Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.isVisualFire
Source:EntityMock.java
...460 // TODO Auto-generated constructor stub461 throw new UnimplementedOperationException();462 }463 @Override464 public boolean isVisualFire()465 {466 // TODO Auto-generated constructor stub467 throw new UnimplementedOperationException();468 }469 @Override470 public void setFreezeTicks(int ticks)471 {472 // TODO Auto-generated constructor stub473 throw new UnimplementedOperationException();474 }475 @Override476 public boolean isFrozen()477 {478 // TODO Auto-generated constructor stub...
isVisualFire
Using AI Code Generation
1public void testIsVisualFire() {2 EntityMock entity = new EntityMock();3 assertFalse(entity.isVisualFire());4 entity.setVisualFire(true);5 assertTrue(entity.isVisualFire());6 entity.setVisualFire(false);7 assertFalse(entity.isVisualFire());8}
isVisualFire
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.EntityMock;2import org.bukkit.entity.EntityType;3import java.util.Arrays;4import java.util.List;5public class EntityMockTest {6 public static void main(String[] args) {7 EntityMock entityMock = new EntityMock(EntityType.DROPPED_ITEM);8 System.out.println("Is entityMock on fire? " + entityMock.isVisualFire());9 entityMock.setVisualFire(true);10 System.out.println("Is entityMock on fire? " + entityMock.isVisualFire());11 }12}
isVisualFire
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.*;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.BeforeEach;4import org.junit.jupiter.api.DisplayName;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.entity.EntityMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8{9 public void setUp()10 {11 MockBukkit.mock();12 }13 @DisplayName("Test that the entity is not on fire")14 public void testIsNotOnFire()15 {16 EntityMock entity = new EntityMock();17 assertFalse(entity.isVisualFire());18 }19 @DisplayName("Test that the entity is on fire")20 public void testIsOnFire()21 {22 EntityMock entity = new EntityMock();23 entity.setVisualFire(true);24 assertTrue(entity.isVisualFire());25 }26}
isVisualFire
Using AI Code Generation
1{2 public void testIsVisualFire()3 {4 EntityMock entity = new EntityMock();5 entity.setFireTicks(1);6 assertTrue(entity.isVisualFire());7 }8 public void testSetFireTicks()9 {10 EntityMock entity = new EntityMock();11 entity.setFireTicks(1);12 assertTrue(entity.isVisualFire());13 }14 public void testSetOnFire()15 {16 EntityMock entity = new EntityMock();17 entity.setOnFire(true);18 assertTrue(entity.isVisualFire());19 }20 public void testSetOnFireInt()21 {22 EntityMock entity = new EntityMock();23 entity.setOnFire(true, 1);24 assertTrue(entity.isVisualFire());25 }26 public void testSetOnFireIntBoolean()27 {28 EntityMock entity = new EntityMock();29 entity.setOnFire(true, 1, true);30 assertTrue(entity.isVisualFire());31 }32}33package me.alexisevelyn.crewmate.entities;34import org.bukkit.Location;35import org.bukkit.entity.EntityType;36import org.bukkit.entity.Player;37import org.bukkit.event.entity.CreatureSpawnEvent
isVisualFire
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.EntityMock;2EntityMock entity = new EntityMock(server);3assertTrue(entity.isVisualFire());4This is a small change. I have added a method to the EntityMock class that returns true if the entity is on fire. The method is called isVisualFire() because it is a visual effect and not a real fire. The method is used in the following way:5import be.seeseemelk.mockbukkit.entity.EntityMock;6EntityMock entity = new EntityMock(server);7assertTrue(entity.isVisualFire());8import be.seeseemelk.mockbukkit.entity.EntityMock;9EntityMock entity = new EntityMock(server);10assertTrue(entity.isVisualFire());11import be.seeseemelk.mockbukkit.entity.EntityMock;12EntityMock entity = new EntityMock(server);13assertTrue(entity.isVisualFire());14import be.seeseemelk.mockbukkit.entity.EntityMock;
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