Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.setSilent
Source:EntityMock.java
...632 throw new UnimplementedOperationException();633 }634 635 @Override636 public void setSilent(boolean flag)637 {638 // TODO Auto-generated constructor stub639 throw new UnimplementedOperationException();640 641 }642 643 @Override644 public boolean hasGravity()645 {646 // TODO Auto-generated constructor stub647 throw new UnimplementedOperationException();648 }649 650 @Override...
setSilent
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.EntityMock;2import org.junit.jupiter.api.Test;3class EntityMockTest {4 void testSetSilent() {5 EntityMock entityMock = new EntityMock();6 entityMock.setSilent(true);7 System.out.println("isSilent: " + entityMock.isSilent());8 }9}
setSilent
Using AI Code Generation
1 public void testMockMobSilent() {2 LivingEntity mockMob = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), Zombie.class);3 mockMob.setSilent(true);4 assertTrue(mockMob.isSilent());5 }6}
setSilent
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.EntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.ServerMock;4ServerMock server = new ServerMock();5PlayerMock player = server.addPlayer();6player.setSilent(true);7if (player.isSilent()) {8 System.out.println("Player is silent");9} else {10 System.out.println("Player is not silent");11}12player.setSilent(false);13if (player.isSilent()) {14 System.out.println("Player is silent");15} else {16 System.out.println("Player is not silent");17}18PlayerMock player = server.addPlayer();19EntityMock entity = player.getEntityMock();20entity.setSilent(true);21if (player.isSilent()) {22 System.out.println("Player is silent");23} else {24 System.out.println("Player is not silent");25}26entity.setSilent(false);27if (player.isSilent()) {28 System.out.println("Player is silent");29} else {30 System.out.println("Player is not silent");31}32ServerMock server = new ServerMock();33PlayerMock player = server.addPlayer();34EntityMock entity = player.getEntityMock();35entity.setSilent(true);36if (player.isSilent()) {37 System.out.println("Player is silent");38} else {39 System.out.println("Player is not silent");40}41entity.setSilent(false);42if (player.isSilent()) {
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