listener;8import org.bukkit.event.entity.FireworkExplodeEvent;9import org.bukkit.event.player.PlayerInteractEvent;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.meta.FireworkMeta;12import org.bukkit.plugin.java.JavaPlugin;13import be.seeseemelk.mockbukkit.FireworkMock;14{15 public void onEnable()16 {17 getServer().getPluginManager().registerEvents(this, this);18 }19 public void onPlayerInteract(PlayerInteractEvent event)20 {21 if (event.getItem() == null || event.getItem().getType() != Material.FIREWORK_ROCKET)22 return;23 Player player = event.getPlayer();24 Location location = player.getLocation();25 ItemStack fireworkItem = event.getItem();26 FireworkMeta fireworkMeta = (FireworkMeta) fireworkItem.getItemMeta();27 FireworkEffect fireworkEffect = FireworkEffect.builder().with(FireworkEffect.Type.BALL).build();28 fireworkMeta.addEffect(fireworkEffect);29 fireworkItem.setItemMeta(fireworkMeta);30 Firework firework = (Firework) location.getWorld().spawn(location, Firework.class);31 firework.setFireworkMeta(fireworkMeta);32 firework.detonate();33 }34 public void onFireworkExplode(FireworkExplodeEvent event)35 {36 Firework firework = event.getEntity();37 FireworkMock fireworkMock = new FireworkMock(firework);38 fireworkMock.setTicksFlown(10);39 }40}

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setTicksFlown

Using AI Code Generation

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1import org.bukkit.FireworkEffect;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.entity.Firework;5import org.bukkit.entity.Player;6import org.bukkit.event.EventHandler;7import org.bukkit.event.Listener;8import org.bukkit.event.entity.FireworkExplodeEvent;9import org.bukkit.event.player.PlayerInteractEvent;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.meta.FireworkMeta;12import org.bukkit.plugin.java.JavaPlugin;13import be.seeseemelk.mockbukkit.FireworkMock;14{15 public void onEnable()16 {17 getServer().getPluginManager().registerEvents(this, this);18 }19 public void onPlayerInteract(PlayerInteractEvent event)20 {21 if (event.getItem() == null || event.getItem().getType() != Material.FIREWORK_ROCKET)22 return;23 Player player = event.getPlayer();24 Location location = player.getLocation();25 ItemStack fireworkItem = event.getItem();26 FireworkMeta fireworkMeta = (FireworkMeta) fireworkItem.getItemMeta();27 FireworkEffect fireworkEffect = FireworkEffect.builder().with(FireworkEffect.Type.BALL).build();28 fireworkMeta.addEffect(fireworkEffect);29 fireworkItem.setItemMeta(fireworkMeta);30 Firework firework = (Firework) location.getWorld().spawn(location, Firework.class);31 firework.setFireworkMeta(fireworkMeta);32 firework.detonate();33 }34 public void onFireworkExplode(FireworkExplodeEvent event)35 {36 Firework firework = event.getEntity();37 FireworkMock fireworkMock = new FireworkMock(firework);38 fireworkMock.setTicksFlown(10);39 }40}

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